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Angry Guy

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About Angry Guy

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    On the Coast
  1. Angry Guy

    Rocket launcher is underpowered

    Yes, that weapon is for anti-armor only. The only way you can kill a person with it is if it hits them dead on, or at the ground no more than about three feet away.
  2. Angry Guy

    Food and water being used offline

    How exactly does this system work? Because I played for the first time last night after a WEEK of not logging in and my guy was on the verge of starvation and dehydration, but I had all my food/water still with me. Didn't cause a problem, although I can see how it would when you spawn with nothing.
  3. Angry Guy

    I really like DayZ, but...

    Scratch that for a second... Did Project Reality generate EA substantial income and increase the playerbase by the thousands? Did Project Reality cater to a popular entertainment culture currently overhauled in video games, TV and movies?
  4. Angry Guy

    I really like DayZ, but...

    Yeah - my decision to withdraw myself from my own discussion is pretty much concrete at this stage, but before I fade into the background: I reiterate yet again I come from a business background and understand the tremendous numbers this has brought to ARMA and realize the benefits that some of these players will actually LEARN the real game at hand and move onto other servers. And... are you kidding me? I know this is "still" ARMA. Looks like Chernarus to me. By and large the influx has revealed the game to the world and brought just as much bad as it has good. Incidentally, there's also a thread with just as many replies called "Why does this game have so many idiots?"
  5. Angry Guy

    I really like DayZ, but...

    I'm giving my opinion. On the wide and diverse internet I am capable of voicing thoughts without the intention of reshaping anything.
  6. Angry Guy

    I really like DayZ, but...

    I covered this already. This modification appeals widely to people who don't want to play a military simulation game. By and large, I wish that someday DayZ becomes a separate game.
  7. I think DayZ is the first step in commercializing ARMA and has attracted a player base that otherwise wouldn’t even given the game a second thought until something ultra trendy like zombies became involved. Granted, I’m not an ARMA hipster who constantly harps against Call of Duty and consider this to be a venue for the common video gaming elitist – it isn’t. But now this game has completely lost its identity as a military simulator and has attracted a whole new breed of players who have hijacked the server list and changed the shape of ARMA forever. I’m generalizing here, but the bulk of new players haven’t gone through the tutorials and are completely upsetting the tone of the game. Your average person now doesn’t know how to lean around corners, they struggle to get in and out of vehicles and they’ll never get to fly a Mi24 unless it’s in the editor. Don’t get me wrong: I really, really like this mod. It’s truly intuitive and it couldn’t have been pulled off by anyone else other than a mind at BI who knows the game code inside out and can attract broader audiences based on what the “in” thing is. I’m a business person myself in real life, I work in marketing, and I understand how much commercial attention this has brought ARMA, but… Ah, screw it. All I’m saying is, DayZ hasn’t ruined the game, but it COMPLETELY altered ARMA and now it is known as something it never should have been! I imagine ARMA 3 will have a DayZ like feature already incorporated into the game, and it’ll be known as a survival horror, not a military simulator…
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