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dvo

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About dvo

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    On the Coast
  1. So a TL;DR of your ranting would be: 'We don't want to put effort into this mod' 'Real time night time is too hard, you can't see - but I haven't gone and looked at the one-click solutions telling me how to overcome it' 'Server host are no-job nerds because they comply with rules set out by the mod' 'Videos and reviews are misleading, but I didn't read the multitude of actual gameplay experiences available on the forums which detail how difficult life in this mod can be'. 'Ping is too high, but I didn't try and find out if the mod had client-side hit detection making it irrelevant' 'My friends wasted $40 on this game, when in reality we are only playing a MOD for this game - you could always play the real game itself, thus not wasting'. and the best one 'I can't do this deductive reasoning thing correctly so I attack people who point out the obvious flaws in my complaining'. Was a good laugh.
  2. dvo

    Joining on friends.

    It's really quite simple. Set the filter to have Mod: DayZ then whenever someone tells you the server ID (SE6 for example) just throw that into the server name. Then it's just a case of enter spamming for a minute or two till you get in with your mate. Keyboard macro's bound to the enter key repeatedly being pressed are a dream. Seems easy to me, and if you ask for the server id in chat most people will tell you due to the majority of people server hopping constantly and forgetting anyway. The people I play with regularly can get between 5-10 people into servers no worries just doing this depending on how many randoms want to play with us. Keeping in touch wise we have our own community with irc/forums/mumble and the like, but you can always use the DayZ IRC to keep in touch with people you play with. Register a unique name on the irc server then set up pounce alerts for when people you play with are online (or even a channel for yourself where you can invite people) and go from there. You can always permanently run /busy or /away with your active server ID in the message for quick communication w/o needing to leave the game more than once. Or, since you seem to suggest that you and your mates all are added together on steam, set your steam personal message on steam chat with your server ID when you are playing so people can quickly join you as they log on for the day/evening. edit for random suggestions.
  3. Banning Shadowy PL Insider for trolling was going a bit far there moderators. His post was possibly one of the best in this thread so far, and was by the look of it intended to stop the trolling of others and general shitting up of this marvellous thread.
  4. Removing guarantees that this, effectively a humanity sim, remains just that. You wouldn't have any warning if someone was a 'bandit' in a situation like this, so there should be none in the game to keep that realism aspect. This change fuels both extreme trust, since you can never be sure who will turn on you making those instances where you band together that much more rewarding, and extreme paranoia for the same reason. You say it will be 'harder' to find co-operative players with this change, but that is just a by-product of the risk/reward system that is in place in a game such as this. You are encouraged to take great risks, both against zeds and against the humanity of the other players, in order to prosper and survive. The bandit skins were in a way nullifying a portion of that risk system by identifying people with ill-intentions allowing you notice and avoid them with too much ease.
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