I agree with bringing the chat back, but I also think there needs to be changes made to bandits. As it is there is no reason why you would NOT become a bandit, since it IS a valid play style, everyone dies really easily from most guns, and some will have stockpiled supplies and ammo you need. There needs to be perks to staying friendly, or disadvantages to being a bandit (or changes so that the gameplay mechanics are DIFFERENT for them). For example, you could make it so that when you kill an innocent player, it affects you psychologically. It could be made so as you kill more, your player becomes more paranoid, and as your level of paranoia increases, some side-affect will also increase, like screen blurriness, volume of the zombies sounds or the amount your weapon shakes (not heaps, just enough to notice). Another idea would be to make it so when you choose whether your character is male or female, you could also be able to choose if it will be friendly or a bandit. Then you can start with a skin depending on which you choose, and for every HUMAN kill as a bandit you could get some bonus, like in STEALTH :ph34r: (how easily zombies can see you / how hard it is to hear you), and for every ZOMBIE kill as a friendly, you get a bonus to SPEED. Also, the title was a downright lie, no excuses. Yes, it was misleading, but it was still a lie nonetheless.