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Everything posted by DarkwaveDomina
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The game has been in alpha since December, what's so odd about pre-alpha being 18 months? Games take years to develop.
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Can anyone justify the low price of this game anymore ?
DarkwaveDomina replied to acoastalhero's topic in General Discussion
Are you just kissing ass, acoastalhero? In its current state I would feel bad asking friends to pay the same for this as a full retail game, they would soon ask me why I made them do that. £20 seems fine until the full release, or at the very least until alpha is over. -
Groups of popular streamers used to do Hunger Games events in the mod, it would be nice to see them do it again.
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I really like shotguns right now.
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Oh the irony. :rolleyes:
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You wot m8? Just under 95% of the UK is in Great Britain, but you're just making an art of nit-picking at this point. Don't forget to tell us the name of the perfect paradise you live in, I'm sure we're all just dying to move there.
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My point was that most people would find the idea of trying to sneak up on an armed person very silly. It's a risky thing to try if you are heard, and you can hear people moving in DayZ, I have heard people moving around in the next room or on a different floor of a building while they were crouched or prone.
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I imagine, or rather hope, the current sticks are just place-holders. In the mod we could get wood from trees if we had a hatchet.
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So DayZ won't become anything like an ego shooter, okay then at least you conceded that much. As for your point there are plenty of ego shooter games with dodgy acceleration, but I guess you're making the "it's realistic" argument, yet it's not realistic. Because my mouse is not crap and I happen to use a high DPI, moving my mouse even remotely quickly causes my movement to stop. Not slow down, but stop. Give me one reason why I should be punished in this way and how it's remotely realistic. Give me even one scenario. Someone is aiming their gun and they turn too quickly and pull a muscle? Is this what I'm "simulating"? Give me a fucking break.
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You might feel differently if you end up with 3+ of them insta-respawning over and over again every time you kill them. :ph34r:
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Stable as of today.
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Because sneaking up behind someone with a firearm is completely realistic, right? You don't want this game to become COD yet you seem to want to play as a Navy SEAL.
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How? People say this and never explain how, probably because it's complete bollocks. Compared to an ego shooter you would still have to worry about keeping your character fed and hydrated, keeping your clothing and weapons in good condition, monitoring your ammo consumption, not to mention all the nasty things like sicknesses we can expect in the near future. If you think something as trivial as mouse movement will turn this game in to COD, you are missing what separates DayZ from COD and doing a disservice to the title. Full fucking stop.
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I don't know why it's so funny. The zombies don't make the game difficult, just tedious to play when three or more of them are repeatedly respawning right in front of you and chasing you through walls. They really should re-think having respawns in at this point at least until they don't behave more like ghosts with ESP.
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Where can you reliably get backpacks now?
DarkwaveDomina replied to Maselko's topic in General Discussion
Since the new patch was on experimental I have gone a while without seeing one, I just spent about an hour or more on stable without one until I found an orange taloon pack in one of the new police stations. -
Server time = 17:46 but its pitch black?
DarkwaveDomina replied to [Outcasts]Massacre's topic in General Discussion
I don't know where you live but that's when the sun goes down here in winter. -
Zombies Need To Get Worse Before They Get Better (READ)
DarkwaveDomina replied to Katana67's topic in General Discussion
Exactly this. I wouldn't care if zombies could kill you in three hits and you had to get a headshot to put them down, so long as genuine stealth were a possibility. -
Pending Changelog: Experimental Branch: 0.42.116002
DarkwaveDomina replied to rocket's topic in News & Announcements
God I hope this thread dies with the next experimental patch, this living document stuff is confusing. :P -
Zombies Need To Get Worse Before They Get Better (READ)
DarkwaveDomina replied to Katana67's topic in General Discussion
I agree with you OP, the zombies we currently have are a farce compared to the ones I remember from the mod. They would respect line of sight and you could avoid them in long grass if you were prone, these ones just have ESP and now they have made them respawn all around you without fixing any of that. *Golfclap.* -
I don't know if you play DayZ but you turn slower without a backpack on if you don't have a gun in your hand, so if they're aiming for what you're talking about then they're making a bit of a hash of it aren't they. Having a gun or axe in my hands all the time is one of the ways I try to deal with this nonsense. I can live without exact 1:1 mouse movement, I'm just sick of my mouse stopping entirely just because I apparently move it "too fast". I'm not sure why I and others like me should be punished so harshly for using a mouse that isn't shite, or a DPI that suits me, the current system can be tweaked in a fair manner.
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You guys who go on about how better mouse controls will turn this game in to COD are frankly just boring, and you guys who go on about the mouse movement being realistic are on another planet. This game will never be COD, you have far too much to worry about (keeping your character in good health as well as the realism). The devs have acknowledged that, at least for people who use high-DPI mice, the mouse movement is not very good. It's not just a case of "you can whip your mouse as fast as you want and go no faster, like in real life" as some people said around pages 2 or 3, it's a case of "you move your mouse fast and you stop moving entirely". It makes me frustrated that it could be the people who don't understand this issue that shout the loudest about it. Thankfully the devs have at least acknowledged this issue, it's one of the biggest annoyances about DayZ for many of us.
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The best part is when the zombie goes down, then you take a hit and start bleeding out.
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I was talking to a friend of mine about night-time play just a few hours ago, and a thought did occur to me. When I played the mod there were plenty of people who played on night servers without messing with the gamma, sure they were probably still in the minority but it seemed more popular than it is now. My first thought, and I think I was on to something, was that in the mod there were simply more reasons to bother playing at night because we had all sorts of nifty things that enhanced the experience; Camp fire visibility added a massive element of risk, glowsticks were pretty fun for a couple of minutes, road flares where a hell of a lot of fun (especially for distracting a bunch of zombies), and then we also had more controversial toys like night vision goggles and thermal optics. As it stands now the only thing to "play with" at night in the standalone are torches/flashlights and they are annoying to use in so many ways, especially weapon-mounted ones as there isn't even a hotkey to turn them on and off. I guess what I am trying to say is if the devs make night-time play more interesting then people might actually want to do it.
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is it me or does the experimental install run better than the stable?
DarkwaveDomina replied to mjf6866's topic in General Discussion
I unfortunately experienced the exact opposite on the experimental branch since the .42 update. My performance is more erratic, and it is already quite erratic on stable, but I also experience a lot more lag and/or desync when it comes to interacting with objects or inventory items. -
Two can play the dictionary game, it's a shame someone had to stoop to it but oh well. Oxford 1: A robber or outlaw belonging to a gang and typically operating in an isolated or lawless area: 'the bandit produced a weapon and demanded money' Synonyms: Robber, raider, mugger; brigand, freebooter, outlaw, desperado, hijacker, plunderer, pillager, looter, marauder, gangster, gunman, criminal, crook, thief - Historical: Rustler, highwayman, footpad, reaver, snaphance Merriam-Webster A criminal who attacks and steals from travelers and who is often a member of a group of criminals 1 plural also ban·dit·ti: An outlaw who lives by plunder; especially: a member of a band of marauders 2: Robber Cambridge A thief with a weapon, especially one belonging to a group that attacks people travelling through the countryside MacMillanA thief who attacks travellers, usually with other thieves CollinsA robber, esp a member of an armed gang; brigand Can't nitpick a nitpicker.