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SteveLord
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Everything posted by SteveLord
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We probably gave them the 50s via Fast & Furious.......
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Preach on Gews. Have my beans! Although I didn't like it balance wise. For me to keep it in, it would have to be more rare and either reduce your running speed and/or drop your backpack.
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Will anyone continue playing Dayz?
SteveLord replied to fiyerfli's topic in DayZ Mod General Discussion
The mod support will drop within 6 months I am guessing. Especially if SA is a hit. Either that or patches will come out once or twice a year for it. -
The standalone won't be popular unless
SteveLord replied to dashx73 (DayZ)'s topic in DayZ Mod General Discussion
Despite the hundreds of vehicles advertised on servers, I still don't find them that often. I would expect to see roaming convoys and the air filled with choppers and biplanes. Never the case so I typically ignore whatever number they put on their server title. -
The best Dayz tip you have ever heard
SteveLord replied to fyxamatosys's topic in DayZ Mod General Discussion
The tip I give to everyone: If they aren't in your VOIP channel, they are fair game. -
More damage from zombies isn't the answer IMO. When they get to you, they are already dangerous enough in my opinion. Slight chance for knockout, slight chance to break legs, high chance for bleeding, decent attack rate, impeding your movement by just being your way, etc. Expanded AI and less glitching with them is what is needed and is being worked on. But there are limts. No matter how much time you work on it, people will eventually be able to predict almost anything they could do.
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-Auto refuel -Clear roads These are fairly new and popular now. I like the clear roads especially. Also seems to be a few more servers that specifically cater to PVP. So there is tons of gear on top of spawning with good gear.
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This is what annoys me most about zombies. I so much as kick a rock and no less than half a dozen come for me. A bandit or sniper take potshots all day long with their "very loud" rifles and there hardly seems to be the same interest from zombies. Even smaller weapons should attract many.
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Private servers prove that the average players don't know shit about gameplay
SteveLord replied to Evilsausage's topic in DayZ Mod General Discussion
Servers need players. Otherwise, why run a server that few to no people play on? -
AI is predictable and limited. It can eventually be taken advantage of almost every time. Not so with other players.
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Will Snipers Be Removed Or At Least Tweaked In S.A?
SteveLord replied to Pokerguy12's topic in DayZ Mod General Discussion
Reduce drop of weapon and/or ammo at a minimum. I don't mind snipers. I do mind when everyone and their brother seems to be equipped with the supposedly "rare" rifles. And have zombies to actually react to them and run toward them. At least somewhat. -
Poll: Should players or zombies be the bigger threat?
SteveLord replied to colekern's topic in DayZ Mod General Discussion
Zombies could be a larger threat. At least with regards to those firing their AKMs, DMRs and M107s in and around town with almost nothing worry about. I was killed earlier by a guy who stood by the church in cherno picking off zombies with his AKM. All one at a time. No care in the world. I so much as tap the sprint button and half a dozen come for me. -
How come nobody plays DayZ+
SteveLord replied to Dusty Nuttles's topic in Mod Servers & Private Hives
Flavor of the month. Dayz+, Origins, Breaking point, Takinstan, etc etc -
Dude, it's a game. The "military simulator" label is the genre if anything. And stop with the "if it was intended to be a deathmatch" bs. It's intention is to be a sandbox. So other than being forced to eat and drink by the game, you can do whatever you want. Whether that's kill everyone you see or avoid people entirely.
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Many in this community have a funny way of approving PVP only if it's under certain conditions. It basically comes down to this. -Anyone that doesn't attempt to rob you first is just a dick, not a bandit. Not cool. -Killing on sight is not cool, fresh spawn or not. -Killing someone with less gear than you is not cool. -Killing someone with no gear is not cool. -Killing someone, burying their body is not cool. -Killing someone, instead of knocking them out or breaking their legs instead...not cool Someone here get's it. Let's not forget that a good amount of players utilize VOIP. Last thing I want is a bambi that's seen me and is communicating that to 4 other people.
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Zombie behavior is hit or miss for me. Sometimes they see me from a good distance. Sometimes I sprint past them and am surprised they do nothing. Their biggest issue with me right now is the aggro/hitting through walls. You basically have to center yourself in a room or tent, otherwise you'll stir them up. This easily alerts other players watching your area. Other gripe. I can't remember the last time I died by something other than an AS50/M107. I use to be killed by DMRs all the time. Now everyone and their brother has 1 shot kill weapons. :(
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The "my brother's/friend's PC" claims are pointless as everyone is conveniently forgetting to mention what resolution those are set to. Which can make all the difference.
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Why DayZ will fail as a standalone game
SteveLord replied to TheMachine's topic in DayZ Mod General Discussion
EA and AAA hardly belong in the same sentence :D . I get you. -
Skilled Vs Unskilled bandits
SteveLord replied to stonewall1350's topic in DayZ Mod General Discussion
The people that break it down by "skill" are just butthurt about being killed by bandits. As others have said, it's about style. -
Killed 2 people in a car that drove by. As I was looting them, to include an M107...someone in sidechat types Him -"Hey you up the road, I'm friendly....don't shoot." Me -::arms m107, aims fires, kills:: Him - "Oh well...." Random guy in server- "Raise your hand if you saw THAT coming....." I give him props for not whining about it. But he could have likely kept quiet and snuck up behind me, pistoling me to the head and gaining everything. I never reveal my location in sidechat.
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There was a guy annoying people in chat, so when I happen to drive by him and he asked for a ride....I killed him. Felt I did the server a favor. He was pissed of course. He shows back up a few hours later and must have forgot about me. Again, he starts asking for a ride and I lure him into an open field, telling him I was coming down in a UAZ. When he hid in a building and didnt see it, I told him the area was hot and he needed to run across an open field a few hundred meters where it would be safer. Myself and 2 others hid and watched him. Then shot him up as he crossed the open. I played it off like I just showed up moments after he died. He was pissed again. And then went onto pleading the server for a ride again on his next respawn.
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Why bandits are needed in dayz...
SteveLord replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
The whole "ethical" bandit thing is crap. It's just the dead trying to justify their whining about bandits. You're still dead no matter what the reason is! -
Bandit - Correct me if I am wrong
SteveLord replied to Jacquel's topic in DayZ Mod General Discussion
Problem: People log. You lose the kill AND the loot. -
This is just hilarious that we've resorted to referencing various definitions of "bandit" and are somehow using that to undermine other players.
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These threads do nothing but bring out the whiners that hate being killed on sight.