Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
459 -
Joined
-
Last visited
Everything posted by indominator
-
I searched and nothing. So now what would its use be? water obviously and maybe trapping some fish if big enough but that would be very hard to do, not a nice dam like in Topolka, but a wood dam. just that
-
its called, NPC, non playable character, newb, also use search function this has already been discussed
-
IMO, removing that vest would be even better
-
a big city could be nice, maybe even a megalopolis, but that could be one of the maps
-
already debated a lot, use search
-
Crafting should be that Metro game style, I know it was not implemented, but everything, almost was crafted from nothing, even guns could be crafted
-
ok, lets just say i want to be like you and put myself into the world, just like you want and rocket said. What would you say to a writer if you found one in a apocalypse of zombies? well, just like that fat guy in the walking dead, he would need to rely on other to survive almost being useless. I think pre-occupations can be interesting, if its broadened up a lot, a large lot, or they could render some people sad, because statistically we would see most people getting more of the physical workers, including builders, soldiers, cops, etc and for mind guys, engineers, agronomers, medics, plumbers,IT etc,meanwhile occupations like teacher, philosopher, secretary, writer, etc would get those guys a hard time, and if we try to take this class system and use skills to be spawned with we will end up with non realistic "ocupations" that made us like that. Also, since i liked your post very much, get a pic, it helps people identify you and your posts
-
maybe harder, if they are surviving for long time it must be low metabolism, meaning low temperature, but when they run they heat up. Thinking in this line we can say that if they have no way to cool themselves so the heat would just build up normal, if the virus was in the brain functions maybe, this also could make a tip about their behaviour, stay in the sun to heat their blood, so could zombies be cold blooded?
-
TL;DR in the end. Well, if you get too bored to read, don't, just know that i am talking about penalty but putting it in here to people know and relate it to moral. No punishment just a management place in a game like this that will always allow people to KOS strangers. So, to start. For us to enjoy violence in video games or other entertainment we do something specialists call Moral Management. Its important that we use this so we can enjoy any random act of violence without the feeling of guilt, endeavoring completely in the imersion and pleasure of the act. Bandura states some ways to escape guilt:(followed by some examples and maybe an explanation) Dehumanization - Infected roam the streets, they used to be human but now they are not anymore. By saying that certain players are below a full being, newbees. Euphemisic Labeling - Clean the town out of zombies, a word substitutes killing, hunt animals or survivors. Advantageous Comparison - By saying that the subject's behaviour is justified by comparing it with more condemnable actions of others, in here we can see implemented into the so called Hero that hunts the "amoral" Bandits Displacemente of responsibilty - The guilt is placed in the hand of a superior or a system. My base comander ordered me to track down some low humanity bandits and eliminate them. A bandit can here say that he kills another player because its the law of the nature, a system that imposes the law into each individual arbitrarily. Disregard of consequences - The Bandit KOS by the fact that theres no police or system to punish him. Atribution of Blame - By saying that the target deserves nothing but violence. It was self defence, he started shooting first. He was a bandit and he always KOS surivors, is a phrase spoken by a Hero. These are the most used mechanisms, but the most important one is the fact of being able to kill, in a video game. Just by having the ability to do so, and by saying that you will not be penalized because its a controled environment were nothing real happens and no one is really hurt. I am not saying, we need punishment, its just worth saying that any person or group may have any varied moral, the mafia has one, the police has one, yakuza has another, an indigenous tribe has another, each group in the world sees the use of violence in different ways. Since antrophology started studying other civilizations or societies we have discovered that the other is not inferior and our system superior, but that we are all different. sumarizing: Its a plural world, even in dayz, with an infinite number of ethics, moral, needs and desires. So think it through before applying a penalization system. So? you may ask what I am suggesting? I suggest that no penalization is incorporated, but just a group system and team kill be the only one penalized.
-
Dogs as Detectors of Humanity
indominator replied to SalamanderAnder (DayZ)'s topic in DayZ Mod Suggestions
if blood transfusions and other medical stuff affect humanity, it means a bandit like me would get a decent humanity, for being the doctor, meanwhile with low KOS but still doing it could be a threat, the humanity counter must not be zeroed upon death -
all of the stuff above has already been discussed to the full, find their posts and discuss there, also use search function first
-
Stabbing people with the hunting knife
indominator replied to omgwtfbbq (DayZ)'s topic in DayZ Mod Suggestions
well, its very painfull, to it would pratically be a certain kill weapon at close range maybe when equiped a holster we can implent a way to hold both the knive and a pistol at the same time -
Ammo: separate cartridges and clips
indominator replied to Mister_AL's topic in DayZ Mod Suggestions
question, can you explain a little better, i dont follow still, like why keeping empty cartridges? what is the diference that you treat clips and cartirdges differently? and more importantly, why would somebody keep semi empty cartridges? -
No, i wrote it to teach people why not to penalize "bandicktry"
-
Arma 2 already has a squad system, just implement it with some visual cues, but I get your idea, the players would automatically penalize it, like kicking from the group, I get the feeling theres almost no need for a group system.
-
dont feed the troll
-
FAMAS F1 5.56mm <<< Edited to add a poll !!! Please Vote !!! >>>
indominator replied to Choice777's topic in DayZ Mod Suggestions
the more gun options in the game, better, lets face it, in the world theres more than just one gun, and by havinf that galil custom and almost unique you can feel that identiy, that uniqueness, that your char is not just one soldier, but a person, different from the others. -
dude, this is not battlefield nor Call of Honor
-
well, i agree with you, it would be better, why? because it would be more "realistic", and keep the game more surprising, always on your toes, and more harcore, maybe this option could be toggled on or off, like ranked or not ranked, dunno by making this change it would also hide better the huge servers against hackers, almost all full i went in had a hacker
-
i dont hide vehicles to troll you! i get a vehicle, and stockpile lots of stuff, then i hide it because its my BASE!!! And if i find another car i start using it, why? because its easier to travel and loot, by doing this I can stockpile more, its a natural instinct dude, you should do this if you want to survive the "winter", also dont use helis, they are hard to hide but very fun to pilot. the idea of a horde is nice though, but it wouldnt penalize a lot, and what if you could actually walk inside a bus? dude, bases, so shut up, its my end game objective
-
Some rewards for not being murderer?
indominator replied to muniek85's topic in DayZ Mod Suggestions
well, first, go back to battlefield, second, u mean like all the time, so you wouldnt keep a fight? sure i dont need your crappy loot, just stop there for me to KOS you anyway, i dont care about your loot, if you are dead i will maybe loot you, but dont say this to the snipers who dont want your precious makarov. third, would you like something like that implemented in COD, there u kill many people and dont even flinch, in war you kill people and most of these come back to society ok, and murder and killing has always been something natural of diferent societies, and nothing can be done about it, just man up and KOS just like you do on these other shooters that bestow your avatar -
Introduce slumber...and many other ideas
indominator replied to Lillo's topic in DayZ Mod Suggestions
have you played on veteran? zombies are all tough -
NO OP bo back to your hideout
-
The Great Bean Olympics - Best Suggestion
indominator replied to DemonGroover's topic in DayZ Mod Suggestions
well, CIVILIZATION tm politics implemented in DAYZ -
TL;DR, well, already going to be implemented, but wont be a big thing, rocket said something like that at rezzed