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Everything posted by Jeremiah Cross
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Improving movements; Additional Gestures(Standalone+Pics Included)
Jeremiah Cross replied to TIC's topic in DayZ Mod Suggestions
I think the general movement and what not is good as it. The "combat roll" they just added was a nice touch but I don't really see any point to climbing on stuff or adding a four legged crawl. I don't even know why you would need 180 turn, just turn around. However, I do agree that the "carry body" mechanic needs to be fixed though and huddling for warmth could be a good add. A rope and grapnel or some such item could be useful for climbing up to a sniper position or repelling, but I think it would prove to be unnecessarily complicated and probably buggy. I do like the idea of adding more hand gestures. Salute and Surrender are already implemented, and I think something more along the lines of military hand signals (halt, go prone, advance, flank and pointing at things) would be great additions. But how would you use them? Would they be /commands or key bound actions like salute and surrender (I think there are already enough keys to remember, lol.) Animations would need some attention too since wanker and okay kinda look alike and could be confused. -
SUGGESTION: Alcohol, and how it would effect gameplay.
Jeremiah Cross replied to Filipino-Hooker's topic in DayZ Mod Suggestions
Alcohol is one of those things I could see adding just so it's there. Maybe I just want to get my character drunk once in a while, guy has a hard life after all. Besides that you know people would get drunk and that would make them vulnerable. Aside from all that, it could be used to sterilize wounds or as a mild pain killer (takes the shakes away and enough of it could dull the pain from a broken limb), Drinking to prevent Hypothermia though, probably not, unless we're talking about a Hot Tottie. -
Thought on nutrition, food, drinks, and survival in general.
Jeremiah Cross replied to Jeremiah Cross's topic in DayZ Mod Suggestions
Alright, now I'm thinking about foraging and have a few ideas there. I think we can all agree that fresh fruits and veggies would go bad rather quickly if left on store shelves. Fields would be left to rot and soon over grown with weeds, so those two are more or less out. Canned fruits and vegetables could, and if a nutrition system is added, should be added. Though canned foods have less nutritive value than fresh food, so there's that. Making foraging an action (like changing weapons or bandaging a wound) is a bad idea, it would make it to easy. You would have people just sitting around raking in enough food to survive with no effort. The only way I can think of to counter this would be to set it up so that a region would be depleted of food after a few successful foraging attempts, then restore itself after a little while. I would be hesitant to ask the devs to have to take on this much programming, and a foraging "skill" wouldn't fit with the rest of the game. The alternative I've come up with would be to have foraged food be loot drops. You could find pine cones (which could be cooked to get at the pine nuts), piles of acorns, mushrooms, etc. just sitting around on the forest floor and apples or other tree fruit in the scattered orchards (like the one south of Berezino.). Additionally, bushes could also be made into a container or loot pile of sorts, which you can loot to find some berries or leaves that can be brewed into tea (not sure if this would be viable or not, but it's a thought.). The problem then would be that food would be more prevalent and the game could become to easy. To fix this, I propose making foraged food provide little nutritional value per individual unit, basically making it so that to feed yourself by foraging would require a fair deal of searching and would really reduce it to a hand to mouth existence, which is in keeping with reality. Dedicated survivalists, such as myself, would probably best employ it as a way to stay fed in between killing wild game (and yes, i think hunting should be harder, too. Either by making game less common or by making it more elusive.). Just my thoughts. As an avid outdoorsman and long time student of wilderness survival I would really like to see foraging implemented, but in a way that won't break the game. On the subject of meat, I seem to remember reading a few suggestions like this before, but here's my two cents. Meat should decay. Raw meat in a couple of hours, cooked meat after a day or so (server time, not play time). I also think that you should be able to smoke meat over a camp fire, having the process take somewhere in the range of thirty seconds to a minute. Smoked meat could last somewhere in the range of a week. I don't know about anyone else, but whenever I make a camp for myself, I inevitably end up with massive piles of meat, raw and cooked, in my tents, which just doesn't seem right. -
Thought on nutrition, food, drinks, and survival in general.
Jeremiah Cross replied to Jeremiah Cross's topic in DayZ Mod Suggestions
I think some sort of foraging system would be a good addition. It shouldn't be 100% chance to find anything and I think what you find should vary depending on season and where you are. So fruits and veggies around farms and rurual villages; pine nuts, acorns, and grubs in the forest. Forage would be plentiful in the summer and fall but almost non existent in the winter. Or something like that. -
Simple reason as to why bloogbags have a chance to give an infection..
Jeremiah Cross replied to [email protected]'s topic in DayZ Mod General Discussion
The point is it's a game. The challenges are based on real life challenges that one might face in such a situation, but if it took you an hour to cut some firewood and cook meat nobody would play, let alone if it took six weeks for a broken bone to heal properly. -
Thought on nutrition, food, drinks, and survival in general.
