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DarkwaveDomina

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Everything posted by DarkwaveDomina

  1. DarkwaveDomina

    The one problem I have with NIGHT...

    All the night-specific stuff needs fixing. Torch sucks, head torch doesn't point where you aim, no road flares or glow sticks, and probably the most annoying for me there is still no hotkey for weapon flashlights. I loved running around with the flashlight on the Remington at night in the mod, it's a shame night in standalone needs so much attention because I really have no interest in it currently.
  2. DarkwaveDomina

    Arma3 Third person fix mod...thoughts?

    I can't say I give a muffins what happens on 3PP servers, but I find it ironic that the biggest defender of corner peeking seems to be the guy posting on DayZ forums with a CSS logo in Major League Gaming colours.
  3. DarkwaveDomina

    New Experimental?

    I am having no problem with the improved mouse movement, it behaves just like freelook with alt key for me which is ideal. I am using a Logitech G400S at 3000 DPI. I use 4000 DPI on stable because the game punishes me by locking up my movement all the time.
  4. DarkwaveDomina

    what happened to electro?

    I hear there are some games especially catered for precisely that kind of gameplay. :ph34r:
  5. DarkwaveDomina

    Any way to raid a military jail with armed people in it?

    You can see in to the windows of nearly all of the windows of those MP/camo buildings, at least all the ones I remember, from a decent position. I don't think it's coincidence that nearly all of them happen to have some hills to 'their' 9 o'clock side.
  6. DarkwaveDomina

    ARMA 3 Stance System is needed.

    I'm sure Rocket said in one of his live streams that they are working on adding more stances.
  7. DarkwaveDomina

    New Experimental?

    Tiny parts of Not-America™ saw it in its totality, former USSR did not see it (which is where the fictional Chernarus is located). You really don't want to nit-pick an astronomy nerd on this. :D
  8. They worked on the mod for ages for free, and they delayed standalone multiple times before eventually releasing it on early access. I don't see a reason to believe Dean is lying.
  9. DarkwaveDomina

    New Experimental?

    That might explain it, I had mine on very low! Something is wrong there, the mouse is totally different on experimental now. A lot less influenced by your character/items. Night is such a mess until they fix stuff like that (head torch alignment) and add hotkeys for that and weapon flashlights, also stuff like flares would be nice.
  10. DarkwaveDomina

    Motorbike helmet

    If I'm starting over and I find a solid green coloured crash helmet I will put it on, just so zombies and players can't knock me out.
  11. DarkwaveDomina

    As-50_Thermal and MP5K [ Standalone ]

    Exactly, everyone and their cat had an AS-50 in the mod due to duping them and spawning them with scripts.
  12. DarkwaveDomina

    Can Nothing be done about MetaGaming in Dayz?

    Can I quote this when people keep suggesting ways you guys should make the game control my PC, or should I just hit the report button?
  13. DarkwaveDomina

    Can Nothing be done about MetaGaming in Dayz?

    You might find it irrelevant, but those theoretical discussions are still on topic when it comes to discussing metagaming and third-party communications. Frankly I will respond to every single dumb argument I can with regards to blocking them, just in case any of the devs do think "hmm, that's not a bad idea". I think that's more to do with PunkBuster being a piece of crap more than anything.
  14. DarkwaveDomina

    No (first-party) way to show my frames per second?

    As far as I know there is no way whatsoever to view your FPS in DayZ without third-party software. Why don't you want to use third-party software OP? Fraps and MSI Afterburner won't get you banned or anything.
  15. DarkwaveDomina

    New Experimental?

    I really can't agree enough, I mentioned this too. To me it also sounds much lower quality, like a 64kbps MP3 or like it was recorded on a smartphone.
  16. DarkwaveDomina

    As-50_Thermal and MP5K [ Standalone ]

    Neither is DayZ, it's in a fictional former Soviet state.
  17. DarkwaveDomina

    New Experimental?

