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Everything posted by MasterZ
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Change the M136 to something more usefull?
MasterZ replied to Xiltix25's topic in DayZ Mod Suggestions
How about we remove the weapon completely because there really is no need for a rocket launcher in a post apocalyptic zombie world where average joes are trying to survive. -
[Standalone] event missions/player ask events
MasterZ replied to DaGolem's topic in DayZ Mod Suggestions
One thing is sure, I'll always group up with somebody (I know in RL so you wont just betray each other) to cover me. Hey there guy, want help/trade? Just so you know my buddy with a sniper is covering me, be hostile and you'll lose everything. -
You know you are infected, the infection will slowly turn you into a Zed. Either you suffer until you become an empty shell of a former you or shoot yourself, sparing yourself the torture and sparing others because they don't have to deal with your rabid infection.
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L4D is a highly co-op game, nothing really arcade about it. It's pretty brutal and hard. It's just that ammunition is not the factor making the game hard. Anyway I agree with this guy: Cooperation should be preferable. but going alone should not be punished. Removing military grade weapons will also not reduce PvP. The best way to reduce banditry (note: not remove) is to introduce more activities that can be done instead of hunting other players for fun. Building will be introduced, though nothing is set in stone as to how it will be done. That will reduce banditry and make people set out to find materials so they can work on their sexy base. Fishing might also be a nice activity to add in, a suggestion I hear often. As for promoting teamwork, add a couple of locations that are so swarmed with zombies that going in alone is suicide. But deep inside that location is some pretty interesting loot, something like miniature dungeons that can only be done by sticking together. Possibly add roaming zombies, that way you are never save. Always have somebody to cover your back. Zombie hordes are also a nice idea I've seen roaming around. In the end a lot of problems can be solved by making Zed's more dangerous, increase the amount of Zeds around high loot spots and increase the total amount of Zeds. With the new optimizations it seems the game can show at least 4x more zombies without having less performance then now.
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I tried to look it up on youtube with failure but there was a scene very much like this in the series The Walking Dead S2. They are parked on a highway, looking for resources but then a horde comes along and they quickly need to hide, most hide under cars or under a stack of corpses but one hides inside a van and gets spotted and needs to act. It was pretty tense just looking at it, but experiencing it would be really awesome.
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[Standalone] event missions/player ask events
MasterZ replied to DaGolem's topic in DayZ Mod Suggestions
The game could really use a proper friendlist and blacklist now that I think about it. Just a list where you can add people that are friendly (towards you at least) and fun to play with so you can easily communicate and maybe team up. And a blacklist which should not have an actual function but can be used to tally people that show hostile or banditry behavior towards others to share with your friends. -
[Standalone] event missions/player ask events
MasterZ replied to DaGolem's topic in DayZ Mod Suggestions
In WarZ it more along the lines of: My name is Ted, I need a bodyguard/somebody to help me loot this place. Then somebody replies, they meet up, walk for a bit and bam, the guy that wanted a partner is shot and looted. -
Which is already happening, along with a completely new zombie spawning mechanic and loot spawing mechanic. You should read up on the Q&A's that rocket did and some other interviews. He shares a lot of nice information.
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Zombies like mentioned before are the infected kind, they are just humans with about 3000 blood left in their body and they still require to eat and drink in order to stay alive. Though I do like the idea of a few zombie hoards, maybe 30-50 zombies each and maybe 2-4 groups of them roaming around. (Always roaming towards at least 1 player.) It makes forests a lot more dangerous, makes sniper camping harder because before you know it a hoard is coming for you and the panic it will ensure when you are in a city is awesome. 'Quick, hit the floor! Zombie hoard, now keep quiet and stay away from the doors and windows, hopefully they will pass us.*
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I personally prefer boarding up windows and doors, maybe make some barricades to create zones and just using the network grid and water grid already available in cities. Still underground building can be fun if Dean does it properly but isn't doing what you suggested near impossible in real life situations? Not that it matters. Kind of indifferent about this, but it's better than no building options.
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This is a pretty good suggestion, I have nothing to add to it. Have some beans and this mountain dew I found.
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[Standalone] event missions/player ask events
MasterZ replied to DaGolem's topic in DayZ Mod Suggestions
Did you just rip this idea from WarZ? Because in a recent video this was marketed as being one of the aspects of that game. (Which they then followed with that bandits abused this system in playtesting.) -
Please make Dayz standalone CLOSED testing.