Jeremiah Cross replied to Jeremiah Cross's topic in DayZ Mod Suggestions
Yeah, it wouldn't be like "Well it looks like you only ate some canned pasta today, enjoy the plague." Not entirely sure on how to implement it, but I was thinking something along the lines of a "daily requirement" where it just ticks down slowly over time and after several hours of play you'll start developing a deficiency. So if you don't get any fat or vitamins for, lets say. twelve hours you'll become completely deficient. I don't know though, twelve hours seems both a bit to long and not long enough. That part would need to be experimented with. -
wet matches, carbon steel blades, ferrocerium rods, and various rock loot
Jeremiah Cross replied to sausagekingofchicago's topic in DayZ Mod Suggestions
Stainless steel is more common. Carbon steel is basically regular non-stainless steel, so it requires a bit of care. Carbon makes the steel harder but it also makes the edge more brittle. When you strike steel to a flint the sparks are actually flakes of metal being shaved off the steel and heated due to the forces. The carbon in the steel effects how long and how hot the sparks burn. I see no reason why the hunting knife couldn't serve for this in the game though. That said, it shouldn't be a reliable ignition source. I'd say give it a 10-20% success rate, which is fairly realistic. 0.001% if it's raining.=) -
Or there could be bottles of liquid Iodine, used as both an antiseptic to prevent infections from wounds and to purify water.
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Simple reason as to why bloogbags have a chance to give an infection..
Jeremiah Cross replied to [email protected]'s topic in DayZ Mod General Discussion
I think I would prefer to just let a Zed eat me. The results would be less grizzly. -
Simple reason as to why bloogbags have a chance to give an infection..
Jeremiah Cross replied to [email protected]'s topic in DayZ Mod General Discussion
As far as realism goes in this game concessions need to be made. While, yes I think he medical stuff could use some new additions and refinements to make it more "realistic" and, thereby, harder, it shouldn't be at the expense of fun. I keep seeing threads where people want their toons to need sleep. What, we can't just pretend they're asleep when you're offline? Realism is good to a point in a game like this, but there is a line. Show of hands; how many of you can fly a helicopter, let alone repair one with scavenged parts? -
Not sure if this has been suggested yet, but I couldn't find anything. I think that if you kill another player you should be able to gut them like an animal and get meat from their corpse. Doing so, (or perhaps eating it, saving us from punishment for accidentally clicking it) would, of course, cause a massive drop in humanity. Giving it a high healing value could be interesting too (since the last update I've actually tried, for the first time ever, to kill a rabbit since their meat restores so much blood, what if human flesh did the same or more?). There have been a few, not many, but a few times when I've been near starvation and the option to kill and eat another player would, I think, be an interesting choice to make, and having it restore a significant amount of blood would also add the temptation to severely wounded players. Imagine getting into a fire fight; you killed your opponent and have managed to staunch the bleeding but are near death and hungry. Alone in the wilderness, you mull over your options, the nearest store is several kilometers away and you might not make it, but there, laying a few meters away is the still warm corpse of the bastard who tried to kill you. You need food, badly, but do you need it that badly? Anyway, just a though I had. I also think it could be cool if cannibalism gave you another skin. Perhaps a bit of a feral look. Dark circles around the eyes, blood around the mouth, dirt caked to your skin and hair. Something like that. Thoughts?
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Simple reason as to why bloogbags have a chance to give an infection..
Jeremiah Cross replied to [email protected]'s topic in DayZ Mod General Discussion
I would love to see, not necessarily an overhaul, but some changes to the whole medical side of DayZ. Bandages should slow or temporarily stop bleeding, enough to allow you to get away, but antiseptic (perhaps add some full whiskey bottles=).), sutchers (to permanently close the would) and cauterization (via a campfire) should be options. And morphine for a broken leg should need to be administered more than once, say once or twice per day for a week or so, real time until the leg "heals". I also think the potential for a morphine addiction to develop if your character uses it frequently enough could be a cool addition; you know, in that it sucks when it happens but makes the game better sort of way. I know it would add a lot of code and not be easy to add in, but IMHO, the harder the game is the better. I want to fight tooth and nail to survive and that's before you add other players into the mix. -
After doing a bit more searching I did find a few posts about it but none of the suggestions seemed very fleshed out. The more I think about it the more I like the idea of a new skin for cannibals, not for one timers, but for repeat offenders. I'm just thinking about the mild panic i feel when I see a guy with the bandit skin, and they just kill you for gear or sport.
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More ways to gather food and water
Jeremiah Cross replied to Rick the Survivor's topic in DayZ Mod Suggestions
If you accidentally trip on shrooms during the Zombie Apocalypse... You're gonna have a bad time. -
Kind of a far out request...
