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Wiley
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Everything posted by Wiley
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Suggestion: rebalance game with realistic weapon performance/damage.
Wiley replied to bazbake's topic in DayZ Mod Suggestions
@BazBake: I read most of the second Fackler report you linked up until he got too far into talking about actual treatment of the wounds, and I took away something slightly different from what he was saying. The way it came off to me is that the permanent cavity is actual destroyed flesh that needs to be removed because it will die off. What his point seemed to me to be is that the temporary cavity is capable of healing, not that it would be undamaged. Crushed versus stretched. -
Well, if you don't like the fact that places like Electro and Cherno attract snipers, might I suggest avoiding those areas, and moving to other places to gear up? There are plenty of other places to gear up other than Electro or Cherno.Anyplace with a supermarket, barns, hunting stands...
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Suggestion: rebalance game with realistic weapon performance/damage.
Wiley replied to bazbake's topic in DayZ Mod Suggestions
In that one the front projectile tumbled, which greatly affected the wound track. Still, velocity is undeniably a factor. You could see it was starting to develop a bigger track through the gelatin just before the bullet curved down. I was more focused on the rifle aspect of the post, because I think he's pretty much dead on, catching a .50 BMG versus a .308 is not going to be that vastly different in a FMJ situation. They both are moving around the same speeds, the .50 just holds its speed a bit further out. They're both going to obliterate any bone they hit as well. Handguns vs rifles, you've got a point. -
Suggestion: rebalance game with realistic weapon performance/damage.
Wiley replied to bazbake's topic in DayZ Mod Suggestions
@Knolite: In the interest of accuracy, the JSP expanded. I'd respectfully submit that while it's carrying a buttload more energy, it doesn't get to transfer it when it's an FMJ round like the .45 video. Not to be argumentative, but I don't think that's an apples to apples comparison. -
Suggestion: rebalance game with realistic weapon performance/damage.
Wiley replied to bazbake's topic in DayZ Mod Suggestions
Again, grazes would be swell, because that's pretty much what you're dealing with on a non-fatal head shot. That or a lateral shot through the mouth. Pretty much anything that penetrates you may as well call a kill shot, particularly without a well equipped trauma center within spitting distance. Basically what I'm saying, except in statistically insignificant circumstances anything that penetrates the brain pan is something you don't wake up from. -
Suggestion: rebalance game with realistic weapon performance/damage.
Wiley replied to bazbake's topic in DayZ Mod Suggestions
Well... the assumption would be ball ammo for everything wouldn't it? This is all supposedly military gear more or less right? Depending on how the location multipliers affected damage, the values there sound reasonable. Something along the lines of a hit to the meat of a leg/arm being base damage, anything on the trunk being something along the lines of x2, center of mass being x3 and a headshot being an instant kill. It would be nice if it could model bones/grazes, but I think that's asking a bit much. -
Suggestion: rebalance game with realistic weapon performance/damage.
Wiley replied to bazbake's topic in DayZ Mod Suggestions
Heh. Surprisingly decent post compared to what I was expecting to read with that title. I shudder to think what a round that was designed to expand would do to a human being out of a .50. However with all the rounds for it not being designed to do so, they just aren't going to be that much better than a .308. The advantage comes from the greater effective range. I think the OP is pretty much on the money. Beans for you. -
The opportunities for necrophilia comments are legion here, but I just can't seem to allow myself to post them...
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Omfg!!!! No game makes your heart beat like this one.
Wiley replied to DazTroyer's topic in New Player Discussion
The newb moments and the tension are definitely the best. The wife's made me whip around in the chair walking behind me more than once while playing this game, because I was so keyed up. I don't really see the tension going away over time, more a matter of just getting used to it. -
The one plus of spawning on the coast is you have an immediate point of reference to navigate by. Generally a plus when you're first starting out, although I'd have no real problem either way.
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I've been thunderdomed once, other than that, haven't had anything hack related happen to me. I guess I've been lucky too.
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You're not FORCED to go into Cherno, or Electro, or the NW Airfield. They're just the easiest and best places to go for stuff. It's where people like to hunt other people because that's where the best loot is. Kinda sounds like what you described with your PvP zones. What makes the game stand out is, you can never be completely sure even when you're in the middle of nowhere that someone isn't preparing to take your beans. I'm sorry if you don't like that tension, but IMO that's unique to this game, and it's pretty much the best aspect of the game. There is no other multiplayer game on the market that does this. Why do you want to take that away? Rocket's on the record multiple times in multiple ways about open PvP. I don't think the pro PvP guys are the ones playing the wrong game here.
