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Dinnj

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Everything posted by Dinnj

  1. Dinnj

    The PvP Discussion Thread

    I wish I had one of those in real life, ClinClin. I don't think it's such a great suggestion, to be honest. Does that not remove most of the tension from the game? Is not trusting survivor skins any way stupid enough? We know from anecdotes already that survivors are crafty bastards too. It's not okay for the game to have only bandits, (Which includes people killing for safety, let me add.) Why is that? Would you like to substantiate that line of reasoning? Is it because you are not a bandit, or because you do not like the playstyle? Why is having a game with primarily bandit types a bad thing? Explain please. Why is it only interesting to play if the other one exists? Humans. Think of it like that. One big class.
  2. Dinnj

    The PvP Discussion Thread

    Did they not already removed it? I think it was originally intended to represent that players who hunt other humans would equip themselves with gear to help them with that task. Would you like to avoid the question again, or would you like to suggest a fix which is not a punishment for play style? I'll get back to you tomorrow, so you've plently of time to come up with something good.
  3. Dinnj

    The PvP Discussion Thread

    Removal of a benefit is the same thing as saying punishment. It's like trying to justify breaking people's legs as not a punishment, all you're really doing is "Removing the benefit of walking". There is no fix that avoids damaging the ethos of the mod (Doesn't hurt people for playing how they want due to rule intervention, it is not broken.
  4. Dinnj

    The PvP Discussion Thread

    Is it not a deathmatch with zombies already? Is that not why you are raising these complaints? Everyone is finding it fun at the moment. The people who dislike the setup are a startling minority. The fundamental point that you seem to be totally unable to understand is that player's should not be punished for playing more intelligently than others. How would you balance it? Do you have any, even nearly, specific workable suggestions? Maybe bandits should have their damage reduced by 50% because their anger overheats their barrels? Maybe their red eyes illuminate them to all zombies within a 5 mile radius? Any ideas? Without presenting specific suggestions it's hard to really evaluate your suggestion on any meaningful level, as I can't think of anything that wouldn't punish people for playing smart, and encourage people for playing like suckers. (For the above post you made) If it isn't very fun, surely you AREN'T getting rewarded for it? It seems be a total oxymoron. You say you're getting rewarded, but that it is not fun. This is the opposite of what you describe. How about you start trusting people and get fucked over if that's the sort of gameplay you want?
  5. Dinnj

    The PvP Discussion Thread

    Okay, sorry. This part sort of got my blood up so I apologise for any misunderstanding, I think. My point still stands. I'd hate for them for balance a game around a minority playstyle to make them happy without them having to adapt.
  6. Dinnj

    The PvP Discussion Thread

    Deathmatch elements with guns. Deathmatch elements with zombies. Let us apply the doomcallers' logic. 'If people start killing eachother, that's the focus of the game. The guns become totally irrelevant. They aren't the main focus any more. I wanted to play for the guns, not the PvP.' Wait, no. The guns are a major factor. Why do you think that zombies will become irrelevant? If anything the zombies are the reason people shoot eachother rather than run into every building for free loot. Remove zombies and the game would turn into an RP utopia, not a deathmatch.
  7. Dinnj

    The PvP Discussion Thread

    1. So your argument is that I swear and say that I'm insecure. That's an argument? 2. People aren't sociopaths in general. Wow, okay. I'll get to that. 3. Bandits kill people for shits and giggles. 4. It's safer to hide to try to avoid player contact rather than end it. 5. Personal, baseless, attack. Inellectual responses: 1. No, you're insecure. 2. Just because people are not sociopaths does not mean they are incapable of horrific deeds. Pretty much all the Germans that were ordered to, in Nazi Germany, massacred a shit lot of jews. This point is totally irrelevant. I am not a sociopath, but when put in a room where it's me or the other guy, I'm going at him. You can be the other guy to make my life easier. 'FRIENDLY??' 3. People kill people because people are dangerous in this world. Everyone nearby you may come to pose a threat later on. Let's assume you're right about this point, any way. What do you suggest to do about it? Ban people for it? "Ban him! He's PvPing for fun, the fucker!" 4. No. It's not. Ending player contact is the safest way to get around people. I was in the power plant in Elektro yesterday (I got teleported to a fresh spawn point from the NE of the map, odd right.) I ended up in the power plant looking for shit. There were 3 players all below me around all the exits clearing their way to where I was. Better kill them now than wait to see if they certainly find me. I bet they were raging about bandits, huh. I've been doing this my way for a while now, and it never fails. One cannot doubt the efficacy of the shoot all policy. 5. Fuck you.
  8. Dinnj

