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Your DayZ Team
Jarnis
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Everything posted by Jarnis
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I have 7 FPS at the max Please help!
Jarnis replied to Kez (DayZ)'s topic in DayZ Mod Troubleshooting
You have a laptop. In general, Laptop + Gaming = Fail. Your laptop has a slow dual core processor. Your laptop also has no dedicated video card. The integrated Intel junk is fine for drawing a desktop. It is not fine for gaming. Only fix: Get a new computer. Note that if you insist on a laptop, you will either end up paying through the nose for one that manages "okay" performance or you will still have crappy performance. Because laptops just suck for serious gaming. -
A BIG PROBLEM WITH HOW ZOMBIES CURRENTLY ARE (not all caps)
Jarnis replied to SoWeMeetAgain's topic in DayZ Mod Suggestions
Seen this only if the Z is too close ("too close" being something like 5 meters) -
A BIG PROBLEM WITH HOW ZOMBIES CURRENTLY ARE (not all caps)
Jarnis replied to SoWeMeetAgain's topic in DayZ Mod Suggestions
You need to go fairly close to a Z while crawling for them to notice. So instead of crouch walking, just crawl. No problems getting a weapon and some equipment out of a village without aggroing anything. Tho in large cities it is usually more efficient just to run and trust that corners and archways lose them... -
Bad Serial In Start Up! PLEASE HELP Thanks
Jarnis replied to ToySolldiiier's topic in DayZ Mod Troubleshooting
Don't use warez ArmA 2 / Operation Arrowhead? If you have used one in the past, you may have to clean up your registry and reinstall ArmA 2 with a legit key. -
Client-Server stuff should go with "Trust, but Verify". Server side sanity checks are very important part of any remotely secure online game. As long as the time-sensitive stuff is client side (looking smooth and responsive) and works in normal situations as if by magic, it doesn't matter if in the case of hacking or major network faults, the intially visible reaction is "reverted" and not accepted by the server. Naturally there is a problem of performance - you could program a full "server side version of client simulation" and constantly verify that client is doing only stuff that is kosher but that would seriously hamper the number of clients you can handle per server - so you pick the battles and simplify things on the server side... and most evil hacks in modern games live in that gray area - exploiting the client while dodging server side checks. (Current DayZ mod alpha is getting hacked to bits because there are no server side checks and it would appear that BattleEye can be neutered if the number of hacks is anything to go by...)
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Obvious effect: - The mod will receive updates until the new engine standalone version is ready for first public release and perhaps for a bit after that. - Once the majority of players have shifted to playing the better standalone version, very few will care about the mod becoming less important. Once the server and player numbers take a nosedive, the potential backlash for the mod being shelved will be almost non-existing. Who cares about buggy ArmA2-based version when the new shiny ArmA3 engine based one with all these new things and fixes is available? The whole announcement about mod development continuing is a way to keep the current 1M+ playerbase content until they can ship something standalone. Just dropping the mod today would cause them to lose a lot of hard-earned mindshare. Plus the continued mod development can be used to test things for the standalone before the standalone gets to a playable alpha state.
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i want to put password on my server
Jarnis replied to slingshot (DayZ)'s topic in Mod Servers & Private Hives
Against current rules. Which are not really enforced so... in theory you risk getting blacklisted by DayZ hive. -
US 1846 Admin Abuse (Banned for killing their clan and finding camp)
Jarnis replied to Burzaa's topic in Mod Servers & Private Hives
Nothing new. This continues as long as the experiment to tie persistent gameplay to individually-controlled servers continues. Whoever controls the server will often end up using their access to their advantage. Yes, there are rules but everyone with half a brain understands that the sheer number of players and servers means that unless someone suddenly pays for a small army of "enforcers" to monitor and enforce server rules, nothing is going to happen to the server admins who abuse their ability to server ban, restart, password and/or close servers. -
Day Z stand alone annouced~!
Jarnis replied to lonewolfe (DayZ)'s topic in DayZ Mod General Discussion
Just got an email sent to gaming press on this. Looks like standalone is really go. Can't wait. -
2 Weeks of Being a Server Admin...
Jarnis replied to MajorBIdoh's topic in Mod Servers & Private Hives
It is fairly obvious that BattleEye is not working. At best it flags the hackers for a later ban. -
Normal. They are rare (considerably less than 1% chance for each loot spawn spot) but can turn up on any "residential" spawns.
