rabhimself
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Zombies should NOT respawn at crash sites if player is still at the scene.
rabhimself replied to rabhimself's topic in DayZ Mod Suggestions
It wasn't dark and so prone isn't a guarantee, besides - you are missing the point and so you haven't solved any problems because you haven't actually addressed my problem. I am NOT complaining about the numerous zombies surrounding a crash site, I am complaining about them all respawning about 1 min (maybe even less) after you have killed the initial batch. Had I known they would do that, then I would have proned before it happened AND THEN STILL made this thread about how stupid it is that they respawn so quickly while you are still at the scene. -
Zombies should NOT respawn at crash sites if player is still at the scene.
rabhimself replied to rabhimself's topic in DayZ Mod Suggestions
Reasoning? Instead of childish mockery? In what way does zombies respawning right next to you about 1 min after you just killed the previous batch make sense in reference to the game? They spawn in plain view, right before your eyes - it's simply stupid and can't be intended. Thanks for your insight, troll. If you can't make any sensible contribution to the thread then just don't post. Your attitude is what really needs fixing. -
Zombies should NOT respawn at crash sites if player is still at the scene.
rabhimself replied to rabhimself's topic in DayZ Mod Suggestions
I was immediately spotted by one when it respawned, then I watched as all the others popped in. This isn't an issue regarding my play, I know how to handle them. I had 15 shots with my Winchester and a couple of makarov magazines. I missed one shot with my Winchester in the process of taking out about 15 zombies (a deer stand near by unfortunately meant the 3 zeds there came as well). If I was well armed and had to mow them all down again I'd still be making this thread. It's irritating and unnecessary. A crash site is extremely rare and well mobbed by zombies as is - no need to have a seemingly very low respawn timer on the zeds in that location. At whoever said it should be a challenge - once you are armed well enough then the zeds at a crash site are never a challenge. In fact, zeds in general fail to be a challenge. My point is it's simply daft for them to respawn at the site while you are still there AND so soon after you deal with the initial batch. In my scenario I described above it is particularly irritating as it meant I had no time to have a good look for loot - either off the crash site or the 15 or so zeds I just downed, but as I said, I'd be making the same suggestion if I was rocking a M249 SAW with several belts of ammo and a PDW with 6 mags to back it up. The respawn is simply stupid. Wait until you leave the area and then respawn. Simple. P.S. I did look for ammo but only had the 15 shots. As you are aware, chopper crash sites are meant to be rare, so was I fuck passing it by when I had enough ammo to kill the zeds that spawned at it - which I did. Why would I look for more ammo if I have enough to deal with what I can see? I wasn't anticipating a respawn 60 seconds (if that) after I killed the first lot. -
Zombies should NOT respawn at crash sites if player is still at the scene.
rabhimself posted a topic in DayZ Mod Suggestions
As the thread title says - if a player clears out a helicopter crash site, then zombies should not be able to respawn at the site while the player is still there. I found one today but had not long spawned so only had a winchester and makarov. I find the crash site, noticing that there are quite a few zed's and I take them all out with my winchester. I start checking the site out then about 60 seconds later they ALL respawn, chasing me away making it impossible to find any gear that may have been there. I end up letting them kill me out of frustration that I blew all my ammo for absolutely nothing. It's daft watching about 15 zombies just appear all around you only about a minute before killing the original 15.- 23 replies
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Off-topic reply: I use skype with my buddies and we find it to be absolutely excellent. Clear audio, no interruptions.