    The PvP Discussion Thread

    The apocalypse isn't always what you wanted it to be. Maybe that's the point of an apocalypse? Look, the way I see it, is that different people clearly have different areas and that people who are awful at surviving twitchy survivors are feeling a bit disenfranchised. I'd seriously suggest that people just try to learn to survive against many hostile human players, because it's not the game, it's you. For example, I personally find zombies WAY more threatening than the survivors. Why? Because I'm shit at dealing with zombies. It takes about 10 minutes of loud swearing after pulling about 15 out of a village for me to do anything about them. Survivors I have NO problem with, I only have about 9 kills, and I haven't comitted suicide (It was glorious) since about a full week ago. Currently I'm operating in the north east corner of the map to explore. There's not much around, but I haven't seen any one else in a while. Why can't you just go there? My ability to deal with people hasn't even had to be used, there's no reason PvE types can't just group up with friends there and live in the forests. Simple. Hunt and use the ocean (odd right) for water, then when you feel like playing some co-op zombies move into Olsha (That one with no items, but at least you're co-oping vs zombies, right.) There's no "It's too dangerous" or "Survivors are way more of a threat than zombies" It's just that, if you're shit at dealing with hostile survivors, you're going to have a tough time. Like I implied, different people have different skills. The reason why PvE carebear types feel disenfranchised is because: I suck at dealing with zombies. I just avoid them. No problem. I am great at dealing with survivors. I cannot avoid them. No problem any way. Whereas, if you were to rock at dealing with PvE co-op zombie killing, but be shit at killing survivors, you have no way of avoiding them, and the game will be surely much harder for you. Sure, we could say that Day Z has turned into a "PvP" fest, (Omg!). We could ask for rules to interfere with the gameplay to force people to stop killing eachother, idk, maybe turn off friendly fire (Even L4D seems to have it,) or introduce safe zones. OR.... We could keep the horribly tense atmosphere that has drawn the -majority- of the playerbase to the mod, and simply ADAPT OUR PLAYSTYLES to be able to better deal with the survivors that are hostile towards us. It's JUST as effective. Am I the only person who loves to suck at a game, like really be bad at it, so that I am able to see myself improving over time? How long have people been playing this mod for?? It's like having just bought CSS and going on the forums to hard rage that the damn AWPer keeps sniping you spawn to spawn, raging that the game is broken and not as intended because you can't do anything before you're shot (And that you had no defense). No. It's not because the game is broken, it's because you're a dirty bad. You're dirty, dirty players, and you need to be washed before you realise that you were ever filthy in the first place. Learn the game a bit, maybe? Try to improve. I can't remember any game that I've bought that I can fully enjoy after just a week of play that includes online adversarial scenarios.
  9. Dinnj

    The PvP Discussion Thread

    People having player classes does not bridge gaps of mistrust. Just because that survivor who is still just as likely to shoot me (For whatever reason) can fix a car for me is not a reason for me to let him live. Playing on your own presents other challenges than playing with many people already. We don't need to artificially buff how good teaming up will be. It would only make the organised vent/TS/skype/mumble? groups even stronger than they already are over others. Grouping up with someone else already brings all their skills and knowledge as a player, all their equipment rather than some of it, and most importantly a second set of eyes to see incoming threats or other survivors. Not to mention that two players are probably more than twice as combat effective as one in a firefight. Mistrust is already enough to negate ALL of those advantages. Trust me, classes won't change that, just make pre-arranged groups strong as hell. (And I wonder what sort of spree it is that they'll go on when they realise?)
  10. Dinnj

