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Your DayZ Team
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Everything posted by twinturbonet (DayZ)
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I found a MP5 w/ suppressor. Has anyone used this gun? Is it good? I assume that since it has a silencer, zombies won't hear it fire? Lol, I'm afraid to shoot it :rolleyes:
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MP5 w/ Suppressor
twinturbonet (DayZ) replied to twinturbonet (DayZ)'s topic in DayZ Mod General Discussion
Why do I have to be at work right now? I want to use my new toy! lmao. Thanks for the info! -
MP5 w/ Suppressor
twinturbonet (DayZ) replied to twinturbonet (DayZ)'s topic in DayZ Mod General Discussion
Yea, I thought about loading up Arma II and trying it out. Also, you get beans for liking Gatecrasher. I used to like their CD's a lot back when I liked trance. I'm more into Deep House, Minimal, or Electro Swing now, but good stuff man. -
MP5 w/ Suppressor
twinturbonet (DayZ) replied to twinturbonet (DayZ)'s topic in DayZ Mod General Discussion
Good stuff, good stuff. Thanks all. -
Overwatch pays Off
twinturbonet (DayZ) replied to Jex =TE= (DayZ)'s topic in DayZ Mod General Discussion
You are not. I've stayed over my friend's body for 45 minutes. I would love to know the REAL body decay time. -
dayz stand alone question
twinturbonet (DayZ) replied to mikebrule's topic in DayZ Mod General Discussion
I don't see the stand alone version being more than $25.00, but who knows. -
Things you want implemented in the next patch?
twinturbonet (DayZ) replied to electroban's topic in DayZ Mod General Discussion
My glitches come from inland lighthouses, large water towers, and the military soldiers etc. I would like to see less loading time, spawn points (maybe 2 or 3, so you can't just spawn next to your body but at least on the same side of the map), and fix some inventory being lost from doing random stuff. -
Overwatch pays Off
twinturbonet (DayZ) replied to Jex =TE= (DayZ)'s topic in DayZ Mod General Discussion
Great story. -
1.7.2.5 - yes. Actually, the zombies running smoother... yes. As far as them running slower, idk about that.
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To the moron that tried to kill me (Video)
twinturbonet (DayZ) replied to thelonewarrior's topic in DayZ Mod Gallery
Lol nice rifle/scope. I agree, he saw good gear and said "F it, why not!" lol. -
Axe or AK... do I REALLY have to make that decision? Lol that's ridiculous. There has to be or needs to be a way to holster the AK and pull out the axe?
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I would like to blow up the ArmaII engine. That doesn't make too much sense, but neither does dropping an axe for an AK or vice versa lol.
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I tried that and it says I don't have enough room. I wasn't carrying anything else in my backpack either.
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Is there a way to find out what my coordinates are in the game?
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In game coordinates??
twinturbonet (DayZ) replied to twinturbonet (DayZ)'s topic in New Player Discussion
yea, oh well. I have been using the map. thanks all. -
So I just ran from Cherno to the Balota air strip. This is my first time surviving this long and with a shotgun/pistol (which i'm afraid to use). I also picked up a compass, watch, and bino's. I'm feeling pretty large right now. Lol. On top of all that, this is my first time play DayZ while it's night in the game. I like it, a lot. Anyway, on to the topic... As I approached the air strip, I ran along side the runway until I got to about 400/500 meters from the hangar. I used my binos to search the area and I saw a dog! Well, what I thought was a dog! <_< . I kept my sights on this animal within the binos and opened up my laptop to get on the DayZ forums to search. After my search came up with nothing, I realized the damn "dog" was a goat!! LOL. I was trying to search if the dog would be friendly or if it's a zombie dog etc. Anyway, I love this mod. :D... well with the exception that zombies spawn as you enter a zone.
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Well I was looking at it in my binos and it was pretty far away. It looked like a white pit bull lol. Then as I got a little closer, i could see the horns. Okay, so i love playing at night, but NOT when it is pouring!! It's almost impossible to see.
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yea, I'm waiting for this too. Running the "coast gauntlet" like ODoyleRulez said is a bitch lol.
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Hotfix Build 1.7.2.5 Rolling Update
twinturbonet (DayZ) replied to rocket's topic in Mod Announcements & Info
It's really not that easy to just respawn and loot your stuff. You did die in the first place. :lol: -
Hotfix Build 1.7.2.5 Rolling Update
twinturbonet (DayZ) replied to rocket's topic in Mod Announcements & Info
Having a spawn point isn't really that "softcore". Jesus. Spawning near your body/tents is a little too much, I agree with that. You guys need to relax... too much nerd raging. -
My First Helicopter
twinturbonet (DayZ) replied to holygoalie10's topic in DayZ Mod General Discussion
LOL. "NOO!!" -
Hotfix Build 1.7.2.5 Rolling Update
twinturbonet (DayZ) replied to rocket's topic in Mod Announcements & Info
If you're going to cry, play another game please. -
Hotfix Build 1.7.2.5 Rolling Update
twinturbonet (DayZ) replied to rocket's topic in Mod Announcements & Info
Wish I was home to test right now and not at work. Lol. I use DayZCommander. Should I not use that now that this release is out? -
Banned for no reason, guessing it was updating to new ARMA 2 Revision, so here are my thoughts on the mod as it is.
twinturbonet (DayZ) replied to CJBlackbird's topic in DayZ Mod General Discussion
Hm. So if you update the game via DayzCommander you will get banned? I didn't know that. -
Make the nights brighter!!!
twinturbonet (DayZ) replied to random_stuff's topic in DayZ Mod Suggestions
Night time is scary. :P