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12 NeutralAbout nevillebartos
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Rank
Woodland Warrior
Profile Information
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Gender
Male
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Location
straya
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Just got to laugh if people are really throwing away money on servers solely to get gear which will be regularly wiped anyway, you can spend 20 minutes looting the right places and get geared enough to pvp anyway. Let them waste their money, who cares.
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Starting a new character is currently too difficult... or I'm just not getting it
nevillebartos replied to ace42 (DayZ)'s topic in General Discussion
When you spawn in, just run north, keep running north until you are close to starvation/dehydration, find a town, good chance if you have run far enough that there will be loot, at least food and water, then keep running north again, town hop, before you know it you'll have more loot than you can carry, even on high pop servers, the northern towns are untouched. Pretty easy to survive when you get away from the picked dry coastal towns. If you get an east coast spawn, or inland, you wont have to run far to find the things you need to survive. -
Agreed, I assume most the people complaining weren't around to experience all the problems when the mod first went huge. You can tell this game is built on a much better framework, I'm really enjoying the alpha even with it's bugs and unfinished features, the features and content included so far are brilliant, going to be amazing when it gets near release.
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I was super tempted to drink the alcoholic tincture sitting in my bag earlier, just to see what happens, glad I didn't now.
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Split the forum board - Dayz mod and Dayz
nevillebartos replied to nevillebartos's topic in DayZ Mod Suggestions
I realise this, but there doesn't seem to be enough of a distinction, or people cant read/forum very well. Either way it is a problem. -
There seems to be a heap of standalone related discussion going on in the dayz mod section, it's a bit of a clusterfuck to read, maybe a portal or something to separate the 2 would be good.
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what features will there be for tracking others? eg. footprints, blood trails etc.
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will we get enhanced ballistics? realistic windage/elevation calculation and adjustment on long range scopes.
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How do they plan to get around the 3rd person view exploits?
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will there be weapon resting?
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Will there be more options in post processing effects, eg. the option to have bloom but not depth of field or motion blur.
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No DevBlog this week but here is some screens
nevillebartos replied to rocket's topic in Mod Announcements & Info
I dont understand how you can have faith in the development of the mod but not the SA, the mod isn't even about survival anymore, it's just pvp. -
No DevBlog this week but here is some screens
nevillebartos replied to rocket's topic in Mod Announcements & Info
Did you go by the same name in PR? I used to wake up at 4am every morning for a while there just to play that damn mod because it never took off in Australia lol, my alias was Keithy George then btw. edit.. eh probably should have slung you a pm, dont wanna derail this thread again lmao -
No DevBlog this week but here is some screens
nevillebartos replied to rocket's topic in Mod Announcements & Info
There was the introduction of interpolation around the time PR became popular, warping issues were identified by the large amounts of PvP players new to the community and not long after BIS had a solution, wasn't really a problem before then as most the online communities were tactical/coop based. -
Standalone planned for June
nevillebartos replied to 5carecrow's topic in DayZ Mod General Discussion
My thoughts, its June and I'm drier than a dead dingos donger in the dirt. (I need a beer) also the BI studio in Prague has been affected by the floods somewhat apparently (travel issues, power outages), so that may delay things.