    The PvP Discussion Thread

    The average human mind can't handle it? Are you sure? Are you totally naive to all the horrible shit humanity has done since we crawled out of the mud? You are either fine with murder or not. There is no quantity. If you justify it once you are justifying the same concept ad infinitum. I garantuee you if you locked two men in a room and convinced them that if one did not kill the other, they'd literally be clawing chunks out of eachother before you would believe. America was fine when they nuked Japan, twice. Most Germans were psychologically stable during and after the holocaust. Were those not pretty brutal? When our ancestors constantly bashed competing males over the head with stones until their craniums burst and raped their women, do you think they stopped because they were overcome with guilt and depression? When medieval factions raided villages, slit hostages' throats and raped their wives infront of them? Whatever, man. If you'd shot real guns you'd know you wouldn't fail to kill poeple EASILY on sight. You pick up a rifle and point it, use the sights, and your target is probably going to drop. We've come a long way over the years and our weapons tech is PRETTY good. (Even the AK 47 is accurate as hell to decent range. BTW, the most common weapon you'd probably find in Russia, I think there are 30mil+ of them?). IRL, when dealing with a limited number of survivors, and you shoot them. They die, they don't tell any one. Too many assumptions. This is based on your weird as fuck theory that, after you kill someone, a magical omniscient band of IRL PvE carebears will patrol the VAST countryside for some kind of abstract revenge. "HEY THEY KILLED THIS GUY, AND BECAUSE WE SEE EVERYTHING EVERYWHERE WE'RE GOING TO SPEND OUR INCREDIBLY LIMITED RESOURCES HUNTING AN ARMED, POSSIBLY SOCIOPATHIC, DANGEROUS AND HARD TO FIND INDIVIDUAL." If you're smoking something please PM me. I am interested. Hell isn't real, death isn't that much worse than living in post-apocalyptic Russia, I'll do it my way thanks. This is also implying that, what, being overly trusting and carebear mode is going to make you last longer... looking at people's survival rates I'm going to disagree there. Logically, I have personally deduced, from my OWN theories and opinions, and my observation on this mod and from human history, that my way of shooting people on sight is much safer than you assume. If this situation happened in real life, and I really thought behaving like this (And I do) would be the BEST chance for me to survive... Do you honestly think I wouldn't do it? Would you really come up to me to offer food and ask to trade things with me and expect me NOT to but a bullet in your head if I have rationally worked out that you're not worth the risk (Everyone in this mod is armed with guns.)? Of course I will, if I really think my chances will be that much better I'm gunning you down, even if you've reached a different conclusion, that's not going to stop the lead.
  11. Dinnj

    The PvP Discussion Thread

    Let's end this here, good man.
  12. Dinnj

    The PvP Discussion Thread

    Actually, I try to emulate this:
  13. Dinnj

    The PvP Discussion Thread

    I am saying that I would have the policy of shooting others on sight. The fact I play on daylight does not detract from that. I usually play on US servers to play with my friends when I am in an EU timezone, thus as I start playing around 2PM it tends to never become night before I stop playing. You're second from bottom on the pyramid. I'm second from top. That's why I'm a wolf, and you're a sheep.
  14. Dinnj

    The PvP Discussion Thread

    I'd like to see this kind of comment disappear entirely. Perhaps we can patch that! Seriously' date=' folks. I don't know about you, but in real life, I'm a motherfucking peach. I give money to the poor, go to church on Sundays, help out at the local soup kitchen and try my hardest to lead a good life. Nah, I don't really do any of those things. But, I'm not a scumbag either. It would serve everybody well if they didn't immediately jump to any connection between in-game and real life personas. TKJ [/quote'] I know that sarcasm on the internet is not the most obvious, but there was never a more obvious example of internet sarcasm than my comment that you quoted. Apparently we are -all- capable of jumping to conclusions. That biggest mystery is why people who think the mod is awful don't leave. It is intended to be like this, not by some accident. People may ask for zombie behaviour to change, fine. To whine incessantly about how people kill eachother on sight is fruitless and naive. The game is about survival. Do it. "GRAWR THE MOD WILL TURN ALL ITS PLAYERS AWAY!!! The REAL zombie fans who have seen countless movies in which the only human interaction was loving and caring and all they did all day was snipe zombies whilst high-fiving eachother will LEAVE when they realise humans are too intelligent to trust me implicitly. THEN THE GRIEFERS ALSO WILL LEAVE." The big mistake these people make is they put people into two groups. PvE carebears and PvP psycopaths. In reality, it's more like; PvP psycos, PvE carebears, and the vast majority - NORMAL PEOPLE. People who whine and have a concept of griefing are in the same extreme as the people who kill for lulz. Both players are fine, playing either way is fine. Whining like a bitch with a broken leg about how other people play is NOT fine. You have 100% chosen to fall victim to players if you try to trust them. People might say they are emulating how they would REALLY behave as accuately is possble in this situation. That's fine, so long as you accept that if you did behave like that, you wouldn't last very long.
  15. Dinnj

