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SwissArmy (DayZ)
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Everything posted by SwissArmy (DayZ)
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Hi, After installing the BAF and PMC DLCs from Bohemia, DayZ does not work. Is not DayZ compatible with BAF and PMC? Is there a way around this other than uninstalling BAF and PMC? Sorry, searched for topic in forum but could not find a thread. Thanks for responses in advance.
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Bought everything from BIS (Sprocket). Hate Steam because it's a real pain to use. Will run the patches and report the results. Thanks.
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There are update patches for BAF and PMC? Didn't run those. Here is what I did: I simply installed BAF and PMC on top of Arma II CO with DayZ already installed too (1.7.6.1). I bought BAF and PMC back around March of last year. I didn't run any patches for BAF or PMC. BAF ran smoothly with Arma II CO (version 1.62). I then reinstalled the most recent Beta patch of Arma II and reinstalled DayZ from DayZ Commander (and reinstalled a couple of the map packages too). When I ran DayZ, it said I did not have a copy of a whole bunch of CA_pmc and CA_baf PBO files that the server recognized. Does this have to do with not running whatever patch for BAF and PMC? The 'lite' versions with CO work fine...
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Backpacks can carry a strange assortment and the space items occupy is at fault. I'm sorry in advance for bringing up something that has most likely already been covered. Does anyone seriously think that 24 bandages would use up a complete Coyote Backpack? Do you think you could easily find space for 4 full jerry cans? I would suggest increasing the number of slots for all backpacks and those for the body ex-backpack but changing the amount of space each item occupies so that the proportions between very different items are more realistic. I know this may mean a change to the Arma II system and is not related to DayZ directly, so perhaps Rocket could bring this up for an update in Arma II? Especially as there seems to be no plan to use Arma 3 as the basis of a DayZ extension.... Or am I getting this all wrong and Rocket has worked it into standalone?
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Change the Backpack carrying structure
SwissArmy (DayZ) replied to SwissArmy (DayZ)'s topic in DayZ Mod Suggestions
Yeah. I've backpacked with way more than I can carry in DayZ (2 rifles in pack, 600 rounds of mags, food, water, med kits, tent, sleeping bag, etc etc etc). On the other I would never go far with wheels and full jerry cans... -
Night Time .... lets take it seriously.
SwissArmy (DayZ) replied to Spunkmire's topic in DayZ Mod Suggestions
No way; don't lock anything. I rely solely on my Intel HD Graphics internal card (one of the most basic; certainly not an nVidia or all the snazzy cards many of you have) and have no issues setting the gamma setting to the highest possible to be able to play at night. The only times it doesn't work well is when it is very heavily cloudy. I do most of my gaming at night because of the advantage over the zombies, not the players. -
I concur. These aircraft types were fun to find. By the way, the word is 'purpose', not 'perpose'..... As to 50 cals, they were far too easy to find. I would have expected it would be easier to find a Dragunov (SVD). In any case, the Mosin-Nagant of WWII should appear more frequently as should the Mauser K98 as it was copied by a number of Eastern Bloc countries. And how about a scoped Mosin-Nagant? Get the base stats from the WWII mods for Arma II, including Iron Front 1944.
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Tired of DayZ? Not playing ArmA II anymore because of DayZ? Money wasted?
SwissArmy (DayZ) replied to privatewolf's topic in DayZ Mod General Discussion
I bought and played Arma II before DayZ was out. Arma II is fantastic. I still play on the servers. DayZ is fantastic too. There is little reason not to play both. -
Even if I asked for something else just earlier, a big thanks to the team for the work you did!
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Nice big sexist remark: they can now run around in bikinis to the male survivors' delight....
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So when will I be able to switch between using my hatchet, my rifle or my pistol? I.e. when will the hatchet be open for use once I have a rifle?
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Have I completed DayZ yet?
SwissArmy (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Isn't the point to load up a Ural with Mountain Dews and distribute them to the players? I thought this was "Mountain Dew Tycoon with Zombies", no? -
Huey is a very popular guy.....
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Cant Play Namalsk
SwissArmy (DayZ) replied to Skydiver (DayZ)'s topic in DayZ Mod General Discussion
There are no special settings for Namalsk. Are you using DayZ Commander to start it up? Make sure you are up to date in all the mods. -
Everyone is a bandit on Namalsk
SwissArmy (DayZ) replied to Rick the Survivor's topic in DayZ Mod General Discussion
Found both friendly and bandits. Also found lots of vehicles. Worth picking up tires, fuel parts, engines, etc fairly quickly. Also found lots of helicopter crashes which are great to get top-line gear. -
Depends....:-) You should do fine on Namalsk. In any case, the fps is influenced by a lot of factors, one of the biggest of which is the number of objects that have to be rendered within your field of view and what direction they are taking. You'll only really know if you experiment. I would suggest though that you keep your visual distance to between 800 to 1000 meters.
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Namalsk Lingor Panthera
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I'm sure this has been said before, but a lot of the features of the Arma II ACE Mod would be great features to add to DayZ.
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Please get the servers to report the correct in-game time so it is possible to know this BEFORE logging on. (In-game, just keep the current need for a watch). DayZ Commander shows server time, but it is notoriously unreliable. Cannot the server side software transmit this to our end?
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The software/animation changes needed to get humans on horses and then ride around would be important. You won't get this in the upcoming standalone version but it's a good idea for some version 2...
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In the Armaholic mods section, someone made a series of ghillie suit choices that you could choose depending on the type of terrain/environment. I would rather suggest that you should be able to adapt your ghillie suit dyanmically, depending on the terrain/environmental colors/etc. And yes, these should modify the 'sight' indicator to a lower setting for zombie detection.
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Unable to repair vehicles fully, since update 1.7.3
SwissArmy (DayZ) replied to [email protected]'s topic in DayZ Mod Troubleshooting
He said he had a toolbox........ -
Has there been a reset of the character database?
SwissArmy (DayZ) posted a topic in DayZ Mod General Discussion
Had a character for Chernarus with a pretty good load and in-country two days ago. I've logged into 6 different servers today and everyone of them is trying to spawn me completely fresh. Has there been a reset of the main character database or is this part of the continuing bugs list? -
Stuck in the Middle of Nowhere
SwissArmy (DayZ) replied to Envirobear2000's topic in DayZ Mod General Discussion
check where the sun sets and at least you'll have a direction. Increase your view distance in the video options to the maximum possible (10000 meters I believe). At that point, choose a direction (esp. something like NW or SW or NE or SE) and run in that direction. If you don't hit any real terrain with trees, shrubs etc. after 10-15 minutes, take a direction 90 degrees left or right, do the same. If you reach the edge of the map (flat world), go in the opposite direction (a full 180). -
First 5 minuts of Falujah
SwissArmy (DayZ) replied to Kaffarov37's topic in DayZ Mod General Discussion
Unfortunately, there are a lot of buildings you can go into but no loot spawns in them. The loot is definitely not distributed enough around the map. Also, the map should be modified with more 'Takistan' enterable houses and buildings along with more Chernarus ones. The map does need work....