chrismgtis (DayZ)
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Everything posted by chrismgtis (DayZ)
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Impression of Standalone (from a DayZ Mod Veteran)
chrismgtis (DayZ) posted a topic in New Player Discussion
The question has been asked (it's even a sticky) "Is the game worth purchasing"? The game is absolutely not worth buying yet. Especially if you have access DayZ Mod already by owning Arma 2. Keep in my mind that a lot of my gripe with this "alpha" is that I know without a doubt that very little progress will be made. We're about 2 years in since Dayz Mod became a success and SA is a major step backwards. I could accept progress in the future and expecting changes to be made, for the game to be moved into a beta stage and later on, better things toward "completion". But that will not ever be the case. We know the development team, who is now changing and the progress they have (not) made and now it's being handed over to another team who I have absolutely no faith in either. We were told that this was a standalone version and would have lots of improvements and it was hyped up to be this great thing. It's not. What they essentially did was include the necessary Arma 2 assets to make the game playable as standalone and then removed 90% of the features and content that were available in DayZ Mod by either removing them entirely or turning them off. That includes things like vehicles, loot spawns which are down to about 5% available locations from DayZ Mod, etc. Sure, it's "alpha" but that label is an excuse and there just is not a legitimate reason for removing so much "content" (meaning what we had in DayZ Mod). Make no mistake, BA was aware that they would make money on this (twice!) and that's why it is in our hands and I believe it was misrepresented. Every bug and issue inherent with the Arma 2 engine remains present, including some new ones. We were made to believe that standalone would be this great new engine where all these issues wouldn't be a problem anymore. Just hours ago I was thrown off the edge of a building with my hands off the keyboard by the "running inertia" bug that forces you to continue running sometimes. That includes the insurmountable performance issues with the engine even with many high end systems (that we all know plague so many people in the Arma engines), bugs like zombies walking through walls and under the floor. Now there are new issues where for example you can't run fast enough with any item in your hand to get away from a zombie. So if you run out of ammo you're in big trouble, because you won't be able to run fast enough unless you have time to put away the item first. Basically you just farm about 2 locations in the game and then you have absolutely nothing to do, other than camp those areas and kill other players. Absolutely nothing to do. SA has been absolutely stripped down to bare bones. The current loot system expects you to basically farm on 20 servers for hours, skipping around until you actually find a weapon and ammo that works with it. Ok, yes, it's alpha, but again, it's an excuse and the current system encourages ridiculous meta. That may be what you assume to be expected of an "alpha", but in my opinion and MANY others, the standalone was nothing more than a cash grab scam. A way to get people to give BA more money (a second time) and to attract "new players" with promises and hype when very very little work has actually been done whatsoever in this alpha standalone to date. You are welcome to label standalone as an alpha because as per the claim this is where the real work would start in making the game what it was desired for it to be, but not for any technical reasons. That won't fly, because as I said, what they essentially did is simply include the necessary Arma assets to make the game playable without owning Arma 2. Regardless of what they tell you it wasn't much more difficult than that to make it work. At least very little additional work was necessary. Now Dean is leaving and from what I hear development is being handed off to some team that no one has ever heard of. Dean leaving can only be a good thing though. I don't want to talk down about the guy, because the original idea was a good one and he made DayZ Mod happen, but nothing fruitful has happened with it (DayZ Mod) in an extremely long time. Almost no work has been done all the way up to now in the standalone and that is with the support of BA and additional team members supposedly working. Though how additional people assisting can manage to do so little work, so slow, with so little progress in the time they've had is beyond me. Ask yourself if you played DayZ Mod, "What has actually happened that any of us can consider a move forward"? Nothing. Nothing at all. Very little progress whatsoever in almost 2 years. Honestly I knew to expect very little, but I didn't expect the game to be stripped down to about 5% of what it once was with the excuse "It's alpha". Others may be that gullible, but I'm not buying the excuse. -
The Current State Of Development - DayZ - Understanding the Development Process
chrismgtis (DayZ) replied to Irish.'s topic in General Discussion
Anytime I see a "Current State of Development" for DayZ, I must chuckle. The newer DayZ players actually think there is measurable progress and they'll take a bite, hook, line and sinker. That's also a pretty hilarious disclaimer. Considering DayZ's development timeframes, it would take the development team something like 30 years to do what a small team has been able to accomplish so many times over the years. -
Why does the cross bow do more damage than the m4?
chrismgtis (DayZ) replied to taco86's topic in General Discussion
Apparently he enjoys pain, suffering and death and bullets being lodged in not so nice places where they are difficult to get to. With an arrow you just cut the end off and pull it out then clean up the area and sew the person back up most of the time. Yea, I'll take an arrow. Weapons are absolutely FUBAR in DayZ. I put something like 10 rounds in a guy with M4 the other day and he was able to turn around and chase me with an axe. And that's why I barely play SA. -
Where is the action nowadays?
