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Equinox_sol

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About Equinox_sol

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  1. Equinox_sol

    Layered goals

    Hmmm, how about securing and rebuilding cities in that perspective? Maybe you could get improvements on your weapons in an armory, that needs power, that needs tools, that needs people? I feel that the most basic principle of the game should be to survive as an individual and to thrive as a group/community. That would give a very broad (and open!) end game!
  2. Equinox_sol

    Layered goals

    First of all, this game is awesome. Second, I think this game can be brought to a whole another level. Third, I suck at English. The game is all about survival. And that's what it is, people trying to survive in a desolate landscape. But after a while people learn to survive, they thrive, there is no real fear of dying other than bandits or plain bad luck. There is not much of an end-game now, other than what people create themselves. They start hoarding loads of guns in trucks and driving through the map. Tent HQ's containing ridiculous amounts of loot. The thing is, towards end-game, people enjoy the game more when they are together in a group than alone. And I think this might be a huge oppertunity for this game. One of the biggest flaws in the game is "shoot on sight". People have nothing to lose by killing others when the goal is to survive. What if end-game is a greater survival? Survival of a group? Of a (starting) community? Imagine a big piece of map that's just scorched earth. It's HUGE. There is nothing to find even the zeds don't bother coming here. You can't get through it unless you are with a group or otherwise loaded with gear and reserves. It's really hard to survive in this territory. Most people die passing through it actually. What awaits us in this desert? Underground bases. Lots of them. And you can take them. You can take a base and fortify it. What's fun about that? You have huge space, to store loot, to store vehicles. You could play PvP in some kind of arena, but you don't die. In the arena PvP is a non-lethal game. Pretty much anything can be done in this context. And... You can loot other peoples bases! A small group wouldn't be able to sustain a base (base is unprotected when you are offline). So a large group can keep people online pretty much around the clock. It gives a new challenge. For once it's lucrative to help people, to invite them to your base. Loot other bases, find new survivors who join you in this next level of end game. Well, I know it's not a finished idea. It's a brainfart which points in a general direction I'd like the game to go. It has so much potential to be different. To be a new experience. I think i'm in love. Edit: One could also think about tradehouses, shops, bounty hunters, shooting ranges, campfires for chat, lockers where you can put your stuff in, in case of dying (but can be stolen if base gets raided).
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