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They would be rare if... - The game wasn't filled with hackers that just spawn themselves some tasty gear and go play "snipe the noob". - The tents weren't bugged and getting re-filled with the existing inventory at every server restart - Ammo clips weren't refreshed to full on relog ensuring even if you don't hack, you can fairly easily ensure that you never run out of ammo for the shiny sniper rifle. But when you add all these three together, you can probably get an idea why so many are running around with one... and yes, getting oneshot "out of the blue" is pretty sucky way to die. Have experienced that a couple of times...
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ive been killing fresh spawns for the past 6 hours.
Jarnis replied to HeHeHe's topic in DayZ Mod General Discussion
This activity requires great skill. I mean, the targets are unarmed and most likely just doing a "I don't care"-beeline to the nearest town for some supplies, hoping to slip by and grab some stuff quickly. How on earth you managed to kill so many? I mean... they could easily have flung harsh words towards you over the Direct Communication channel and let's not forget the fact that if you shoot one, you most likely aggro an infected or two and might have to run around the corner to lose it. Ten steps! And you might lose sight of your next target in the process. You, dear sir, are a video gaming god. [sarcasm, for the sarcasm-impaired] -
"Brother" +1 new copy sold for Bohemia, me thinks. Your ban won't be lifted (and nobody in DayZ dev team can lift it - it is done by BattleEye). Get new CD-Key, remove the permabanned key from registry, apply new paid key and start with new fresh account. Oh, and if you hack again, you will probably be banned again and you get to give more money to Bohemia to fix your stupidity.
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Put on Ghille Suit, Lose score in Debug Monitor? (Video Included)
Jarnis replied to Metroid331's topic in DayZ Mod General Discussion
Abort and exit, relog, fixed. -
Might have happened earlier too but the improved zombie hearing has amplified it greatly. I no longer even consider firing non-silenced primary weapon at zombies (unless a sniper from 300m+) - you'll just aggro far more than you can handle. Pistol headshots seem to still work somewhat okay but even there you have to be ready to run if things get out of hand.
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Playing DayZ on another computer with same items/gear
Jarnis replied to Miksuu's topic in DayZ Mod Troubleshooting
No. Install Steam on the new PC, login using your Steam account, install Arma II + Arrowhead (and start them once without DayZ, which completes the install and inserts your CD key from Steam to your registry), then install DayZ using Sixupdater or DayzCommander and everything will just work. Your character and stuff will be there (at least until you again get shot and lose everything - which you will) -
Playing DayZ on another computer with same items/gear
Jarnis replied to Miksuu's topic in DayZ Mod Troubleshooting
Everything is saved in the central Hive. Just install Arma II + Arrowhead using the same CD key and it will work. Your character will be there. -
I actually fear that this is not a bug. This would be exactly the kind of evil tweak Rocket might sneak in, just to gather some data how players cope... Zombies can now be quite lethal.
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Mmmm.. more food for the sniper-campers. Good.
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As long as tents keep duping their contents at every restart, the ammo is a non-issue for the "l33t" players.
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Lee Enfield aka Dinner Bell in action - SS
Jarnis replied to facet's topic in DayZ Mod General Discussion
Proves that the respawns are somewhat aggressive - there really shouldn't be that many zombies at once, except that they just keep coming if you aggro a few. Not sure if it is a bug or if Rocket is being slightly evil... I guess I would bet on "evil change to make infected more terrifying". If so, it is working - I wouldn't dare to shoot any unless absolutely needed (and even then I plan on making a run for it shortly afterwards) -
I've already shot cows from deer stands. Does that count? :P
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Does anyone loot stary now?
Jarnis replied to [email protected]'s topic in DayZ Mod General Discussion
Press left shift and numpad "-" simultaneously, release, type "flush" and the graphics engine will reset. This will usually banish the artifacts at least temporarily. -
Lee Enfield aka Dinner Bell in action - SS
Jarnis replied to facet's topic in DayZ Mod General Discussion
I think this is caused by something wacky with the zombie spawn code, causing it to almost instantly respawn zombies that are not even dead yet - just aggroed and moved from their usual patrol. So the first pack is heading for you, replacements appear and you shoot one - and the replacement set also aggroes. You shoot it and the replacement for that also aggroes and... things get really hairy really fast. I've died a couple of times from completely "simple" situations because I decided to off a zombie rather than crawl past. Learned my lesson and these days with pistols being so weak to begin with, I just generally crawl past them all... shooting = bad idea.