chrismgtis (DayZ) replied to DevilGaming's topic in General Discussion
NEAF really isn't active at all. If you jump servers looking for a fight eventually you'll find out. Of course. Otherwise, no, you'll never see anyone on 18/20 servers. It's also a waste of time. The loot is crap and there's almost none of it. Ultimately it doesn't really matter where you go. I've found that 9/10 players are exploiting these days, looking through walls and such. No point in even logging in. -
Is it worth buying Dayz standalone yet? [With Developer responses]
chrismgtis (DayZ) replied to Blade4777980's topic in General Discussion
He just fails to realize that many things were promised that are not delivered nor will ever be delivered and we're said to have existed already in alpha which they do not. -
On what appears to be all servers at this moment myself and people in my clan cannot open doors, jump over objects or move items around in our inventory.
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Will tents and bases reduce KoS mentality
chrismgtis (DayZ) replied to Jolunn's topic in General Discussion
Not played DayZ Mod much? -
Get used to it. It is the entire point of the game and there's nothing else to do.
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Base buildings needs to come.. Fast.
chrismgtis (DayZ) replied to maninthewall's topic in General Discussion
Meh. Base building just doesn't fit in this game. It was awesome in Arma 2 MP though. -
NO.
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Do you think Zombies should be headshots only?
chrismgtis (DayZ) replied to Sebidee's topic in Suggestions
If you voted yes you're INSANE. Not with zombies that move this fast. No way in hell. Especially ones that can move through walls etc and move VERY erratically. If they were slow and predictable then sure, head shots only is absolutely fine. Basically I only fully support George Romero zombies. Anything else isn't doing it right. -
Unable to Open Doors or Move Items in Inventory
chrismgtis (DayZ) replied to chrismgtis (DayZ)'s topic in Troubleshooting
Read the OP please. -
Bandwidth + enemies close to you
chrismgtis (DayZ) replied to Stafftiner's topic in General Discussion
I know for a fact that it is true and it works extremely well. You don't seem to understand what bandwidth is. -
Small minds tend to have that problem.
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Bumping the post. We are still active.
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No offense, but when I was fifteen I could type 140 words per minute accurately with capitalization and things like that. :P
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Nearly all of the "fan base" of DayZ are adamant defenders of the developers. They can do no wrong. Ever. While I don't intend to belittle them I just feel that they don't have the ability to get things done in any kind of acceptable time-frame for whatever reason. Team doubled in size? I don't see it making a big difference. Basically think of the time it takes any other team to develop then add about 800% time and you have a general idea for how long it will take the DayZ team to get anything done. And then you realize that the progress made is only a pretty little mask.
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Is the DayZ Mod better than Standalone?
chrismgtis (DayZ) replied to TheCookiemob59's topic in DayZ Mod General Discussion
By incredible leaps and bounds, yea. -
Is that another flash light way off in the distance?
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It's funny how you point out that the character *might* be wearing sixty pounds as a reason for why he should move extremely slow when he hits a 10 degree incline, but you can run at full blast with nothing in your hand for 3 hours straight no problem, among other inconsistencies. Anyone with such disciplined and amazing cardio potential as that doesn't drop to 10% speed because of a 10 degree incline suddenly. We're just asking for a more gradual slow down as the incline increases, not a sudden damning drop to a slow walk. On another note a player shouldn't be able to bolt around as you're firing 30 rounds at him as he's being hit in the legs repeatedly either. Unrelated: and then being murdered by the same guy that just got hit repeatedly by a frickin' axe or hoe. Be a little less ridiculous guys.
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Tie Bandanas around arms for easy team spotting
chrismgtis (DayZ) replied to slipperyminx's topic in Suggestions
Stupid idea... yea, let's spend days finding radios just so we can use in-game voice and call that a way to identify each other. Are you serious? You can't be. -
Glitchers - dayin and dayout
chrismgtis (DayZ) replied to Timewarp (DayZ)'s topic in General Discussion
Exploits aren't exactly cheats... while exploiting is technically cheating, but exploiting is well, exploiting a bug for example to gain an unfair advantage. That's pretty much 100% undetectable. -
You troll with the worst of them. A 10 degree incline causes you to walk slowly. Be serious. FFS.
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RPG style progression doesn't belong in DayZ. And it'll never happen.
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Glitchers - dayin and dayout
chrismgtis (DayZ) replied to Timewarp (DayZ)'s topic in General Discussion
Because they know when someone exploits. Oh wait, they don't. They aren't taking a tally of people that do these things. Stop kidding yourself. Nor do they know when they do it. There may be SOME exploits that they can detect, but not many and you guys are seriously fooling yourselves if you think that more than about 10% of those that exploit will be banned. It doesn't matter if they do it in waves. That means absolutely nothing.