ESDeadmond
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7 NeutralAbout ESDeadmond
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Woodland Warrior
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Based on is the key word here. Clearly the language is different and the location is different, but it's made to look similar.
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It's BASED ON the Czech Republic, so I used the Czech Republic as an example. Also 50 years is a quick generalization I came up with in order to make a point. After 50+ years the guns would not function properly unless taken care of properly, the exact time lapse does not matter. And also like I said, a farmer in a small poor country such as Chernarus (since using the Czech Republic as an example to get through to you doesn't seem to be working) would probably either sell the weapon or not take proper care of it.
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Says the developer...
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Yes, 50 years after WW2 and there would still be American and German weapons just lying around in working condition. Brilliant. Especially in the Czech Republic, where clearly they have an overabundance of money to spend collecting WW2 weapons. That's why everything there is so high tech right?
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For realism sake, I could understand some old Russian WW2 guns being there, but I don't understand why/how German and American WW2 weapons would get to Chernarus.
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It's an infection, not zombies as in the dead getting back up. These were people that got sick with an infection and became extremely aggresive, such as in 28 Days Later or I Am Legend. Not zombies from The Walking Dead or Night of the Living Dead which were people killed who got back up.
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Why would anyone even try to disarm the traps though? If someone inspected and saw that a trap was present, they would probably just assume it was looted before being trapped and move on.
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Not going to happen, sorry. Rocket has made it clear that this is an infection, not the dead coming back to life. Think of the zombies in terms of a movie such as I Am Legend where the zombies are just mutated/infected people and not people who were killed and came back to life.
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Complete protection from torso damage from any gun that isn't a high powered rifle? I don't think so. Maybe as wtfosaurus said, a damage mitigation would be acceptable, but giving players x amount of shots of invincibility to the chest just doesn't seem realistic.
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I'm pretty sure this is just something that just has yet to be done, as well as an end to the glitch that makes guns disappear if you try to put them in a backpack without enough room. Just be patient, I'm sure it was already planned on being added.
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What I'm saying though is currently there are no rooms in hospitals, just one long narrow room on the side of the building that looked like it was probably some sort of hallway.
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I think that adding the benefits of good sleep is a good idea, but I still don't like the concept of "bad sleep". If I'm playing by myself and my friend gets on, so I go to switch to his server, does that mean that I got 2 minutes of "sleep" switching servers which would penalize me. I also don't want to log off for an hour or two to eat dinner and watch a movie and then be forced to wait another couple of hours after than in order to log in without being penalized.
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This. Ideas for rest have already been suggested. I don't like them because though it is realistic, it limits my playtime. I don't want to play for a few hours then be told my character is too tired to do something like its some kind of stupid FB game.
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I don't know if you've been in a hospital yet, but the area that you can actually go into is pretty small. If they did this, it seems like they would need to add more rooms to hospitals since machinery like this probably wouldn't just be sitting on the outside edge of the building next to these giant windows.
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The only problem I see is that it forces you to limit your playtime to rest. Just like all those stupid Facebook games where you get "energy points" that you either have to wait a day to replenish or spend money to refill. Although it isn't very realistic, I would rather have an unrealistic game that allows me to play when I want for however long I want than an ultrarealistic game that tells me I can only play for a limited amount at a time.