    I believe you, I just think something has changed that makes it really dark on my PC. It used to be that I could see with gamma up and one of my friends couldn't, but now it seems he can and I can't. I think it's probably something to do with the changes they're making to HDR and stuff. One thing that struck me just now is you're using AMD graphics, so is my friend who can now use gamma. I'm using Nvidia.
  18. DarkwaveDomina

    Can Nothing be done about MetaGaming in Dayz?

    We're discussing the pros and cons of different ways of "dealing with" third-party comms, just because you don't like the arguments in favour of them doesn't make them off topic. Christ.
  19. DarkwaveDomina

    New Experimental?

    It must be something to do with cloud conditions and stuff, I couldn't see anything at all but distant half-loaded treelines and such, even when turning clouds off. Which is what I hope for, but only when they make night worth playing (flares, glowsticks, a hotkey for weapon flashlights, eyes actually adjusting a little bit to the dark, etc. just like the mod).
  20. DarkwaveDomina

    New Experimental?

    I just played on experimental for a while, and here are my thoughts. Pros: I didn't have any rubber-banding. I could switch weapons, open doors, and vault over things just fine too.The mouse movement is a million times better now, I didn't try it with a gun but with fists and melee weapons it's fine.Footsteps sound quieter now, and they seem to have fixed the "single foot" running sound with a melee weapon out.Cons: My framerate is worse and more inconsistent outside towns (where it's consistently poor), GPU utilisation is even more broken.The new breathing sound effects (at least for the female player model) are awful. Too loud, and sound like they were recorded on a phone.Zombies seem to be even more broken, I killed one and had three teleport on top of me. Doing damage to them was inconsistent.Random sounds are even worse now, 100% of the time I was hearing zombies or cans opening/drinking. 100% of the damn time.Whatever: It should be a pro, but I can't "cheat" with gamma any more. I guess they fixed it, but since they have not made night playable yet I don't care for it and imagine most servers will not use it. I certainly won't be using servers that have accelerated time or 24/7 night mode enabled. This is a shame because I really miss it from the mod.
  21. DarkwaveDomina

    Can Nothing be done about MetaGaming in Dayz?

    Again when they do anything like this I simply uninstall DayZ and stop playing, I am not having DayZ or Battleye dictate which legitimate apps I can and cannot use on my computer. Stopping anything other than cheating software is well outside anything they can possibly justify and is essentially turning the game in to malware. Instead of dreaming up ways of interfering with my computer why have not a single one of you responded to my suggestions in post #48?
  22. DarkwaveDomina

    Can Nothing be done about MetaGaming in Dayz?

    This is where we disagree, because I don't consider cheat software legitimate and I feel it's within the remit of a developer (be it Bohemia, or Battleye) to prevent clearly malicious software from interfering with their own software. That's what makes it malicious, its only purpose is to intefere with games. To compare TeamSpeak or Skype to cheat software is a complete nonsense and this is why we'll not agree on this issue.
  23. DarkwaveDomina

    Can Nothing be done about MetaGaming in Dayz?

    They do that when it's necessary for the functioning of the install. That's nothing like blocking legitimate apps "because reasons". Personally, my means of dealing with it would be to uninstall DayZ.
  24. DarkwaveDomina

    New Experimental?

    They don't see fit to post them any more. It's that simple. Here is what I said in the announcements sub-forum: I'm sorry, but for months you managed to provide a changelog, and never needed to provided an accurate changelog. The changelog was always highlighting the most important changes and leaving out the minor stuff. What the devs don't seem to understand is that we don't know what we're supposed to test, would it kill them to post a brief note with the most important changes that could use feedback on the bug tracker? Edit: I would have responded to him directly on Reddit but like many other people I don't have an account for or even use that site, just pointing this out because one of the major issues going on here is the complete fragmentation of information. This doesn't even make sense unless the game takes place in North or South America. :huh:
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