Dinnj
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4 NeutralAbout Dinnj
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Helicopter Hunter
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|NEW SERVER| Bear Grylls Ultimate Survival Server |DayZChernarus| - (1.7.4.4/99515) [3P:On DM:ON CH:ON][DayLight] Private Hive
Dinnj replied to vonlinchen's topic in Mod Servers & Private Hives
Server's great. Been playing a bit and it seems super stable which is great. I guess the only thing it's missing is a few more players, but it being relatively quiet is still a nice change of pace. (That helicopter certainly spices things up, too!).Would be great to have competing clans here, though. -
This mod has peaked far too soon. Nonchalantly brushing off people's feedback as if it doesn't matter is fucking retarded, it's no surprise anybody posting in this thread has never attempted to create a player community. Keeping people interested throughout alpha is, like it or not, absolutely critical to future successes. All the cretins posting just to kick a player when he's down just screams shitty community. Don't get me wrong, OP will probably not be missed, but the dozens like him who will stop playing that don't post on the forums to signal their departure are going to start adding up.
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Friendly and Not-So-Friendly-Shoot-Him-For-Those-2-Makarov-Rounds-He-Has
Dinnj replied to ThatGuyWithNoHands's topic in DayZ Mod Suggestions
Player diversity creates a more interesting and complex gameplay. Splitting up certain types of players into certain types of servers drastically reduces this great aspect of Day Z - differing sorts of people with different goals and motives. -
Stop trying to oversimplify the mod with weird immersion breaking mechanics to make life more convenient. "Shoot the red one" is not fulfilling or interesting.
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Oh god why, we've already had this exact idea and I just don't want to explain why it's so damaging all over again. Use the search function? I hope it wasn't one of those threads that was lost, we'd just about started to resolve it.
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No, no unless extremely slowly, yes, yes, no absolutely not never mention this ever again, no, no, absolutely not.
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My argument for less damaging, less accurate guns
Dinnj replied to patluk@sasktel.net's topic in DayZ Mod Suggestions
That's the sorcery of modern weaponry though, and why guns are so dangerous. It doesn't matter if that .45 ACP impacting your heart was fired by an elite navy seal or your 6 year old playing with your gun because he thinks it's a toy. Physics is going to treat that bullet the same way. I think all reducing damage would do is make the game far less realistic and ultimately frustrating. I'm sure people know how unrealistically hard it is to kill people with a Mak.. -
I wouldn't mind some kind of cool effect from being isolated, or something that is just a token of "You're getting a bit paranoid having no one to watch your back", so long as it didn't actually affect gameplay and was curable by medication. A heavily subdued form of Amnesia style insanity effect might be interesting. Anything that would negatively affect gameplay for lone wolves, including something curable with meds, is still punishing them for their play style; because they now require a fourth consumable on top of food, water, ammo.
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My argument for less damaging, less accurate guns
Dinnj replied to patluk@sasktel.net's topic in DayZ Mod Suggestions
So you are saying the sights should come out of alignment randomly to allow for human variables? If the actual change was to make the guns less accurate just to imply human inaccuracy, I'd probably just stop playing. Nothing screams immersion breaking like pointing a modern assault rifle at someone, firing, and missing at like 100m. Guns are as accurate for all players, some players are definitely, definitely, better shots than others. Variation already exists. It is not hard to aim a gun. Maybe a small amount more sway to make 300m+ crack shots more difficult, but anything more than that and I'll disagree. -
A radical approach to encourage co-op/deter PvP
Dinnj replied to jaginun's topic in DayZ Mod Suggestions
I really like these ideas. They are infinitely better than "make bandits starve faster" or "make everyone red vs blue groups herp derp" Or the dreaded "Make everyone red vs blue vs xyz groups herp derp" GJ. These would be very interesting. -
A Realistic Means of Facilitating Group Play
Dinnj replied to dogsbd's topic in DayZ Mod Suggestions
Absolutely not. Never post this again. Never shamelessly plug your poison idea into other threads. It's shit like this that would ruin this mod. -
Give bandits/survivours different side channels
Dinnj replied to deepfried's topic in DayZ Mod Suggestions
I guess the bandits will be shooting the survivors on sight, and the survivors shooting the bandits on sight. Have fun with your red vs blue, even if this even works. -
This is where you should have ended your post and decided it was best to leave it.
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Stop re-hashing awful, already failed, ideas.
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Mmmmmm cameras. Everybody has some form of video record device on them these days... makes sense. Can imagine it being hard to implement .. ohwell