Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
810 -
Joined
-
Last visited
Everything posted by twinturbonet (DayZ)
-
DayZ Standalone Confirmed
twinturbonet (DayZ) replied to griffinz's topic in Mod Announcements & Info
Now watch, game releases and the first few days are unplayable because there are too many people trying to connect and the servers are crashing! Oh man, I would laugh so hard. :lol: -
DayZ Standalone Confirmed
twinturbonet (DayZ) replied to griffinz's topic in Mod Announcements & Info
I wonder if the devs will say "okay, the release date is 12/xx/12" or if they are going to say "today is 12/xx/12, we have decided to release the game today, enjoy!" lol. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
twinturbonet (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
Good suggestions! I would like to see zombies smarter and more dumb as well. -
DayZ Standalone Confirmed
twinturbonet (DayZ) replied to griffinz's topic in Mod Announcements & Info
Lol seriously. Same here. I think people who bought Arma 2 just for DayZ should pay an extra $10. :lol: -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
twinturbonet (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
I really hope for no "classes" or any beneficial gains when creating a character. -
DayZ Standalone Confirmed
twinturbonet (DayZ) replied to griffinz's topic in Mod Announcements & Info
Regardless of the release date, you will still be building your PC right? Just do it! :) -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
twinturbonet (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
Yep, mentioned by Rocket. More clothing options etc. -
Make taking a shit play like Daley Thompson's Decathlon
twinturbonet (DayZ) replied to meshcarver's topic in DayZ Mod Suggestions
Jesus. lol. I remember Rocket saying that he has thought of the pooping idea being part of the game. I believe he mentioned that it could be the cause or carry of a disease. Don't really remember much of the details, or if he even drilled into details or not. -
If Rocket doesn't include this feature, I will hunt him down.
twinturbonet (DayZ) replied to Doom Guy's topic in DayZ Mod Suggestions
This is a good suggestion, but I think the game should only allow you to eat another player if you are in a starvation mode. In a realistic setting, you would probably not eat another body unless you absolutely HAD to, to survive. Once you get down to a low food level and maybe right before you start to "die" out, you have the option to eat another body. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
twinturbonet (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
The "Back-to-Wall" is one of my favorite features in FPS games. It would be nice if it was included. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
twinturbonet (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
I agree with you on disagreeing on everything they have said. :thumbsup: -
Have I completed DayZ yet?
twinturbonet (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Lol, God I hope he wasn't serious. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
twinturbonet (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
DayZ 2017. You should look into this mod of the mod. You might like it. -
DayZ Standalone Confirmed
twinturbonet (DayZ) replied to griffinz's topic in Mod Announcements & Info
I'm sorry, but Steam is great. It's much better than others that tried to be like it... i.e. Origin. I purchase certain games to help fund the devs and Valve will always receive my money. Excited to play DayZ, whether it's on Steam or not. I would love to see some more photos as well or even a gameplay vid, but I doubt that will happen :P -
DayZ10k looking for more bandit squads (custom loot, custom buildings)
twinturbonet (DayZ) replied to DayZ10k_'s topic in DayZ Mod General Discussion
^ lol, wtf is that? Is your server password protected? -
Lol "Jogging simulator"
-
If Dayz & warz had a baby :o
twinturbonet (DayZ) replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
Lol, I loved Earthworm Jim. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
twinturbonet (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
I think all of these ideas from page 42 are great. Improving friend system, burying items, better server UI, voice chatting as opposed to typing... etc. Nice job all. -
DayZ Standalone Confirmed
twinturbonet (DayZ) replied to griffinz's topic in Mod Announcements & Info
I'm still playing it for shits and giggles. People hate on me because I make names like "dayzoverwarz" or "warzsucksdk"... lol. People always ask me why I play it if I think it sucks. I simply say, "how would I know it sucks if I don't play it?" :D -
DayZ Standalone Confirmed
twinturbonet (DayZ) replied to griffinz's topic in Mod Announcements & Info
DayZ SA is not out yet and it already beats the WarZ's ass. I can say this, because I PLAY the WarZ. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
twinturbonet (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
Um, because if you take a sh*t in the woods and you do not bury it, you will bleed to death? Tell me again how this is realistic? :lol: -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
twinturbonet (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
There will always be a way to change the brightness levels, even after a "first time only" setup. I'm sure a simple .CFG change could change the settings after the fact. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
twinturbonet (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
I loved Stalker. Aside from the stupid AI and some of the physics in the game, the game was great. I loved the music and sounds in the game, it went so well with the fact that you can go wherever you want and end up "lost". Instead of making STALKER online, some of the devs went with another game called Survarium. They asked on Facebook what the users would like to see in Survarium and I basically said... "Music from STALKER, the rest of the game should be like DAYZ!" lol. Anyway, sorry to drone off topic :) -
Few words about crossbow.
twinturbonet (DayZ) replied to Judemoukari's topic in New Player Discussion
What sucks is that sometimes you don't get your bolt back either. The bolts not stacking in your inventory has always been a problem and was one of the main reasons why I don't use the crossbow unfortunately. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
twinturbonet (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
...and on the next episode of Mythbusters. Lol, good explanation though.