MasterZ replied to redfield-77's topic in DayZ Mod Suggestions
Short version: No. Long version: Fuck no. Intellectual version: The game concept is out and competition is rising faster than the blood pressure of the average guy when checking out a fine lady. Spend too much time and potential customers will be lost, there are already about 1 million people that played DayZmod. It's been through a lot of testing already, more isn't really necessary. It's in Dean's best interest to release an early build of the stand alone as fast as possible to get the most customers possible before they lose their interest and head out for the competition. Honest version: If I don't get my crack asap I will develop a zombie virus and create my very own DayZ in the real world. -
'This has been suggested before.' Big deal, it just means that this is a obvious feature that seems to be missing from the game. Resurrecting age old threads is about as effective as just making a new thread, as long as good ideas get attention I'm fine. Fishing would indeed be a nice activity as long as it was more than just 'press a button at a set time'. Potentially give players some control with the mouse and when you see the line go down make people pull back the mouse in order to pull the line straight. Do something clever like fishing in The Legend of Zelda - Toilet Paper *err* Twilight Princess and we are set for a nice activity.
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The increase in zombies will make me lag more arguments are invalid. It would really help if people on this forum would start stalking Rocket. He gives plenty of information and shares a lot of his ideas on DayZ standalone. It would help avoid making mistakes and poor arguments. This all aside I would also like some cities to be a bit bigger, maybe have most cities get a couple of extra streets worth of residential zoning,
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I'm also a big fan of skills people can progress in by performing them. The big issue with this is that many people would start grinding these skills and it would also give older players a clear advantage above freshly spawned players. So in the end it's not something that is compatible with DayZ.
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Not necessarily a purist but rather only focusing on one kind of person, forgetting that skills are quite diverse. Once more, it's comparable to guns. Most people in Europe for example have never seen a gun and when they get their hand on it they wont be able to maintain it or even remove the safety. Sure it might just be one button that goes from on to off but honesty, most people that don't handle guns don't even know about that safety. But this wont get us anywhere, realism and skill diversity is not needed in a discussion because ultimately gameplay is number 1 here. A simple aircraft such as the An-2 Colt should work fine in DayZ standalone.It It's the basic risk/reward system at work. Assuming it's unarmed, a group of players can travel relatively safely for as much fuel as they have. But this brings in risks: landing will be fairly hard even for veteran players, not to forget that you can't simply stop a plane in midair to refuel. When fuel runs out that An-2 will decent pretty fast, maybe you wont be able to land in time and die horribly in a crash. But it doesn't stop just there. Assuming you and your geared-up buddies manage to find one, get it working and use it to fly far away and land again you'll have multiple issues to deal with. The biggest issue is being a huge beacon to other players and zeds. Every bandit in the area will start to track you and wont have much trouble knowing where you landed, there is only so much space. Not to forget that plenty of Zed will react to that sound and come right where you landed. It wont turn the game more into a wargame than it already is. I don't see the problem with having a few of these around. I highly doubt the air will be filled with people operating An-2 Colts for fun as it should be hard to fix it, fuel it up, pilot it and stay alive long enough to make good use of it. Heck I wouldn't dare flying one, I know already I would crash in the nearest tree.
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No I think you are fairly spot-on with your deduction. Most snipers need a huge amount of training, factor in wind and usually have a bipod + prone to factor for the shakiness from human hands and even then it wouldn't make much sense to create too much distance between them and the target because it makes wind a bigger issue. (Not to forget that the targets are moving so there needs to be compensation for that and the whole despawning of grass on longer distances is a big annoyance that makes sniping even more easy.)
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The only thing I want to see on this field is gun durability. Guns need to be cleaned and maintained to be used properly, neglect maintenance and your gun might start jamming or become unusable entirely if you go to far.
