Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
810 -
Joined
-
Last visited
Everything posted by twinturbonet (DayZ)
-
Have Zombies Always Followed You?
twinturbonet (DayZ) replied to victusmortuus's topic in General Discussion
I've actually had like 2 or 3 run after me that I aggro'd in a city as I was leaving. They just randomly stopped following me after about 2 minutes. This has happened many times and I am not trying to get out of their line of sight, I'm just running without paying any attention to them. lol -
Lol. Intense. You should try Nether. It's not animals that try to kill you, but shit spawns randomly and a lot.
-
Yes, this is explained like 3 times in the posts above yours. If you join a regular server you have one character. If you join a hardcore server you have another character. So essentially, you have 2 "character slots". I like this because on the regular server, I have a fully geared guy that I use to play with friends and on the hardcore server, I have another character that I use to play when I solo.
-
A Zombie Type That Could Shoot?
twinturbonet (DayZ) replied to StayAlive (DayZ)'s topic in Suggestions
Lol, DOOM re-make. Where is the DOOM mod for DayZ? -
Rolling Changelog: Stable Branch: 0.32.114557
twinturbonet (DayZ) replied to rocket's topic in News & Announcements
Oh yea? So connecting on a hardcore will spawn a new character different from the regular servers? That is pretty awesome. I wonder if they will keep it that way. -
Rolling Changelog: Stable Branch: 0.32.114557
twinturbonet (DayZ) replied to rocket's topic in News & Announcements
I would still love another character slot. Lol. Sure, people might want to use it to exploit somehow, but there are ways of stopping that using a timer between switching characters etc. -
Rolling Changelog: Stable Branch: 0.32.114557
twinturbonet (DayZ) replied to rocket's topic in News & Announcements
So is the patch on the live servers now? I loaded up DayZ and see my character that I had before in the menu screen. I thought by loading up after setting up the beta option, I would be forced to start with a new character for the experimental side. -
Rolling Changelog: Stable Branch: 0.32.114557
twinturbonet (DayZ) replied to rocket's topic in News & Announcements
Might not work, but try logging out of Steam and logging back in. -
Rolling Changelog: Stable Branch: 0.32.114557
twinturbonet (DayZ) replied to rocket's topic in News & Announcements
Oh okay, cool. I just saw it from that guys post. -
Rolling Changelog: Stable Branch: 0.32.114557
twinturbonet (DayZ) replied to rocket's topic in News & Announcements
Would be cool in a first person only server. Third person, not so much. -
less M4s in a week... will everyone make a run on them?
twinturbonet (DayZ) replied to unicornsmustdie's topic in General Discussion
I'm actually expecting that. Always expecting the worse in Alpha! -
less M4s in a week... will everyone make a run on them?
twinturbonet (DayZ) replied to unicornsmustdie's topic in General Discussion
I last logged fully geared with a fully upgraded M4, can opener, etc. That was about 2 weeks ago and I haven't logged in since. Lol, I don't think I'm going to log back in until this patch so I can hopefully spawn in with an M4 that I hope is a more "rare". -
Rolling Changelog: Stable Branch: 0.32.114557
twinturbonet (DayZ) replied to rocket's topic in News & Announcements
Lol I was just selecting "quote" and I saw your edit. -
Rolling Changelog: Stable Branch: 0.32.114557
twinturbonet (DayZ) replied to rocket's topic in News & Announcements
In order to go from Experimental back to Stable, all I have to do is go back to "NONE" in the Beta selection in Steam? -
Two Questions before buying the game
twinturbonet (DayZ) replied to tekkiller's topic in New Player Discussion
Yea, 2 hrs would be enough time to get some gear and die, if you know where you're going. Just do it! You won't regret it. -
Two Questions before buying the game
twinturbonet (DayZ) replied to tekkiller's topic in New Player Discussion
2. Prepare to run. A lot. You might as well call this Running Simulator 2014. Lol, but I still love this game and would recommend to a friend! :thumbsup: -
Add "quests" (not quests...ummm opportunities)
twinturbonet (DayZ) replied to Randy_Pie's topic in Suggestions
I actually don't think this is THAT bad of an idea. I usually automatically shoot down all "quest" type suggestions, but, a few of these wouldn't be so bad. Power Plant/Gas Station thing... not too shabby. I agree though, let's get the main game going first. -
Base Buidlind and How it Works?
twinturbonet (DayZ) replied to Egoballer06's topic in General Discussion
There is so much that needs to be done before this could be considered. If I had to choose though, I like the underground stuff and being able to take over buildings that are already placed. I agree that your gear should never be 'safe'. -
I wish there was more rivers and canals that went inland, that way boats are a little more useful.
-
DayZ Escape --- FUN NEW MOD
twinturbonet (DayZ) replied to KA4LxTITANx's topic in Mod Servers & Private Hives
Neat, I might try it. thanks. -
why can't we have more than one character ?
twinturbonet (DayZ) replied to Demky's topic in General Discussion
Good example. -
why can't we have more than one character ?
twinturbonet (DayZ) replied to Demky's topic in General Discussion
That'd be a somewhat rare occurrence. Your other character just happens to be armed and ready where you got killed? Even if this was a problem, then they could easily implement a time delay between switching characters. However, I do agree that it should remain one character. The only reason why I would want a second character is to use him only to play with friends. One solo, one multiplayer. -
Third person view removal from SA discussion
twinturbonet (DayZ) replied to lev's topic in General Discussion
*clicks unfollow* lol. See ya in the next debate! -
Third person view removal from SA discussion
twinturbonet (DayZ) replied to lev's topic in General Discussion
Video is PERFECT. lol -
Third person view removal from SA discussion
twinturbonet (DayZ) replied to lev's topic in General Discussion
No Sir. I literally just forced myself to play in first person. I still had the option to switch the third.