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Everything posted by poisonman
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You the man Rocket, relax and enjoy the summer sun, hopefully we will get the new patch tonight!
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damn, double post, sorry
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you need to make sure arma / dayz is not running when you go through these steps, you also want to make sure your running Steam in admin mode if your using Vista or Windows 7
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make sure the game isn't running when you do those steps
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yea im playing right now
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some files must have got corrupted during the steam update while you were playing the game, same happened to me
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Ok I found a fix for this. What I did: Go into your steam library, right click Arma 2 go to properties, Local Files, Verify Integrity, wait till it completes. Do the same thing for Operation Arrowhead Launch both games again like you did when you first installed to the main menu screen then you can exit then right click OA again and launch combined operations to relink the games then after your done with all that (doesn't take long) you should be able to launch dayz again and join servers. Worked for me
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blah this is what must have happened to me as well!
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WarZ doesn't sound that great though, I'm still waiting for DayZ stand alone, this developer (for WarZ) totally lost me when I heard of quests and currency in their game, its a freaking apocalypse, there is no currency, only supplies / goods and trade, that is freaking stupid. When it comes to quests, I like the sandbox feel of dayz better where you make your own quests, would hate to play a game like this with yellow question marks over npcs heads, that and a I'm not fond of the 2 different modes system. and NPC guarded safezones? *Spits at Warz* no thank you!
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Community Server Blackout Protest: Saturday JUL 21
poisonman replied to Adron's topic in Mod Servers & Private Hives
umm how about instead on Saturday we have a whole 24 hour period of playing DayZ without people crying about stuff, because again ITS A ALPHA! -
I wanted to try and build it again, but since you made it so it to only last 7 days I'm not sure if I'm going to be able to pull it off, building it myself it took like 2 weeks possibly more to get where I was with all the dying and travel time, etc. etc. :( Vipeax was going to come check out my base in person on Wednesday, but it was all gone, everything was still there Tuesday, sigh.
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so your the person that destroyed my base? >:( I was using the stuff correctly! everything had entrances still! Not just blocking everything completely off with no openings like a dick! Not Cool! That took me like 2+ weeks to build it up to the way I had it! ugh :P I guess base building is destroyed. Really wanted to get pictures and video to show Rocket and the community, blah!
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US183 (NY72) Anarchy99 Vilayer.com Can a Admin / Mod from this server please get in contact with me! Thanks!
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This poll is flawed! Favorite weapon = Crossbow :P
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Headshots Required To Kill Zeds
poisonman replied to I_Guts_I's topic in DayZ Mod General Discussion
Well I was being a little bit more specific on things but yea sure. -
Headshots Required To Kill Zeds
poisonman replied to I_Guts_I's topic in DayZ Mod General Discussion
No one liked my idea eh? -
Headshots Required To Kill Zeds
poisonman replied to I_Guts_I's topic in DayZ Mod General Discussion
I vote yes for this Headshot only Kills Shots that do not hit the Head should damage the zombie though, thus slowing them down. Leg Shots turn the Walker zombies into crawlers. Any hit on a Hopper other than Headshot would turn them into Crawlers. Chest / Stomach / Center mass body shots can turn the Walkers into Crawlers or Hoppers depending on where you hit them, how many shots, and the caliber of the bullet. (Basically based off of damage). -
I've noticed a bug with the zombies, after 7pm server time according to my in game watch, it was dusk, sun was still out but going down, and all the zombies were standing around stuck, not moving not aggroing, they would attack if you got close enough but would not move from their spot. I could run around right by them unharassed and loot stuff, was like free loot time. Like they were stuck in "investigation" mode, I have recorded some video of it if you need to see it.
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this is already in the game, thanks though
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Ya never answered me Ander, hoping to not be completely ignored here on the base building (inside the map borders) with the wire fencing / tank traps / and sandbags, please respond!
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I haven't seen it in like 2 days now it seems, what happened?
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What constitutes as unused and unmaintained? how do you use / maintain wire / tank traps / and sandbags? Can you help me out with this one? Because I'm currently building my friends and I a base using these 3 items and will be pretty pissed if they just start disappearing for no reason. I mean you can already remove them manually in game with a tool box (for wire & tank traps) and a entrenching tool (for sandbags). Maybe just make it so you can't build / put down these items unless you have those same tools you need to remove them? (toolbox for wire & tank traps and entrenching tool for sandbags respectively) I'm almost done building the base, it is almost finished, once I'm done I plan on taking photos / video for Rocket, the rest of the DayZ Dev Team, and just the DayZ community in general to see! The base building tools we already have (wire / tank trap / and sandbags) are already pretty powerful and you can make pretty impressive bases so far with those 3 items alone, I can't wait till rocket adds more to the game for the whole base building concept / aspect! Please don't ruin the base building aspect of the game before it even gets off the ground!
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This has already been suggested! But yes +1, great idea! I have it mentioned in my Wishlist / Suggestion thread as well, check it out if ya like! http://dayzmod.com/forum/showthread.php?tid=18229 Thanks