    The PvP Discussion Thread

    Shooting everyone works for me very well. I would do it in real life in this situation. I tend to play on daylight servers, as such the chances of people spotting me in the future, if they're in my area, and if I let them live increases. I think the notion of leaving people alone if they don't see you is arguably naive and a little bit short sighted. Simply because he is not a threat to you now does not mean that he is not a threat to you later. Eliminate them to be sure, and there's no way that you'll ever regret your decision. That's where it comes down to in analysing methods, personal experience. I've never been in a position where I thought, "Damn, I really wish I hadn't shot that guy." Have you been killed by survivors, Fang? I would not be surprised. If not, then people shooting everyone on sight seems to not be very detrimental for others at all, as they can simply find a way around it without shooting others; I congratulate your humantiy, I bet you're a lovely person IRL based on your in game behaviour. Sheep think now. Wolves think ahead.
  16. Dinnj

    The PvP Discussion Thread

    Greetings to all survivors whom are whining about the PvP system of Day Z. I am a bandit. I shoot everyone I see on sight indiscriminately. You say this is not a realistic representation of what would happen in real life. The only roughly accurate simulation we have of the real thing is this mod. The evidence you are being presented with by this 'social experiment' seems to disagree with your care bear attitudes. Why must we whine constantly about how awful it is when we die in a game? We already know the devs will not hold our hands. Woe to us all. Why not shoot the man? Were he friend or foe, How were I to know, The only knowledge is that I can, Shoot him dead, 'fore he shoots me instead. Nothing personal, people, but if I saw you carrying a rifle, or yes even a Makarov, in a Day Z situation, (Last I checked, the bullets are still capable of killing me,) and I got the jump on you with a ranged weapon; I would take you down without even CONSIDERING waving at you and asking if you were friendly. You would die a fast, painless death, regardless of whether I had any interest or need for your equipment. You see, I have only died once to another player in this game yet, and I started playing earlier this week, I think my total living time on the clock is about 12 or so hours before I decided to test zombie aggro ranges. The only time I died, I was holding a flare outside a town and alt-tabbed, after trying to read the sign. I got shot when I had nothing. No food, water, or anything of real value. Not even a gun worth having. Since then I have gunned down dozens of people for no other reason than that they were a threat to my own longevity. I admire the player who shot me. He was hiding in the dark, totally invisible. He didn't need, likely, anything I had. He could kill me. He did kill me, and he made himself -much- safer. As I discovered an in game map I have never been killed by another survivor. Yet I have encountered about 19 in my two-three man team and put them all to the bullet. Most bandits, some survivors, it doesn't matter. They're threats. Every time one of them dies my chances of living go up dramatically. The last time I even considered letting someone go past me, he opened fire on me, missed, and I put a full clip in his face with my perfectly capable Makarov made pistol. I was prone and nearly out of sight, one could say it was a sensible decision. The best decision would have been to just shoot him the moment I realised we were going to have to move past each other whilst he was deviously, (and I admire this,) typing "FRIENDLY?" Why do bandits feel they are superior to you? I seem to be enjoying the game. My mentality is effective, and it would be effective in real life, too. People who constantly whine about the cut-throat nature of reality do not seem to be enjoying the game. Playing a game well is about enjoying it. If you cannot play Day Z for 12 hours collecting items, and run into a hoard of zombies to die just for the lulz you are not of an emotional capacity to ever fully enjoy this mod. If I enjoy something I consider that I am doing it well. Think of it like this; you are the sheep, and I am the wolf. Is a wolf more valuable than a sheep? Is it better? No. Why would it be? They're both pointless animals with no intrinsic value, I do not consider myself better, just different. You constantly raise this issue (Or so it seems, I have only read 20 full pages of posts on this thread,) that you never had a chance. 'Woe is me, Lord of Flies, there was nothing I could have done. The snipers 'doth stike'd me down from aperch my hilltop whilst I looted the boar.' Someone did state earlier that they were gunned down in the dark whilst -running through a forest-. Oh my, I was looting a building and I got shot randomly in the back! The accursed scoundrel did not even take the useless handkerchief from my pocket, the insult! I would not have minded if he robbed me AND murdered me, but to just shoot me, the insolence! You ALWAYS control whether or not you get shot by someone. ALWAYS. A bandit approached my group once, he popped around the corner. I heard this and turned and I unloaded my full makarov clip into the FIRST humanoid target to come into my field of vision. He was dead twice over before he could fire on us. The reason I have survived countless stand-offs at mid-short range with other survivors is because