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The Grizzby

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About The Grizzby

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    On the Coast
  1. To start, I do understand that a system is in place to prevent server hopers and If on the edge of the map, the game will spawn you on the beach. But for me I do not understand why nearly every single time I join back into DayZ in puts me on the beach. I am not server hoping either. Last night I played on one server for several hours before logging off in the woods near cherno. When I logged back in today, I was on the beach in Kamenka, I can't understand why, I dont have a favorite server or join a single on every time, I simple join a server that has a low ping, veteran settings and has a low to medium population. Sometimes I'm not able to log into a server, getting stuck at loading, so I have to alt+f4 to close arma and try again, that I can see as server hoping in the program, which would spawn me on the beach. Simply put, I think the system is far to flawed and should be fixed / removed until the code more easily understands the difference between server hoping to farm a location, to simply having trouble connection to a server / some random reason for spawning on the beach.
  2. The Grizzby

    Seasons? Seasonal Weather?

    So I was thinking about the dynamics of DayZ, and I understand that under the ARMA 2 engine its probably not be possible, but I was thinking about weather. Mostly seasonal weather and seasons themself. If the game is made a standalone, as I have been hearing (which would be..... DONT SAY IT.... amaziiiiiiiinnnng), hopefully the engine could provide support for seasons. Or when creating a server, choosing the season. If implemented as a default setting, a season could last about two weeks or so in real time. Seasonal weather could be as follows. Also, any suggestions for or against the seasons and their influence is always awesome. Fall. Pretty much the current DayZ, overcast a great deal of the time, rains often, foggy, etc. Winter. This would be the most intresting, snow would blanket the majority of the ground, less under trees and towns would glisten or have ice you could slip on. Also visibility would be lessed due to snow drift and wind would kick up wisps of snow. Winter weather could also introduce new clothing, such as arctic camo, or an arctic gillie suit. Also winter clothing would be intresting, perhaps a common find throughout civilian spawns, this would be needed to help maintain temprature, as in winter it would be nice cool to have a dropping tempratue when standing still, slow on a clear day, and if its snowing/blizzard your temprature would drop quickly. Spring. Similar to fall, however, the lighting would be brighter, greens greener as well as less rain. The visibility would be higher due to less overcast, less fog etc. Also spring could spawn flowers or more folliage to provide more cover or symply higher variance in the scenery. Summer. The summer would be obviously hot and for it there could be a few things to look out for. The heat would rise your body temprature and because of that your character would loose thirst faster. If wearing winter clothing, your character could overheat and you have to cooldown by either going back to civilian clothing and 'chillin' for a spell, or go for a swim and cool in the water. The heat would also reduce visibility, as in the distance the heat would cause mirages, or that blur you see from the heat radiating. Rain would be very scarce, and folliage and plants would be a duller green and brown, and some plants would not even render.
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