By randomely scripted events, I mean scripted events that occur at random times, in random places and offer a suggestive objective. For example: You are about to enter Elecktro to go on a supply run. Suddenly, the sound of an airplane can be heard. You look up and see a cargo plane flying in the distance. The plane is controlled by the game and not by players. The cargo plane then drops a few cargo cans of random supplies. Should you go to the supply drop knowing that other players might have seen it too? Will the random supplies be worth the risk? Or are you a bandit seeing this as an oppertunity to hunt. Did any infected hear the crash and are investigating too? If you are lucky, the cans dropped close to your location and you can grab what you need and run before anyone else shows up. That's what I mean by suggestive objectives. It's completely optional and it makes you think of risk versus reward which is an important part of the game. Another example: You and your friends are in Cherno when you see a large mass of infected approaching the city from the woods, running together and all in the same direction. Like a zombie stampede. You and your friends run to the nearest building and hide until the wave of death passes. One survivor didn't see the horde coming, was caught off guard and was quickly finished off. In this case, the objective of the random event is to hide until the stampede passes. (And, yes, I do know that this idea is a driect copy of the Herd from the Walking Dead franchise. Never the less, I think it is a perfect fit for DayZ). In order to prevent these events from getting old, they should only occur at most twice within a 24 hour period. That, mixed with the sheer size of the map, should make the events feel fresh and exciting (or terrifying) if you happen to come across them. DayZ in no way NEEDS these mechanics. I'm not even sure if it's possible with the Arma 2 engine. This is just an idea I had while playing the game. What do YOU think?