Merkur
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2 NeutralAbout Merkur
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Ander: Secondly. I'd like to start supporting active communities basing out of different servers. Especially those active by helping them setup camps / bases . This would mostly be cosmetic things, but could be such things as camo netting in forests and tents. Seems you're right with that, Disgraced I hope it will be added soon and thanks for all these positive feedback.
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After finally removing off-map camps(thanks god) it got pretty difficult to hide especially Trucks and other vehicles from other people. This sugestion is also an possible solution to fix the Problem of an clan with a helicopter finding now every vehicle on the map. Add an comourflag net, which can be used to hide vehicles better. This net is already implemented in arma2 and could be placed like a tent. This item should of cause be very rare and just in industrial buildings only. With this there could be also brought in military tents as tent, where you can store more stuff than in an normal one. I hope you like this idea and sry because of my bad English, it's not my first language.
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Just imagine how usefull this would be. Throwing a teargas grenade at a tower and then climb the ladder on the other side. I think one gasmask is enough,should be probably just another item in the map/compass slots. Making you find these gasmasks with an 0.8% chance as general military loot would be enough too. Would be also pretty nice when you could fire also teargasgrenades with the M16 A2 (with grenade launcher)
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I really like the idea of having extra body armor as loot, the way that imperator pointed out seems to be really good.
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More Realistic Ammunition Mechanic (Bullets and Magazines separate)
Merkur replied to ghostdad's topic in DayZ Mod Suggestions
I also really like that idea, one of the best I have seen. -
I'am pretty sure the pilot was hacking, because this chopper is unfindable on dayz maps.
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Can we have better kevlars or at least let us find it?
Merkur replied to BaitedHook's topic in DayZ Mod Suggestions
I would like it, when the game would be even harder, i don't want to keep characters alive. I just point out, that it would prefer playing in a group, because when you found such a vest and you got some friends and a guy shoots you with his akm in the chest you're not immeadiedly dead. You're teammates could finish the enemy and you would be save. When you alone, the guy will walk up to you and finish you with a headshot, because you're knocked down. A vest could also need 3 Inventory slots and there could be different types of vests which protect good or bad. -
Can we have better kevlars or at least let us find it?
Merkur replied to BaitedHook's topic in DayZ Mod Suggestions
well I died often to a sniper, who 1 hitted me in the chest. and I also think, that an akm kills you with 1 shot too. -
Can we have better kevlars or at least let us find it?
Merkur replied to BaitedHook's topic in DayZ Mod Suggestions
whats so wrong about a rare item like a kevlar vest, which let you surive shots in the chest from makarov-akm(3-1) but throw you on the ground and broke a bone(only rifle) when you should be dead? So People could still kill you pretty easy. But when you got friends around you're probably not lost. -
I think that these bulletproof vest would be good for teams, because when they get under fire and one gets sniped with an CZ in the chest, he wouldn't die, but maybe bleed an of couse fall to the ground. So he could be easily revived by his teammates, after they killed the sniper. The Idea, adding different types is also good. Example: Vest1(common):Takes 2 slots of the inventory and let you surive makarov / 9mm , when getting shot in the chest Vest2(rare):Takes 4 Inventory slots and let you surive m1911/revolver and even winchester shot/CZ on 100m + Vest3(very rare):Takes 6 Inventory slots and let you surive even an AKM-Bullet(of couse with broken bones, pain and you are knocked down) by the way: a crossbow would kill every time(makes it more important)
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I totally aggree with you.