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11 NeutralAbout Aydjile
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Scavenger
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Please upvote if you feel that current inactive doors are misleading and they should look like barricaded with planks, chained, broken, jammed etc. Lets the convince the devs to redesign textures on unopenable doors. So we won't waste our time with broken immersion.
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my pants!
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Has Anyone Else lost Faith in Dayz?
Aydjile replied to jamiereid_wow@hotmail.co.uk's topic in General Discussion
nope. i haven't lost any hopes. :) -
why? just go do something with your life. jesus.
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just because of your post - you made the whole forum stupider. shame on you. <_<
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When Map Making comes, in the far far future, what will you make?
Aydjile replied to hannibaldaplaya's topic in General Discussion
NAMALSK! NAMALSK! NAMALSK! -
guys, i was wondering about chernarus map. we getting new cities and locations in patches but the map still the same size. would i ever hope for something like this?
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does anyone knows if devs planning to make map larger? its seems that they adding towns but map remains the same.
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Guys, lets convince Sumrak to make Namalsk for Standalone!
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Aydjile started following DayZ: Namalsk
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Hello devs and survivors. So we have hard core sim with realistic details on so such small scale its mind bugging, for example - if you open can with an axe, you gonna spill half your beans all over the place because the axe is not proper tool for this task. And just right there - you have the feature to zoom your vision (telescopes in your skull?) four times closer with a simple mouse click, despite that there is no such thing with iron sights or acog. And this feature also make binoculars or other optical devices - useless. So my question to the devs - why this zoom feature in the game? Thank you.
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Right click zoom mechanic - why it's still there?
Aydjile replied to Aydjile's topic in General Discussion
Yes, I did. And hated this feature all the same. And I do understand concepts of "focusing" and "squinting" for the game's sake. But alas, not in this significant magnification. This "natural" zooming is same powerful as 4x scope. I find it quite unrealistic. I would say - when binoculars and civilian monocles will be implemented, remove this feature. -
Right click zoom mechanic - why it's still there?
Aydjile replied to Aydjile's topic in General Discussion
So i guess, no one thinks this zoom out of game's scope? Odd, I've thought it's all about getting close to realistic survival. Alright then. -
Hello devs and survivors. So we have hard core sim with realistic details on so such small scale its mind bugging, for example - if you open can with an axe, you gonna spill half your beans all over the place because the axe is not proper tool for this task. And just right there - you have the feature to zoom your vision (telescopes in your skull?) four times closer with a simple mouse click, despite that there is no such thing with iron sights or acog. And this feature also make binoculars or other optical devices - useless. So my question to the devs - why this zoom feature in the game? Thank you.
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hey sumrak, why the bunker at A2 is not pitch black? we kinda missing out on the potential horror here. like its suppose to be. ^_^
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thank you for awesome map, Sumrak.