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SteveLord
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Everything posted by SteveLord
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We NEED some way to identify heros and bandits.
SteveLord replied to 1S1K-Airborne's topic in General Discussion
Oh great, people are pulling out dictionary references again. -
Is grass and bushes in SA renderable at long distances?
SteveLord replied to TheWizard14's topic in DayZ Mod General Discussion
Read the thread. The OP is talking about grass not rendering in at long distance. You literally just talked about camo at 10 meters....... -
Banditry, what part do you enjoy the most about it?
SteveLord replied to Stiptikspec's topic in DayZ Mod General Discussion
Hearing gunshots in the distance, hunting down the individual, finding him trapped in a barn with zombies and surprising him with a few shots. Love that rush you get. That and running across bambies, gaining their trust, deceiving them, killing them and knowing there's a good chance they come crying to these forums about it. -
Combat logging isn't limited to fresh spawns.
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DayZ SA Pros & Cons list [+suggestions]
SteveLord replied to whatisthis's topic in General Discussion
+1. Got to watch out for the new kids on the block and their crazy suggestions or ones that have been said 10,000 times already for the DayZ mod. -
This is already happening in many variations of the mod. And if you ask me, it is the easiest and most fair way to do it.
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The only sign that isn't in Russian on DayZ -_-
SteveLord replied to NagsterTheGangster's topic in General Discussion
In Soviet Russia, sign stops you! -
how to discourage killing on sight - Rocket reat this
SteveLord replied to gamer222's topic in General Discussion
People complain because dying in this game means that you potentially lost hours of work. And they automatically assume that the person killing them had absolutely no good reason to. -
Or on the Steam Store page.........
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Why are people complaining about KOS like it's a feature issue?
SteveLord replied to kragz's topic in General Discussion
Why should you be able to dictate how others play? In a game that specifically allows such a degree of freedom. -
The call of duty comparison is getting old......and is far from accurate.
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Why do people cry so much when they presume on my mercy?
SteveLord replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Regardless of what the victim does, there's no excuse for whining about it like a bitch afterwards. -
Scroll wheel and select the option. Same types of barrels you see burning at night around cherno.
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To be more specific I actually enjoyed the story. But then others basically turned it into KOS whining.
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All I got out of this thread was another whinefest about KOS.
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That moment when your friendly to unarmed
SteveLord replied to itamar (DayZ)'s topic in DayZ Mod General Discussion
90% of "friendlies" are just unfriendlies who happen to be unarmed at the time. -
This is how bandits should be.
SteveLord replied to Oliver Riedel's topic in DayZ Mod General Discussion
Too bad. There are winners and losers. Killing you was fun for them, trust me. Taking the route that YOU the VICTIM prefers carries its own risks. -
Randomly got killed in forest near Cap Galopa...
SteveLord replied to TheWizard14's topic in DayZ Mod General Discussion
Is there a point to this thread? -
This is how bandits should be.
SteveLord replied to Oliver Riedel's topic in DayZ Mod General Discussion
If players were less into combat logging, it would make the game much more fun. -
DayZero loads faster without a doubt. And you respawn a lot quicker. Zombies are more dangerous, but still walk and hit through walls. They can also chase you a lot longer and will not be stopped by running through trees. If you ask me, this gets to the point it becomes downright annoying. But the realism elitists will say otherwise.Modding zombies is something nearly every mod has done anyway. More enterable buildings, but I don't think many people go in them anyway as only a few ones that are known to contain good loot are worth it. Problem with some of these is there is only 1 way in and out, or zombies spawn inside them. So you have a high risk of getting trapped. In this mod a gunshot from ANY weapon will summon the 20 closest zombies. Ammo is more rare as weapons won't usually spawn with 3-4 magazines. Most of them are AK variants. The high level sniper rifles and LMGs can generally only be obtained from crash sites, which are hit or miss in terms of how common they are. Don't assume the game is anywhere near bug free though. Like every other mod, it shares of some Dayz's and includes its own. It might be just another "flavor of the month" thing, like every other dayz mod has been. Overall, I am just okay with it.
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Will the real bandit please stand up
SteveLord replied to Craux's topic in DayZ Mod General Discussion
You mean another bandit elitist? I admit, the thread title had me thinking it was just another anti-bandit elitist. Oh look, there's one now... -
Yes, people should be allowed and then respected to play however they choose. Be it hero, survivor, bandit, whatever. If there are servers where you're spawning WITH weapons or are able to pick them up quickly, then dying within the next 2 minutes and repeating then that would be a fair deathmatch comparison. If they exist, I know they are in the minority.
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That comparison is the same old one everyone uses when they want to trash something. Whether they are doing it with DayZ or any other FPS. You can't compare this to those games. It is not even close in terms of damage, weapons, spawning, movement, etc. "Oh but they are because I die a lot by people who shoot me without giving me a warning shot, headstart or 20 questions first!"
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Agreed. Once again this is just another attempt to punish those whose style is to kill other players. If that wasn't the case, "KoS" wouldn't keep getting mentioned.
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On the flipside, a bandit skin doesn't necessarily mean that person kills everything they see.