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Rikus (DayZ)

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About Rikus (DayZ)

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    On the Coast
  1. Rikus (DayZ)

    Why do scripts exist?

    Thanks Scrumilation. That's what I thought. Still, maybe someone (maybe you) who knows how the sdk mod of Arma II works, could explain me why it cannot be coded a hard-coded fix that doesn't allow to execute scripts by the user. EDIT: Or even inside the Arma 2 engine, a server variable that denies the use of client side scripts executed by a user. Arma 2 servers could leave this on, while DayZ (or other mods) can leave this off. i.e.: "s_allow_user_scripts = 0/1"
  2. Rikus (DayZ)

    Why do scripts exist?

    Hey, This is quite a simple question. Why do the script system is allowed to exist? I don't know anything about the Arma II engine, but I do know a lot of game engines, I'm a video game programmer, engine programmer, I even code anti-exploit / anti-hack code for our games. I do not get which is the reason of why these client-side scripting system is allowed to exist on DayZ. Is it used by the game itself for another purpose? How difficult it is to completely deny the use of this scripts by code? And even if Arma II or DayZ need this system, is really that hard to deny or override the functions (with an empty function or auto kick) used on malicious scripts? I took a look at the code on some of these hacking scripts and I cannot believe that a client is allowed to run those commands. Does someone know something about the Arma II engine and will be kind enough to enlight me on this subject? Because as a videogame programmer I see this as a quick and easy (and dirty) hard-coded fixable problem to me. Thanks in advance!
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