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Your DayZ Team
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Everything posted by twinturbonet (DayZ)
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Under 100K active players
twinturbonet (DayZ) replied to twistoff's topic in DayZ Mod General Discussion
Lol -
Under 100K active players
twinturbonet (DayZ) replied to twistoff's topic in DayZ Mod General Discussion
Lol -
Poll: Reason to why you would leave DayZ?
twinturbonet (DayZ) replied to twinturbonet (DayZ)'s topic in DayZ Mod General Discussion
This is why the poll is pretty much asking why you would leave DayZ... Not, "Why DID you leave?" It's obvious that if a user leaves the game, they probably won't be checking the forums. Duh. -
Poll: Reason to why you would leave DayZ?
twinturbonet (DayZ) replied to twinturbonet (DayZ)'s topic in DayZ Mod General Discussion
Why is it useless? I'm just curious on why people would leave. There is another thread going back n forth on the reason people are leaving DayZ... a poll is a perfect solution. I find your post, USELESS. -
Poll: Reason to why you would leave DayZ?
twinturbonet (DayZ) replied to twinturbonet (DayZ)'s topic in DayZ Mod General Discussion
I'll leave that out and assume that whoever doesn't vote falls in that category. :thumbsup: -
Poll: Reason to why you would leave DayZ?
twinturbonet (DayZ) replied to twinturbonet (DayZ)'s topic in DayZ Mod General Discussion
Lol nice. -
Under 100K active players
twinturbonet (DayZ) replied to twistoff's topic in DayZ Mod General Discussion
Not true at all. I have only come across 1 hacker in my time of DayZ and I've been playing for about 2 months I think. My buddies and I that play DayZ (about 8 of us) are all going to play Borderlands 2. I know I don't speak for everyone, but I'm sure they're others that are doing the same thing. Maybe not with BL2, but with some other game. At least until the Stand Alone comes out. -
Under 100K active players
twinturbonet (DayZ) replied to twistoff's topic in DayZ Mod General Discussion
Yep. And we're about to lose more when Borderlands 2 comes out in the middle of September. I know DayZ will be losing me for a bit. -
What type of game was/is/should it be?
twinturbonet (DayZ) replied to axelnito's topic in DayZ Mod General Discussion
Lol it's cool man, I don't really think anyone cares if you mention a game, as long as you're not just posting a thread solely to bash or saying that your are bashing within' their forums (heh heh <_<). I feel ya, the zombies are a bit easy once you receive the all mighty axe. However, if you run across that one zombie that breaks your leg (which is so dumb) then it can really piss you off, IF you don't have morphine. All I know is that in the stand alone, zombies better not be able to break your bone so easily. IF they fix that, then yes... I agree with you that zombies are too easy. -
Yea, I tried it and I couldn't connect to any servers. Every time I tried, it just put me in the main menu. I enabled the lingor island in the expansion menu and I also even tried connecting through the game itself and not DayZCommander.
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I think I'm going to try it.
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Mine was a bug. I spawned in dead and when I recreated a new character, I had no backpack or anything on me. On top of that, I spawned INSIDE a non-enterable house. LOL. It took me 5 or so minutes to glitch my way out of the house.
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What type of game was/is/should it be?
twinturbonet (DayZ) replied to axelnito's topic in DayZ Mod General Discussion
Zombies are generally easy to deal with, but! Let that one stupid ass zombie hit you and break your leg, and that's a whole other story. There is always that one chance that a zombie will make your day THAT much worse. I wouldn't say they are completely useless. Lol and you said you weren't going to mention another game, but you already did... WAR Z. DUH. :rolleyes: -
Yea same here. I still have some excitement though. I popped three players while I was over-looking Stary Sobor's military tents. It took me an hour to wait for them, but they came... they always do. :)
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LOL! I think it's based out of Colorado. Sooooo... yes, mountains n rivers n stuff!
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[Video] Yup, pretty sure I pissed this hacker off...
twinturbonet (DayZ) replied to livbythegun's topic in DayZ Mod Gallery
Nice shot, none the less. -
After work I'm gonna try this.
twinturbonet (DayZ) replied to Dreadfell's topic in DayZ Mod General Discussion
I doubt the grenade will ignite the wood, but go for it!! -
Lol... you can pretty much go with what everyone has said. It could also be that the bus was severely damaged and once you got in there was somebody waiting and shot at it, causing it to explodddeeeeee!!! If it seems too easy, it's probably too good to be true. ;)
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[Suggestion] Some great ideas: from an aircraft carrier ran aground offshore to class-defining clothing
twinturbonet (DayZ) replied to A.Shephard's topic in DayZ Mod Suggestions
Yea, scratch the clothing + benefits % thing. I do like the idea of maybe finding a zombie that is wearing a lab coat and by killing him he has the chance of dropping a "ID Badge" that allows you to access a special part of the hospital, like a room. HOWEVER! I do not think they should make the WHOLE hospital locked because that would be BS in real life :) -
Yea Closi, servers can make or break your FPS. I was assuming the OP had tried different servers already.
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Derp time in Lingor island! DayZ
twinturbonet (DayZ) replied to pondroid's topic in DayZ Mod Gallery
Oh yea? So is the map only available on non-hive servers? can you link me where I can get more info or download the map... Thanks. -
Derp time in Lingor island! DayZ
twinturbonet (DayZ) replied to pondroid's topic in DayZ Mod Gallery
Lol, I don't even know where Lingor island is :P -
I would suggest this as well.
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How to pick up a dropped bicycle?
twinturbonet (DayZ) replied to Lumpi23's topic in New Player Discussion
Must be a glitch/bug because I just hover over the bike and use the scroll mouse and I get the option to "get on bike as driver". -
DayZ and ATi = Memory leaks?
twinturbonet (DayZ) replied to Alucardi's topic in DayZ Mod Troubleshooting
I use DayZcommander for a launcher. Maybe that will help?