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Everything posted by indominator
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interesting, but it will be very hard, but who cares that sounds like a nice idea to do in the end game, just like a base, so you could wander around and find a wild bee creation whatever that artificial hive is called, but you would need the special clothing to do it, also they could become somewhat of a protection against bandits for small camps so bored, suggestions forums has lost some of its glory, we need more ideas
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if we could add cannibalism, and meat going rotten is not implemented, we will see clans spawning and getting killed lots of time so they can start meat duping, hungry? just "sacrifice" yourself and get the loot from including the meat from it.
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using rings, that is a nice idea, also i think the player should be free to do the notches, freedom is one thing we must have, also having names tagged in the rifles could damage a little the guns, like 0.5%. No need to confirm kills, most people just kill, also confirming with binoculars sounds a lot like pvp hillies, as a pvp middle town man i dont confirm nor kill, softening up for hillies is one thing, so would i not be able to put some notches in there, yes i would because i can if want, killing is independent of customization.
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zombies spawn if theres someone near a building, your idea actually would overload the server, maintaining zombies all the time is not the way to go. Also this is not a good idea because if a player go thorugh a city and lose them, how much time will be needed for the zombies to really forget that they saw a player, and in the end all zombies will act "disturbed" because in your idea theres no zombie fresh spawns
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Play No More Room in Hell, they are slow, some run, and they just gang up on you, leaving no room to escape, they are very dangerous in groups and they can grab and hold you until you get free, also the kids run very fast but die very easily
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any light and neural impulse could call their attention to a direction, but once getting close to a fire they just stay in a distance until the fire goes away, and if not fire the zombies will try to destroy the light source. Just like Night of the living dead
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wild animals will be added in SA
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awesome idea, now we just need more traps to help us
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dayz and drugs is not a good combination
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these ideas where already discussed and will be implemented in SA, the guns in the mod will proly not be fixed
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What should our next competition be?
indominator replied to mattlightfoot's topic in DayZ Mod Suggestions
biggest tunnel systems in SA -
Limited Zombie Spawns in City per player
indominator replied to #Sleepy's topic in DayZ Mod Suggestions
and after the zombies in the city are obliterated, a spawn timer begins and when it reaches a certain time, some zombies spawn in the city limits. maybe, or when half of the zombies some spawn in the city outskirts due to the noise the fight is producing, something like that -
i use third person when running to not get motion sickness, and no its not whinning, i can get dizzy really quick, for reals this is no troll OP!
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ironic suggestion, OP you make such a nice and well played point that i assume the OP to be actually making a sublte metaphor for theres no shit in the north, well, in there theres the black castle which is nice, cozy and very empty if you hate players, like me, and if you want to do something you can search for the rare destroyed buildings that dwell in there..... Cherno plus will prolly fix this
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getting sniped in spawn changes almost nothing, so learn to deal more with each city that you spawn nearby than just going to cherno all the time, near kamyshovo theres a nice castle nearby. And learn to die already, whinning only makes the changes hard for you.
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Distinction between bandit and murderer?
indominator replied to RooBurger's topic in DayZ Mod Suggestions
well, in the future with the promised social application that rocket promised you may be able become friends with friendlies and see their stats, spies lol, also join them if you want, thats the way to go, it could be "unrealistic" but it will help us forge friendships and alliances inside the game, not only that if someone accessed my page they would be able to know that i am a bandit, although the application should be outside of the game, like dayz commander, keeping it real where you want it to be. simplifiying the reasons for non consensual murder, material need, psychological need. Simplily people can have more reasons to kill than just for fun, fun can be the end but not reason, the reason i can kill can be many, creating excuses for this is easy, fun can be also the reason and since we know its only game and player wont lose anything IRL people will continue killing. well, knowing and identifying the reasons is kind of interesting, but everyone already knows -
i feel so much this thread was so deranged. Social mechanic in game for the lulz!!!
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De Lisle Carbine - Possibly the best zombie-hunting weapon ever?
indominator replied to Wellseh's topic in DayZ Mod Suggestions
people, the weapons you are discussing is mostly for pvp, pistols are little sirens and they lacl power unless you fo for the head, stanags are harder to obtain for new spawns that dwell the cities, other players go north but have a nice equipment, also the stanags although shooting a lot call the atention of a lot of zombies therefore its for player killing in close range in the middle of the city, silenced mp5s are hard to find and almost as weak as a pistol, so despite being soundless have no point at all, the ammo is impossible to find, crossbow has very few ammo and cant handle a horde, so keep with the nice winchester, has lots of ammo per mag. That de lile could be a nice addition, and people please understand most weapons are just survivor killers, low tier and high tier, the snipers are just for survivor killing too -
Another pointless thread, dude read this first: http://dayzmod.com/forum/index.php?/topic/1522-please-read-before-posting/
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i dig, but i doubt they will even make this cosmetic add
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
indominator replied to ruarz's topic in DayZ Mod Suggestions
prolly people would just leave the door open to troll everyone who would want to get inside, this area could almost become a stronghold that clans would fight for, but make it possible to spawn more than one card per map, and that card only works in that server that you found it, so it becomes more balanced, also when no cards are in the map they spawn again, they stay there and wont keep respawning unless they are removed from the server or an expiration date passes in each card if in some 3 days he doesnt open the door, and each 3 days he has to open again so the card wont become useless, another thing is that the expiration counter only starts when it is looted by a player. Confusing a little, english not my language -
Distinction between bandit and murderer?
indominator replied to RooBurger's topic in DayZ Mod Suggestions
no there isnt, the act of shooting is the same -
since they are going to add children i say go full fledged, lets go to the bottom of the pit, add canibalism or else the bandits who are fathers might get more angry! They have mouths to feed and everyone is killing all the cows! That is also a good thing to add if food spawns must go lower in accord of how looted it is.
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Zombies: Faster and Headshot Only
indominator replied to catface.jpg's topic in DayZ Mod Suggestions
agree with you, just like night of the living dead, but i guess rocket will try to create his own version of the zombies with his brother, although i prefer this one due to the fact that it could even become more dangerous to be near zombies -
Standalone, new region/ snow area.. future possible update/patch
indominator replied to kyleloew's topic in DayZ Mod Suggestions
i believe this was already discussed