milancz
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10 NeutralAbout milancz
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Helicopter Hunter
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There's still gonna be way to farm without hopping. Imo after issues like indestructible weapon-manufacturing tents, duping via backpack and so on, are dealth with, the loot spawn system needs to be redone completely and server hopping, not just for loot, is whole problem on its own. I wouldnt mind if all servers had private hives or at least your position would be saved locally on every server.
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The fact that they are so random makes them somewhat hard. Making their aggro completely predictable would make zombies boring like enemies in some stupid mmorpg. Zombies should also be able to attack while running without the need to stop and hit way f'king harder. Right now its so easy just to ignore them. It would make pvp in towns way more fun. Now you can usually just ignore them or tank some hits until the other guy is dealt with. When you aggro a zombie it should be primary threat. Increase their hitpoints, make them hit for 1k blood and go a bit slower - fun zombies. Oh and make altf4-ing when being attacked by zombies outright kill you. Zombies sometimes kill fast, sometimes slow and the c*nt still could survive even though his body would be there for a while.
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If you would have disabled alt+f4, but having instant process kill macroed to a key = would give beans for trolling :D
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Here in Czech. rep both policemen and civilians are restricted to carry ball ammo, JHP is for some retarded legal reason forbidden. Everybody is mad about it, but you know.. gubbermint. What policemen are issued with is S&B 115gr 9mm FMJ, not exactly the best round for the job. Yep the bigger bullet the better. Mak is .03 or maybe .3 mm (forgot which exactly) thicker but that doesnt make a difference I guess. From what I researched it seems that there are some sweet mak loads as well but when comparing standard fmj ammo the luger is stronger, you're right. And yep, .357 is a sweet cartridge, superb performance and still very manageable. Some pistols are chambered for it too but I finally discovered the beauty of revolvers after hating them for a long time so I'm probably gonna get me one of those babies in .357 :) And for the mak ingame: it definitely should do less damage than other handguns, but I wouldnt implement it by making it even weaker as it is now, but by making other guns stronger. Its not the most powerful caliber around but its still a gun and not a BB gun :D
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helicopter hit model, where the hells the hull?
milancz replied to noobfun's topic in New Player Discussion
I have similar experience. Me and my friend grabbed some parts from our server and went to random server to skalisty to recover a chopper and do stupid random stuff with it around cherno but my friend got killed when AFKing next to the chopper while I was going there so we assumed that he wasnt killed by zombies but players trying to recover the chopper too and we reequipped properly. Long story short, we unleashed hell and the chopper survived about 30 handgrenade explosions :D Everything was red, but the hull was green. But it was totally worth it, the chopper was fullly repaired before that :D -
Not like its easy to hit something with mounted guns when on the move but theres also a version without the gun. It could be a toptier vehicle with rare spawn because it has good stats I think, pretty durable. Probably has some light armor.
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Yep thats pretty important too. FMJ versus other types, especially JHP and such. But its safe to assume that most of the ammo in game is FMJ. Maybe the 1911 could be using nonjacketed lead rounds to have some extra damage (more deformation i think). And yes with rifle rounds, the velocity impacts how they fragment or tumble, but I was pondering about handguns. Tumbling/fragmentation with standart FMJ .45 9x19 9x18 does not occur very often I think. But the effect on living targets could be debatable. When shooting steel plates - sure, the more energy the better it will go down, because it will never penetrate and transfer all of the energy. But with a pissed off guy it could be a different story. I never tried shooting anything living or dead with a handgun :D but the standart police ammo issued here is 9x19 FMJ and from what they say it sounds like it does full penetrations sometimes without immediate effect on target and it still has enough energy to ricochet like crazy and some of them are using bought subsonics or handloads, but I'm not sure if its to increase the wounding or reduce the chance to ricochet. So the 9x18 maybe isnt that bad vs unarmored tissue, but it has to suck when shooting through car windshield etc I imagine.
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I have no 100% reliable source, nor did I shoot the 5.45 (did 5.56), but I think the difference is not that big, can you elaborate? Agreed on the barrel length. And the makarov vs 9x19... I'm not exactly an expert but IMO just simple physics can't cover the whole problem of damage done to tissue. AFAIK high velocity can sometimes mean clean in and out penetration without much damage unless vital areas are hit but low velocity can mean that bullet is not leaving the body, thus transferring all of the energy on target. Simply put i'm not sure if similar bullet + more gunpowder = more damage.
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Huey can hold 7 passengers and I already have two guys that would do it + myself so that is 4 people to find. Luckily ~12 other guys play with us, so I just need to get somebody reliable to pilot the thing instead of me, convince others to stop being tryhards and do something more entertaining than camping the same goddamn hill with a sniperrifle for hours + get a spotter on the ground, but that won't be a problem. Elektro is probably the best place to do this. Plenty of snipers camping the two hills, constantly giving away their positions by spamming shots into the city. I just hope that the sniper wont be in the middle of a forest because I'd like to have at least one axeman survive the landing :D
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Yep, arma physic at its finest aka complete randomness and buglolz :D I'm planning on equipping entire parachute squad with just hatchets and drop them on a sniper when there's gonna be one reported (the server we play on still has global chat) and record the whole thing :D. But I need to get some of the srs-bsns people from our group to stash away their duped AS50s and sh*t.
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:) ejecting with parachute sometimes work, sometimes dont. First guy to try it in our group was a typical joker that doesnt take the game very seriously (best attitude). I was piloting and somebody was joking about trying out the parachute and said him to jump, so just to be sure I looked over my shoulder and his seat was empty :D He died a quick death. But then I was picking up ppl at Cherno for lols and these two guys wanted to drop at the Black mountain so I began to carefully land between the trees and suddenly one of them jumped out. We were pretty close to the ground already so his chute barely opened and it crashed into trees as he was plumeting down, flailing around wildly. I thought he's dead for sure but nope. Perfectly fine and happy :D
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IMO 5.45 should be on par with 5.56, 1911 doing slightly more dmg than a 9mm (is fine atm). But what I really hate are .50cal sniper rifles. Guy who can do a headshot at ~600m with an M24 with first shot has my respect, bodyshotting somebody with a duped lazorgun is lame as hell tho. Thermal L85 shoudnt be in the game too. After more than a month of using it I can say its OP as ****.
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Server-side Hotfix 0.7.2, Helicopter status and server info
milancz replied to Vipeax's topic in Mod Announcements & Info
Cheers man, found it! -
Server-side Hotfix 0.7.2, Helicopter status and server info
milancz replied to Vipeax's topic in Mod Announcements & Info
Can you guys be more precise? I know that the island isnt big and I spent a lot of time looking in there but I really want to be sure I didnt missed it. Thx -
Well you still could just do suicide-by-zombie or make them shoot you :D