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twinturbonet (DayZ)

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Everything posted by twinturbonet (DayZ)

  1. twinturbonet (DayZ)

    Rolling Update Rev - 0.43.116251

    Lol, last night, my boy shot his gun near Berezino... 20 seconds later we had at least 7 zombies after us in all directions. The 3 of us were scrambling and yelling on Team Speak. ...this was the most fun I had in DayZ in a while. At the end of the day, the zombie should be the REAL threat.
  2. twinturbonet (DayZ)

    Rolling Update Rev - 0.43.116251

    Their speed was increased. However, you can still out run them.
  3. twinturbonet (DayZ)

    Rolling Update Rev - 0.43.116251

    I've only seen the indicator "fractured" for a broken arm.
  4. twinturbonet (DayZ)

    Rolling Update Rev - 0.43.116251

    Hm. I thought I remember seeing a post in the changelog stating that the indicators were somewhat fixed. My character last night (stable version) has so many indicators at the moment. I'm Soaked, Fractured, Healthy, Energized, and Healing. The Soaked changes so I know it's not broken and goes away after a while. The Healing was just displayed last night, so I know that's working. Fractured is also working, because I literally got hit with an axe and boom, broken arm. However, I can't confirm if the Energized/Healthy is working because I don't let myself ever get a "you're hungry" or "you're thirsty" notification. I drink from wells or ponds any chance I get and I'm always eating food as I pick it up.
  5. twinturbonet (DayZ)

    Rolling Update Rev - 0.43.116251

    It was either, as both of these fix your "broken leg". Also, the notification is there. My character suffered a broken arm and when you look at your character paperdoll, it says "fractured".
  6. twinturbonet (DayZ)

    Rolling Update Rev - 0.43.116251

    I agree! However, AFTER they fix the collision detection.
  7. twinturbonet (DayZ)

    Rolling Update Rev - 0.43.116251

    This made more sense, thank you. I found 2 at the moment. I also see that they say experimental in the host name. Appreciate the input fellas.
  8. twinturbonet (DayZ)

    Rolling Update Rev - 0.43.116251

    yea, I went through this and I was a little confused on the part where it says "go down until i find a server with a green tab"? He's not referring to the green dot on the left side of the host name, is he? Cuz I see a shit load of that.
  9. twinturbonet (DayZ)

    Emergency Stable Patch Feedback

    What version is the experimental in? I don't find any experimental servers?
  10. twinturbonet (DayZ)

    Rolling Update Rev - 0.43.116251

    I can't find any exp servers.
  11. twinturbonet (DayZ)

    Pending Changelog: Experimental Branch: 0.42.116002

    Posted Today, 01:32 PM Dean Hall @rocket2guns With the hotfix, on experimental we are unable to reproduce the serious lag/desync, so we encourage people to help us test on experimental
  12. twinturbonet (DayZ)

    Why you should be playing on Experimental.

    Good enough for me.
  13. twinturbonet (DayZ)

    Why you should be playing on Experimental.

    I'm confused, why are you playing the game?
  14. twinturbonet (DayZ)

    Why you should be playing on Experimental.

    Hows the desync in Exp? I was playing "Stable" last night and wow, it was so terrible. lol.
  15. twinturbonet (DayZ)

    Pending Changelog: Experimental Branch: 0.42.116002

    Not always true. I was playing last night and yes, I did have what seemed to be a desync issue and I received the session lost message. I logged back in and started playing again with a few buddies and it started again, but I did not get kicked and the desync must have resynced. This was in stable. I've never had any real issues with desync until this latest patch. :|
  16. twinturbonet (DayZ)

    Sniping Fail in Elektro.

    Yea, just gotta move the mouse. lol don't be lazy.
  17. twinturbonet (DayZ)

    Sniping Fail in Elektro.

    ALT key is your friend :)
  18. twinturbonet (DayZ)

    Pending Changelog: Experimental Branch: 0.42.116002

    Sounds legit, but don't know.
  19. twinturbonet (DayZ)

    Pending Changelog: Experimental Branch: 0.42.116002

    dupe post. delete me.
  20. twinturbonet (DayZ)

    Animal/Player Tracking

    Yea, I suppose that could work.
  21. twinturbonet (DayZ)

    Broke my leg - How do i respawn?

    Yea, good luck finding sticks. You have more chances on finding morphine. However, if you don't really care too much about your character, try crawling to a nearest town and getting killed. Or, maybe you can log out and keep switching servers, that way the system thinks you are trying to ghost and forces you to start a new character. Not sure if that still happens or not though. Edit: That medic link is worth a shot. Never used them, but they seem to be pretty active on the forum.
  22. twinturbonet (DayZ)

    Animal/Player Tracking

    I think this would probably fall under as a "skill". Which is highly frowned upon here.
  23. twinturbonet (DayZ)

    Broke my leg - How do i respawn?

    Going to have to get yourself killed somehow. :| Crawl to the nearest town and hope to find a zombie.
  24. twinturbonet (DayZ)

    Pending Changelog: Experimental Branch: 0.42.116002

    I was thinking the same thing.
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