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It happens. As far as the part where you always run into someone that shoots you, that's partly on you. If you log into a server with 2 other people on it, odds are all 3 of you are either at, or running toward the NW airfield. :) NW airfield, Electro, or Cherno. I was on a server that had 1 other player on it one night, was in Cherno, and saw a flare at the other end of the street that I didn't put there. I bailed into the woods but quick. Dr@gon's post is the right way to play IMO. Always assume when you're moving that there's a guy in the bushes lining you up. Get concealed whenever possible, get to cover whenever possible. Never move in a straight line. Learn the advantages of Not Being Seen.
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If it's going to be in, it may as well be obvious. *shrug*
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I wouldn't mind if they were left in, just give them limited batteries.
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Keeping your appearance the same, but just making the motions? Yeah, I think that would be neat. If you managed to slip out of his LOS for a bit, it might give you the break you needed, but if he or his spotter do manage to find you, he's now got a nice, easy target.
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Two things- Warped Jack, you can have my beans any time, beautiful form letter. Second, @Zeromentor- That sig quote may be the single greatest thing I've ever seen a game developer say. I haven't had the inclination to look up the interviews, but that just makes me feel warm and fuzzy all over. I hope he is able to see that kind of mentality through to standalone.
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As always... 'We have to give this game as broad of an appeal as possible. Quick, remove anything that makes it unique!'This game, in buggy alpha, warts and all, had almost 175,000 people log into it in the last 24 hours. This is in spite of the hackers, the snipers, the leg breaking and geometry bugs... Maybe, but dammit, I want to believe. I also think there might be a decent sized market made up of people who are sick of item accumulation MMO games, where nothing bad ever happens to your character. I think there might be a viable player base that actually want a game where there is something more at stake than a pittance of in game money to repair your gear when you die. 175,000 people in the last 24 hours... I don't think it's as small of a market as you think.
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Hmm... Aren't the shakes you get from that permanent though?
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Sure, but people aren't going to want it implemented that way. When they want PvE, what they're actually asking for is what I described above.Honestly, if it was just a flag they could set, and the dev team replied to every whine about PvE needing something specific to them with a form letter that basically said, 'We do not care. This option was only added to shut you people up, we are not going to change anything specifically for you, ever.' I would be quite ok with it. That has never happened in the history of gaming, unfortunately. Sure, but it's going to need to be balanced for each side individually because of the different operating environment between the two servers. Something that's challenging for 40 people banded together to fight the forces of AI on a server is going to be impossible for 10 people who have to worry about the PvE content as well as the possible enemy players in the area. It splits the devs' attention, and PvE players are almost always the majority. Why would it be so bad for DayZ to actually produce a quality, 100% focused game instead of trying to be everything to everyone?
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The reason most people want PvE is they don't want anything bad to happen to their character that's beyond their control. That is something bad happening to their character that's beyond their control. It must be removed from the game.Whatever you reckon. As it has gone with every other time pure PvE has been added to a PvP game, 'Oh, it's just a switch!' 'It's more choice, and choice is good!' 'It won't destroy the game this time, really!' As to upping the difficulty, whatever they do, it will need to be tweaked for both sides individually or one side will have issues of some kind. Like I say, any way you cut it, any change they make has to be considered from a PvE and a PvP standpoint.
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Let's see, off the cuff: -Separate hives. not a big deal, just more expensive to run. -'Upping the difficulty' whatever that means, now they've got to spend the time balancing for PvE and PvP both. This is exactly what I'm talking about. What they could've done once, they've got to do twice now. It's practically designing two separate games. -Mechanics that go along with PvE, stuff like not being able to loot other peoples' kills, the ability to trade with people without having to worry about somebody else stealing what you've put down, things of that nature that don't apply in a PvP situation because you can effectively deal with thieves yourself. -More stuff to do in the world, because I don't care what you guys that are arguing for it say, after most people have geared themselves up fully within a week, they're going to get bored and want the game to supply them with something to do.
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Real simple. Every feature they put in to implement PvE is time they could be spending improving the game as a whole. That's why I care, that's why I don't want the game to have a PvE side. History has shown every single time it has been done in a PvP game, the PvE servers get real popular, and then start dictating the direction of development because they've got to keep the majority of their playerbase happy.Just once, I want to see a game that stays like it is, and doesn't try to please everybody.
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The problem with War Z's "features", and what Day Z should avoid
Wiley replied to Skurkanas's topic in DayZ Mod Suggestions
I really hope he's able to stick to his guns. Let WarZ try to be everything to everyone, let this continue to be unique. -
I hadn't heard that before. That... makes my pants feel funny. I hope they pull it off.