Jeremiah Cross replied to Playvertical's topic in DayZ Mod General Discussion
I seem to remember seeing a way to climb up there. I think there's like a cable or downspout you can use, But I could be wrong and probably am. -
I had just spawned on the coast, my first life. I am near a dock and what looks to be a warehouse, so I head off in that direction to look for gear. Five seconds later I am being chased by Zombies. I run into the warehouse and climb a ladder. Below me I see a guy poking his head around a corner from a side room. I press my chat button to talk to him, only to realize too late that I hadn't changed my key binds and V is still step over. I hop the railing and fall a good twenty feet, breaking both my legs. The man and two of his friends come out to help me. I bandage my wounds while the strangers kill the zombies. "Your legs broken?" one of them asks. "Yeah," I say, "got any morphine?" "No." My heart sinks a bit. "What should I do, then?" i ask. "Not much you can do. I'm sorry." The stranger, who moments ago had saved my life, puts his pistol to my head and fires. A new life, my second. Once more on a beach. I see what looks like a hanger to my north, and make for it. I crawl through the tall grass, keeping an eye out for any threat. I find a corpse along the way. Alice pack, double barrel shotgun, an axe, and some water. All mine now. I bury the body. "Hey, Vagabond." a voice says from somewhere nearby. Crap. "There's a sniper on the control tower. I'm behind you, in the grass. I'm unarmed. Could you take him out." I look up and see the sniper, he crawls back from the edge more, out of my line of sight. "If we sneak up there, I can get him." I say. We make our way up the tower, but by the time we get there, the sniper was gone. My new friend, Ozone, tells me he's on his way to Cherno to meet a friend and I can come with him if I want. A while later we get to Cherno, His friend is there, a guy named Mike, I think. We loot the store, and make plans to head out to the north and eventually to Berezino. My new friends head out the back door while I pause for a second to organize my inventory. "Crap!" one of them yells. I hear shots. "What's up?" I ask. "You guys okay?" A man walks in the back door, at first i think he's Mike. "Where's Ozone?" I notice his alice pack. Mike was wearing a czech. I raise my gun, but to late. The rattle of gunfire is the last I hear. Life three. I have no idea where I am at the time, though later come to learn it was Elektro, and once again I am almost immediately set on by zombies, I run into a fire station, slamming the doors shut behind me. I head up the stairs, desperate for any weapon. I find an AK. My lucky day. I stand at the top of the first flight of stairs and kill what seems like a hundred zombies, though according to the counter it was only 21. In good spirits I finish looting the station, a good haul too. Weapons and provisions enough to get me to another town. I make my way north to the wood line, dodging zombies along the way. As I crest a small hill I pause under a bush to check my back trail. I hear a small zipping sound and fall to the ground. Dead. My fourth life finds me starting near Cherno. I could see the city off in the distance to my left, so I set off in that direction, going at a nice crouched run, dodging from bush to bush. After a few minutes I hear what I think is a car outside my window, only to realize that it is, in fact, in game. I burst into a sprint and at the last possible second turn a sharp right and dive for prone. I didn't quite make it and the car ran over both my legs, shattering them and leaving me bleeding, but alive. The car stops and a man gets out holding a shotgun, he walks over to me, slowly and points the gun at my face. "Game over, buddy." he says to me. I try to tell him I have nothing, but he doesn't give me the time. The last thing i hear is the shotgun going off and, for the briefest of moments, the slug tearing through my face. Game over indeed. Life five. I wake up, though for once I'm not on a beach. I'm in the middle of a vast and empty plain. Confused I pick a direction and head off. After what feels like ages, I see trees in the distance, and a town beyond. I'm starving, and so thirsty it hurts. I see a store. Tossing caution to the wind I run for it. Z's notice me and give chase, but i don't care. If there's a gun inside I'll kill them, if not, then i figure I'm not long for this world anyway. I burst through the door, there's a can of coke and some beans on the floor. Forgetting the Z's I drink the coke and pocket the beans. Behind a shelf at the back of the store I find a Makarov and two clips. I pick it up quickly, noticing a movement by the door. I pause for a moment; it's another player. A woman. "Friendly" I say, while simultaneously loading a magazine. The pop of her AK is the last thing I hear. I've died many times now, and have learned something new with each passing life. But few have seemed as story worthy as these first few.
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Why dont we just take a city?
Jeremiah Cross replied to upqShp's topic in DayZ Mod General Discussion
I think your best bet would be setting up a complex in the woods with barbed wire and such. A small trading post on a hilltop, like the one at Klen, just south of Krasnostav. It'd would be easier to defend, provide a nice vantage point, and anywhere with a clear line of fire into the camp would be pretty exposed. A city would be impossible to fully control for long. You could try to take over a building, though. The office in the Berezino lumberyard for example. But you'd still be constantly fighting off zombies and snipers. Then there is teh problem of people. Aside from the risk of guards turning on you or letting bandit buddies slip through, there's the basic problem of always having guards on duty. Even if you set up a rotating schedule, people still have lives and other responsibilities. -
R4GE DayZ Clan. [Recruiting] again...
Jeremiah Cross replied to stormster10's topic in DayZ Mod General Discussion
First name:Casey (Vagabond in game) Age:28 TimeZone: PST (GMT -8) Why you want to join:Going solo can be fun, but I would prefer to have a group to work with. Looking for some friends I can trust to watch my back and share in the loot and from what I've read you sound like a good crew. Teamwork on a scale 1 to 10 as 10 being the highest:9 Do you have Teamspeak No, but I can get it. Do you have Skype(Only put Yes or No) Yes. How long have you played DayZ(Dont Lie) 3 weeks.