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Fable

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About Fable

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    On the Coast
  1. Fable

    First impressions

    Skal vi skrive på dansk istedet for? ;) A.
  2. Fable

    First impressions

    From your own signature: "The first rule of Chernarus: DO NOT get attached to your gear. You will lose it to server errors, bugs, zombies, other players, hackers, werewolves, aliens, mystics, sasquatch, LGBT insensitivity and unforeseen sinkholes. You will NOT KEEP YOUR GEAR LONG. Face it". Like I said: a game for masochists. Games can be hard without being unfair. Part of the fun in games is that they challenge us. But the balance between what I can do it the game (my interactive tools) and the challenges I have to overcome are very scewed here. I understand that it is a mod and doesn't have a million dollar budget behind it; I'm just looking at ways where a little dev effort would make a huge difference. I usually review indiegames; I don't look at AAA titles. A:
  3. Hi, I started playing DayZ a few days ago; here is some notes on it; I might elaborate later. So far: too hard with extremely sewere consequences. One small mistake and you loose hours of accumulate rewards. Very rarely any feeling of triumph (at all) Really unprecise controls ....with extremely severe consequences - which is fine if the in-game possiblities match the challenges. They don't: unrealistic in a bad way - why can't I use a hunting knife or my bare fists to fight zombies? have they grown fangs when they became zombie? lack of melee-weapons: I'm sitting at a laptop now: used right I can kill people with it. Why can't I beat the zombies with 2x4? branches? the big hatchets in the chopping blocks? every household has a kitchen; what about the butchers knife in there? Bad affordance: you can't see which houses you can loot and which you can. Controls are very different from other shooters (Counterstrike, Team Fortress, Battlefield) and way to complicated for this game. Shave them down. How come a whole colonne of dead soldier doesn't have any weapons on them? did the zombies take them? seriously? Extremely little chance of escaping zombies once you are detected - essentially: detected = dead. Really really annoying with the grey screen when you are hurt. In conclusion so far: this is a buggy game for masochists - although it has a lot of promise. (...and people with a full life besides games won't have the time to play this to the level where it becomes rewarding. This is as hardcore as they come). BTW: I'm a gamejournalist and gamedesigner with a master's degree in digital design. I'm writing this to figure out what should be changed for DayZ to be better. /Anders
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