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Stats post saying how it's enjoyable to have a game that does not tell you what to do: Suggests classes that pretty much point people to what they should be doing. Got to love the forum sometimes. Anyway there are some other decent suggestions in there. Maintaining a car should be important, farming and hunting would be nice activities to perform to stay alive without going out to loot and I also like the trash items. I wont give you beans, but I have this can of pasta you can have,
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I see you mention this a lot, sure it's not a skill the average person has but the same can be said for gun experience. For example in Europe, finding a weapon is extremely hard, it's illegal to have it unless you go though shitloads of trouble and regulations. Meaning that almost nobody here know how a gun works. (I'm sure at least 50% wouldn't even know how to remove the safety.) Even if they manage to shoot it, they would not know how to properly maintain the gun, clear jams etc. Thus it's a pretty moot point and no reason at all to not have this kind of plane ingame. (For I'm sure some of us know how to operate a helicopter/airplane, it's not rocket science.) So put the airplane in the game and make it hard to control. I'm sure that most people will not know how to fly it in-game regardless resulting in many satisfying crashes for me to lay my eyes on.
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Strongholds/Bases/Safe Areas - Smartphone Alarm Systems App
MasterZ replied to Sleddog Afterbirth's topic in DayZ Mod Suggestions
I find this a pretty good idea but I agree to a degree with mister SheriffHD even though the way he voices his opinion raises some questions. Being able to fortify streets and houses seems like a nice alternative to building underground bases. It gives people stuff to do and allows the creation of strongholds/bases protected by people. (And this is something that happens in just about every other zombie movie/serie that I see, so why not?) The issue that it raises is preventing zombies from spawning, which is a legitimate concern that I share with SheriffHD. An issue that could be solved easily by creating 'zones' when walled in completely with just a few entrance points that have doors or gates a zone shall be created. Within this zone, no loot or zombies will spawn as long as a player is inside this zone. As soon as the last player leaves the zone and maybe two hours have passed the walls will deteriorate and after four hours some walls and barricades will be broken down and the zone stops to exist, allowing the spawning of zombies and items once more. The barricades continue to deteriorate until a player moves nearby. Once all walls and barricades are fixed the zone will be restored and no new zombies or loot will spawn. Why should this happen? Zombies roam free without people shooting the zombies so the zombies start hitting barricades to damage them. (This should also happen occasionally when players are inside.) If you want to create a safe-zone it should be hard to maintain the bigger you make it. Players need to guard it at all times. EDIT: This should take a lot of materials such as wooden boards, nails, metal sheets and other spare parts. Once can also use barbed wire and other fencing tools to increase fortification. Maybe even pile up some trash against the barricade to make it even more firm. -
I think that turning Chernarus+ into an island is one of few possibilities of handling the issue that is the map border. Arguably it's one of the more 'pretty' looking ones and I'm in favor of doing it like that.
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Rocket is actually thinking* about weapon attachments for the standalone so I don't get all the hate. *In the thread with all the community questions for rocket, he mentioned that they are making weapons like separate objects so that they could have data attached to them (which would be kept when the weapon would be dropped). Making things like weapon durability and weapon attachments a possibility. This doesn't mean it's a confirmed feature however, so keep the hate down. Now I do like the idea of having 'upgrades' in the form of attachables for weapons, as long as these are kept sparingly. Something compared to end-game items. These could be silencers, suppressors and other barrels, scopes of varying quality, thermal-scopes, grips, knife attachments but can even go as far as finding extended magazines, bi-pods, tactical lights, laser sights and maybe even grenade launchers. Certain weapons, mostly assault rifles and pistols but also rifles can be customized quite a lot. As long as (some of) these customizations stay rare and thus become very special there should be no problems. Maybe introduce some make-shift and common attachments such as halve a binocular attached to a weapon using duct-tape.
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'Hey guys it has a bug so let's completely remove this feature!' No offense but that is basically what you are saying, zombies are also bugged beyond comprehension but we don't remove them and heyo what about brushing against a tree and breaking all bones? Minor hostility aside, shock is a pretty good mechanism but it has simply not reached it's full potential. Ignoring all bugs (because they wont be in the standalone if everything goes right) shock is a simple mechanism with the main purpose of preventing people from avoiding gunfights. If you avoid a fight you will trade the possibility of dying with a couple of minutes not being able to move. A fair trade, equivalent exchange. Shock could be made a lot more useful though, to me it seems to be directly related to adrenaline. Adrenaline could be doing a lot of things, such as sprinting faster. But that's something entirely different. Just want to make sure you know that removing entire parts of a game because a bug was annoying to you is a pretty immature way of handling that particular situation.