Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Maeert

Members
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Maeert

  • Rank
    On the Coast
  1. Maeert

    new feature: military

    If the Arma AI is so bad, is there any way to improve it? Where did the infected AI came from? Could an improved AI be implemented in a mod? Anyone knows about stuff like that?
  2. Maeert

    new feature: military

    I like the general of a NPC anti everything faction, because I think this is actually a good oppotunity to get players to group up. To accomplish this, I would make them strong and expanding. First, - Their mission would be to wipe the continent town by town. - So in the beginning when they land somewhere by ship or aircraft, there is only a minimum threat. - Players might be fighting them for loot, but because they are only located in one region you could just avoid them. - Over time they send out troops to the other cities, which eventually kill the infected population and establish a base there. - If Players want to upkeep access to the cities, they need to team up and fight them of. - When the final camp has fallen, there will be ne reinforcement after some hours? day? somewhere else on the map. Second, - There might be nicer, maybe not repairable loot like tanks. - other stuff like some kind of "tracking devices" to gps-mark a vehicle to track it on the map. Maybe shootable over distance on that overflying helicopter? ;D
×