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Lol, they are gonna be piiiiisssed. Serves them right for leaving it in such an open place. Good find,
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Just for clarity, I'm using the term 'asshole' in reference to the original poster's post. I don't really think the person that shoots on sight is an asshole. After all, they are playing the game as is intended - how they want to. I'm just pointing out that the act of shooting someone with blatant disregard for their actions, desires and threat level is 'asshole' behaviour. You can sugarcoat it by only shooting those who are armed or whatever, but a shoot-on-sight policy is still murder at the end of the day. Sure, sometimes you'll down someone and be rewarded with a bandit kill - somewhat justifying your policy, but there will be plenty of others where Joe Bloggs meets his demise when all he wanted was some NVG's so he could see in the dark. Also, I'd just like to point out I think bandits are a necessary part of the game. Without it, as you allude to, it's simply far too easy and boring. Just grab a run of the mill weapon and head north into the wilderness. Just raid the small settlements for petty ammo and supplies. Bandits give the thrill of survival once you start exchanging fire with them - and from now on, when I am in the NWAF I will be a bandit myself. That's the one major downside to shoot on sight - it's infectious. I don't want to spend a lot of time getting to the NWAF just to be shot by someone who does not know my intentions, so from now on I'll be doing the same in that area of the map. I too am a potential asshole, thanks to you assholes. :)
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As long as alt+F4 exists, you will never find a game where someone cannot quickly bail like this, so to apply it to my suggested scenario and make it sound as if it is specific to Day Z is a bit misleading. He could have missed his shot and then I could have DC'd, you can't use alt+F4 as an excusal for shoot on sight. I might like to add here that I do not have a problem that the bandit shot me on sight. That's his perogative - and if you read my initial post again you will clearly see that I made no such demand that he gets involved in the 'roleplaying' as you put it. I merely questioned the bandit mentality of shooting immediately, your answer to which seemingly revolves alt+F4 and the games limitations for roleplaying - which by the way, as far as my suggestions went, I don't understand. 'Move another inch and you get shot', is pretty self explanatory. Nothing in game stops me complying with this. Likewise, 'Turn round and head forward slowly with your gun lowered/removed', is likewise as trivial. In fact, the games mechanics probably make this sort of 'roleplaying' easier on the bandit as he can clearly see if I am complying or not. It's not like counterstrike where I can fastswitch guns and bunnyhop out of the way in an instant. Anyway - I didn't tell anyone how to play the game so I'd appreciate it if you didn't put words in my mouth in future, I only question why does it always have to be shoot on sight? If Alt+F4 is your answer then as I said, this will always be applicable. I don't understand your attack regarding role-playing and my alleged desire to use the engine for something it wasn't intended for. It's as if you are saying my alternatives to shoot on sight have no place in this game, when I'd argue they clearly do. The aim of the game is survive, so if you want to play the game, then you will do whatever it takes to do so, including dropping a gun if someone tells you to and it would mean certain death if not. Again, don't go back to ALT+F4, this could happen in any game (also, couldn't I just immediately Alt+F4 after I'm shot to stop him getting my gear if I desired?). Anyway, initial point still stands. Bandits are assholes by default, there are simply varying degrees of assholery.
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I was murdered at the NWAF yesterday by a bandit I couldn't even see. I was simply minding my own business, trying to grab some gear then gtfo, had to crawl on my belly through a hoard of Z's because I had no desire for the aggro - then BANG, I'm dead. The bandit who did it is probably pretty chuffed with themselves, but sometimes I just don't understand the bandit mentality. He could see me, and I couldn't see him. The gunshot was very loud so he was obviously close - why not do something more interesting like inform me he can see me and that if I move one bit more he'll shoot me? Get me to drop my rifle and move along? Or perhaps drop my weapon and approach their position? I'd love it if something like this happened. You know - just something different from blowing away a survivor who has zero murders/bandit kills to his name? Anyway, my point is that you might think you don't come under the asshole category, and I'll admit that the category you listed are indeed worse than your 'bandit' criteria. However, bandits are assholes by default - surely you realise this?. You all shoot on sight without a damn about the other players intentions, purely in order to get whatever they are carrying (potentially garbage) and ultimately you create more bandits. Just saying, bandits are assholes. The degree of which can vary, but you're all still assholes to any genuine survivors that never fire without self-preservative reasons. :)
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I have to admit, I've bumped into 3 genuine friendlies (who are strangers to me) and all of 3 of them were clearly adults. I'd estimate 21+. I've only been killed once by a bandit, they could have been any age. Douchebag waited for me to start vaulting some wire he set down at the apartments in Cherno and then stepped out and hosed me xD.
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You Sir, may have my beans. Major kudos for not aborting and taking as many as you could with you.
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QFT. I love that game but the community is unbelievably bad.
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My first life lasted all of 15 minutes. Can't even remember where I spawned but there was a town near by, so after attracting a rather large train of the undead (about 15-20) I panicked and ran into a building and headed up the stairs. I was checking for another exit but in my noobness I couldn't find any, meanwhile the horde of undead were shuffling ever closer to me. In a last ditch effort I hit the roof, and saw a ladder leading to the very top of the building. I climbed, hoping with every rung that passed that I would find a weapon - anything, even a crowbar on the roof. Nothing. I stand there, evaluate my options as the undead shuffle through the door below and then begin to hear that all too familiar cracking sound - someone is firing at me. I hit the deck in both terror and disbelief. I decide the only option is to go back down the ladder and somehow squirm past the train of Zeds I have acquired. I crawl back to the ladder and look down to discover in horror that the ladder isn't the natural Zed nemesis I thought it to be, as 2 Zeds are slowly climbing their way up with another 10 or so clambering at the foot queuing up for their would-be dinner. I evaluate my options once more. I don't want to be torn apart by the undead. I don't want to be another tally mark on some bandit's murder counter. I do the only thing I can do - I throw myself from the building and land in a crumpled heap. You are dead. I've since started again and have been alive for several hours now and I feel relatively well equipped. I know my days are numbered, but at least next time I'm going down fighting. Even if it's with a hatchet.