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morten.t.beck@gmail.com

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Everything posted by morten.t.beck@gmail.com

  1. Oh F yes. Thank you for this most excellent explanation. Very in depth. It's almost like attending a lecture.
  2. morten.t.beck@gmail.com

    Quit Saying Kiddies

    Is using the term kiddie, getting too old for ya? :D
  3. morten.t.beck@gmail.com

    Why this mod is failing

    Op is fail. DayZ continues to grow.
  4. No. In an apocalyptic world, the first thing most of us would do is to go to our friends and family. These you already trust, and have a well established rapport with. You're aware of their strengths and weaknesses. This what I do in Dayz. I play with friends, who I know won't shoot me in the back for a can of beans (they might shoot me in the leg for a good laugh though grumble). You may be right if you were alone, and had been for a while that I would band up with a stranger, but this is not the case nor should that scenario be the only one to judge this mod/game by. There are people who play solo, duo, trio and so on. Our group rarely ever lose anyone to simple banditry, simply because of the strength in numbers. It is already implemented, a lone survivor who spots five people is much less likely to engage them, than when he sees a loner.
  5. Great ideas all. Love them. Except for one thing... Your suggestions does not inspire teamwork, they enforce it. In a theorized post-apocalyptic world, there should be strength in numbers (as there is right now), but one strong individual should also be able to stand out. Be it with an understanding of gameplay mechanics or having superior gear. The sharing of food, and limiting of tools, is cool. However, this is also about realism, and I consider maps, compass, watch, matches and knife to be essential, and you should not have to choose between a fire axe and a box of matches, as the encumbrance for each of those is not remotely comparable. Reality is that every, reasonably fit, human being here is easily capable of carrying the tools necessary for navigating, time keeping, hunting, gutting, creating a fire, and some lightweight bivouac equipment on their own person without being close to be encumbered, should not be overlooked in this discussion. That paints a picture of being equipped for survival. I'd even throw in a kabar machete just for the cool (and practical) factor. It's much lighter than a fire axe. I wouldn't trust a stranger in a world as DayZ... Would you? The only thing that would make me believe that someone had genuine friendly intentions is if I was bleeding to death, knocked out and in deep sh-trouble, and he bandaged, transfused and helped me out rather than take my beans. I don't believe a word anyone would say, as all people are ultimately out for themselves. Rather than seeing cooperative play enforced by being unable to survive on your own (and maintain a healthy virtual body), it would be better to entice with rewards, and I have no idea how. So really I'm just being mr. pessimist and racking on your good, well-conceived ideas. Also people shouldn't get sick from being chilly for one night or in the rain for a day, as the reason why we humans tend to get sick in winter, is not because of the temperature drop outdoors, but because we stay indoors, in closed air systems for longer times with more people, increasing infection risk.
  6. morten.t.beck@gmail.com

    Are Hackers only seen by PVPer's?

    Saw a guy by the name of Sketty today. He shot our friend in our campsite, as two of us were just coming back from a supermarket run, so we changed course and approached from a different direction where we'd have a good overview of what was going on down there. My friend and I see nothing moving down there, we scan our vehicles, when one suddenly drives off. We jump in our jeep and try to cut him off. We "succeed". Succeed in that he finds us. My friend unloads close to a full clip of M107 with the AS50 into the drivers seat, and we both see blood. But the truck keeps moving so we shoot it apart whilst he is in it. He gets out, but we have no other visual confirmation for this but the fact that we see moving blood spurts, so we just go trigger mad. Predator style. All of a sudden, our jeep starts driving off. We shoot that up too, and blood spurts come out again. The server restarts. Phew, all our stuff was still fine when we got back, but that almost sucked major balls. Sorry for terrible punctuation and other forms of literal suckiness.
  7. morten.t.beck@gmail.com

    Pending Update: Build 1.7.2.4

    WarZ reference? Hardihar :D
  8. morten.t.beck@gmail.com

    Does the community want DayZ to become harder?

    Good points all, but if you're avoiding everything, you're just making it easy for yourself. Some people run to the North, load up on guns and ammo, then come back to Cherno to shoot survivors, bandits and zombies. They usually don't live very long. Some people scavenge supplies in small villages. They have a Winchester, and that's all they'll ever need, because they avoid high-traffic areas, and avoid zombies all together. These guys usually live for a long time. Then you have people who spend their time reparing cars, by either themselves or with friends. Drive this car through the night, park it next to a deserted gas station to refuel, get shot in the head. Good times. This game is all about choices. If it's too easy, make it harder on yourself. Take a chance, it's really that simple. Most people don't go through life like a breeze, but seek to challenge themselves and their abilities. Everytime I think I am a DayZ pro, something happens that shows me otherwise. Also, I didn't vote, the poll options are predisposed towards increasing the difficulty, or having an opinion of easy vs hard. How about just letting it run it's course. It's alpha, things will change. I don't know for sure, but i suspect that Rocket doesn't care whether or not if people want it to be harder or easier. The most important thing is that is smooth, and that we, the players, get to choose how we play our own stories out.
  9. morten.t.beck@gmail.com

    DayZ Logoffski After Death

    Yo, So I've shot a couple of people, survivors, bandits etc, by now I've seen quite a few just disappear after them falling over dead, and hearing the brief confirmation of flies (rapacious little bastards aren't they). Now, I would've liked to get my hands on their stuff, and I assume that the ALT-F4 on death is their last respite to prevent me from getting my hands on their stuff. My questions are: - What happens when they do that - Do they remain alive on their next login, or are they actually dead? - If they manage to disconnect just before the death screen, but after reaching 0 blood, what happens to them? - Did they actually just save themselves? Their virtual life, not their souls of course. May you find many beans, HikerRemastered
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