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MarkL

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About MarkL

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    On the Coast
  1. MarkL

    Login spawns

    maybe immobilize people for 5 or 10 seconds when they log in, so everyone will need to find a safe place to log out, or risk being kill when login
  2. MarkL

    Manually Combine Partially Used Mags

    A very good idea, it should have been implemented in ARMA II long ago, not just this mod. And by the way, the using glitches is really quite unrelated to this post, as this is a question of inventory management, not "I want more ammo".
  3. I think there is two aspect of why so many people chose the path of bandit. Economical and social. 1. Economical, there is not much of a cost for a bandit. It is a few bullets, which there are so many ammo spawn in houses and zombie corpses. 2. Social, basicly, You probably don't need another person alive. Have another person alive next to you will only thin out the loot and you possibly would not get any help from them anyway. And to solve the problem I would purpose this, but i can't really see this get implemented: Reducing the spawning of ammo It is for realistic reason as well, as the production of the ammo would have halted and the people who used to own the ammo would have used it for self defense before turning into a zombie. It should be quite hard to find any ammo at all. Now in dayz you could get so many ammo even in residential area, in farms a gun spawn with at lease a clip of ammo sometimes 2-3 and it spawn a few times a day. In my opinion there should be much much less spawning of ammo. But as I said before, I don't see this being implemented because there are so many people playing for the shooting aspect more than the survival aspect of this mod.
  4. MarkL

    Idea

    Maybe add a chance to infect yourself and slowly drain your blood if you have any wound(not full health) on you as well.
  5. MarkL

    Refugee camp

    Only played 2 day, but i can confirm there are safe places in DayZ already. Once I strolled into the woods and could not find any zombie or player (or a way out) for 15 minutes. But I think your point is more to a social meeting place, like a clan or a village. From what i can see in DayZ, instead of movie style "refugee camp", There are normadic group that roam between town and gather what they can, and move on. Which makes sense, in an apocalypse there will be a very little chance to have a place that can shelter, feed and protect a larger number of people for a long enough period without getting raid. To put it simply, it IS apocalypse. A safe place or resources, choose one of them.
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