I have an utterly ruthless zero hesitation ability to unload a clip into anything that looks like it's holding a gun the moment I have a viable target. It's -not worth the risk-. I was the only one of my friends who adopted this policy, and since my first life alt-tab night life situation I am yet to be killed by another player, alone in this within my group of friends. This is the way the mod is. Adapt to it or die. Am I an asshole for having a no remorse policy? No. I'm alive a lot longer. The reason why I won those stand offs is not skill. I never have the delusion that it is. It's because the people I was faced off with were fortunately the sorts who will be on the forums whining about "Giefing" whatever the fuck, invented, tear-worthy concept that is. It's because you're sheep, you hesistate. And whislt you're still wondering if I'm hostile or not, you have four bullets in your chest, and four in your head just in case your reactions aren't as bad as the last dozen sheep I culled because they were unlucky enough to bump into me. When I see that survivor with a CZ in a town, looting a shed, and I shoot him from 300 meters away because he's standing still in an exposed area, I'm not doing it because I want his items, it's because I need to be there. It's because he has an effective kill zone that I (Unlucky for him) happen to be inside of. He has to go. If people are not a threat to me, I don't even spare them a haughty glance as I stride past them in the wilderness. Unfortunately, everyone is a potential threat. So I don't get to give passers by many haughty glances, isntead I shoot them. Everyone is a threat. The fact that it is another dangerous survivor who could chance upon me at any time in the same km2 as me is a threatening factor. The key to survival is not being seen. Ironically, many people will call me a griefer, or my playstyle "Gay", or "Cowardly", whereas all I can do is point out how effective it is. Would that survivor I sniped in the back at 200m away in order to get to the village he was in have let me live if he got the jump on me whislt I was looting it? Probably not. I am seen as an asshole griefer PK ganking (neckbearded?) 13 year old (kissless?) virgin by some players in this community simply for choosing undoubtedly the most effective method to stay alive. I actually spend all my time away from cities to AVOID players specifically. The reason I don't die to them is because, A. I seem to have a knack for NEVER getting seen first, that many sheep do not seem to be able to acquire, and B. I kill absolutely everyone that is near where I'm operating. This is made SO easy by the fact that people are crap at avoiding getting spotted. You say you looked ALL THE WAY AROUND your character when you ran into that village and got shot by the big mean bandit who is surely a 12 year old gibbon jumping up and down, peeling a fresh banana as he laughs your misfortune? Well, I've got news for you, I was that 12 year old gibbon, and I wasn't waiting just to gank you, or hunting you. I was lying down on a vantage point hundreds of meters from my objective, sitting there for TEN MINUTES to observe movements within the area. I expand the "safe" survivor free area, waiting to make sure nobody is lying still in a brush, or some crazy shit. If a survivor were JUST outside that safe area RIGHT NOW, how long would it take them to sprint to where I am going to loot? That's how long I have to be gone, and prone in a nearby bush. NOBODY SEEMS TO DO THIS. That is why you get shot when looting stuff, because it's safety first. To the people who think running around in the wilderness is safe on a hillside, I've got news for you. I CAN see you from hundreds of meters away when you sprint around in or around hillsides, and I CAN hit you with pretty much any primary weapon and I will not hesistate to remove you from the area as any sensible law enforcement would remove any sort of dangeros wild animal. If I had tranqs I would use them, and put you back into a pen where you belong, so that I may feed and water you all in a safe environment like the mindless PvE focussed plants you seem to want to be. To the people who think the people who get into your groups just to backstab you are cowards, or skill-less, or fags. They OUTSMARTED YOU. In a real situation right now you would have a knife in your back, rotting in the ground like the tard you were to trust a random stranger with NO INTEREST in helpingg you and they would be alive. You play stupid, you die stupid. There is nothing wrong with rooftop dwellers who snipe for sport. Their life expectancy is short, and if you get shot by them you are an idiot. I have crawled through the middle of Cherno and Elektro now, just to prove, (without firing a shot) that taking proper precuations to avoid player contact is so horribly easy you have no excuse to keep getting ganked. If you don't want to get sniped in elektro, have some kind of spatial awareness, stick to street walls, prone all the time, every time, or maybe, simply, don't go to Elektro. You're there to be preyed upon until you become a wolf, make no mistake, my beloved flock. Why do they criticise, The wolf, the dog, the hound? Do these sheep not realise, With all their bumbling sound; They did startle the wolf, Scare the dog, Entice the hound. To alert a dog's no easy feat, But when a wolf, has to eat, In a shallow grave you'll be found. And they shall remember you, As the sheep. Rotting, in the ground.
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