mastrovara
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Hope the "ONE TIME OFFER" gets a reset option with the help of an admin or DayZ team to help ladies with bad connections. This is a hard decision... even harder if you can't make it. Rocket could make the OFFER available in the next patch i hope.
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The game should leave the weight of a choice on the survivor mind only. (even if 99% of players are stupid CoD shooters) Choices are hard to take and you never know if one of them will take you 6 feet under. Just don't stat this shit to make player life easier. I want to be unsure. I want my actions to be uncertain.
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Can we please have wind affecting fires, temp and shots?
mastrovara replied to Suicide Mouse's topic in DayZ Mod Suggestions
This would make things unnecessarily more complex and exposed to bug and conflicts with other DayZ/Arma 2 characteristics. -
This post is so useless...
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Its already implemented. During the game stop in a safe zone and start writing on a piece of paper in real life. Then when you want just make a thread on the forums called "How i walked for 84 hours around Chernarus to be killed while writing this shit!".
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Bandits don't get punished, Survivors do...
mastrovara replied to leblackdragon's topic in DayZ Mod General Discussion
OMG There is just one way to deal with bandits! Either shoot everyone you see or run from them. War is hell, Zombie apocalypse should be at least dangerous. Did you shoot a poor innocent survivor to defend yourself? Well deal with it: In war 99% of times you don't shoot to Big Bad People but to gentle and good people sent passively there with a purpose based on a who knows what/fake convinction. -
Temperature isn't the problem... it's starvation.
mastrovara replied to Luieburger's topic in DayZ Mod General Discussion
Really guys? Are you just dumping this awesome wood thing? We all know how impossible it is to find wood in an area where 75% of people probably use it to heat their houses and are surrounded by forests. They will surely use gas since it's very hard to make gas pipes to reach every little house and there are very few gas tanks around. --------- Come on! This bag breaking stuff is just getting annoying! *Just make a "Find Wood" action if you have matches that takes some time. Please; Make you can run out of matches eventually. *Or delete the "Matches" item and make just "One Match" item, so you can use it one time. *Or make an item called "Matches" that has an image in which there are only three or four matches shown, and allow the player to use that just three or four times. Plenty of other ways to get this stuff realistic without screwing all up. --------------- ///New "feature" in next patch/// *Breathing!* From now on there will be a new icon showing lungs in your HUD. It is breathing meter! You have to scroll down the mouse wheel and press the "Breath" action every 3-4 seconds. Otherwise you will faint and die in some seconds if none revives you. -
Made a new bandit skin for you guys
mastrovara replied to Mojo (DayZ)'s topic in DayZ Mod Suggestions
Hey guys! Stop arguing! A little red bandana is what scare your big bandit's though ass? This is so pathetic. You won't even need it when you kill people unnecessarily from 2 clicks with your beloved DMR, just give the creator of the skin a break. -
Yeah of course side effects like blur and audio signals of your illness could really enhance the feeling of being "bad". I really like the idea of being noisy with coughs and stuff but i think that this should be really carefully decided to not spam the player with a cough every 5 seconds, unless you want to make the player crazy.
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I was just thinking that later in the mod devs could add an "Infection-like feature". Like, when you get hit, you have a low chance 3-5% to become infected. This gives you a countdown you can't stop before you die (and eventually become a zombie). The only way to stop this should be an antidote you could find only in some army medic bases crowded with zeds. The countdown could be of 15-20 minutes to give you the possibility to reach medic bases if needed. I think this could really make encounters with zombies more risky and increase difficulty in general, giving to stealth a more important value. If this seems too tough for you, devs could give the ability to get infected only to the characters who are under 5000 of blood, to make it easier to not get infected in the first phases of the game. I didn't read of a topic like this but, if it has been posted yet, excuse me guys. :) Keep cool!
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Ovaron would be like extra cool due to the presence of many towns and the two big airfields; this would prevent going only to the NW airfield for good weapons. Also common map names could significantly improve player meeting thanks to the lack of Russian named places. 90% of players use this http://ttp2.dslyecxi.com/images/chernarus_big_hq.jpg even without map, so there is not too much more help to players. Then entereable buildings and river in the map make loot more accessible and boats finally useful. I find it harder to survive in town than in countryside, so the more accessible loot comes with the risk of being trapped in a city full of zeds where if you shoot, you attract a deadly horde. The new player spawn could be in the center of the map to make groups spread all around, against the southern/coast based actual one. ------------------ However i don't think this is the main goal which developers should aim to.
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3rd person view and other aid’s? discussion .
mastrovara replied to orbital's topic in DayZ Mod General Discussion
I love 1st person and all the troubles with movement and awarness don't stand a chance against ruined PvP: True Story Bro! But that flare blinding thing must be fixed. -
YES, scrap them. People should be careful in approaching other people not by the skin of the character, but in every encounter. Bandits skins ruins realisticity and dynamicity (not always a robber will wear a hood and be a black man). Trust no one!
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3rd person view and other aid’s? discussion .
mastrovara replied to orbital's topic in DayZ Mod General Discussion
Player Names: NO; People have the right to tell you their names or not. Be killed by a random guy so you can't take revenge on him: Realistic. Crosshair: NO; Not realistic, shooting gun isn't easy, and the character has yet an iron hand that never misses the spot. Give him a crossair and it becomes Robocop. 3d Person: DEBATABLE Pros: -Humans have spatial awarness ( you can see without looking on your left and right and even a bit behind you; this can be achieved with 3 monitors, that are not so common in every player's house) -It's extremely useful to move in the Arma universe (stairs, buildings, tight places) -It can save your eyes if you are carrying a flare that will make you blind as soon as you get into the 1st person, because the character holds it stupidly in front of his head -Makes hip-firing usable Cons: -Ruins immersion -Destroy realisticity and realistic approch to PvP -Can be used to tweak "pain shaking" and other effects.