The bandit skin was good because it let you know what type of person you were looking at (the downside being that if 2 survivors engage in conflict then one of them will be labeled a bandit forever after). In real life a group of bandits will behave differently, they will have a specific attitude about them, but in this game you cant tell how people are behaving, you cant see their facial expressions. Thats why we need some sort of way of telling what type of person we are looking at. I would like to see some survivor groups occupying and enforcing "laws" in an area of the map. In real life survivors would form communities and would defend those areas from bandits. This would make things more interesting. The great thing about this game is that it doesn't force you into any specific play style. The game doesnt designate a safe area because in real life it would be up to people to create a safe area. I just imagine that in this world of DayZ everything has gone to shit and people are killing everyone they see (which is what's happening). OK fine thats the situation we have been handed but it doesnt mean it has to be that way forever. And we dont have to wait for some gameplay mechanics to change it for us. The mod allows us to do it ourselves and I'm pretty sure this would improve gameplay for survivors and bandits because now the bandits are'nt just killing helpless survivors. Bandits would have to watch a roadway for travellers or something. it would make things more challenging.