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drekinn

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About drekinn

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    On the Coast

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    Male
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    Sydney, Australia
  1. drekinn

    Build 1.7.4.4 Rolling Update

    I can't help but notice the once perfect zombie AI (1.7.3) is now totally ruined. The infected now glitch into walls, become stuck on nothing, endlessly pursue you around a maze of buildings (where before they would forget you after a short while when out of sight), or worse still, never move at all. Sigh. The 1.7.4.4 change log doesn't state any tweaks to the AI but it's certainly been affected, and in a most unfortunate way. :(
  2. drekinn

    Pending Update: Build 1.7.2

    I was already aware of this double-click shift toggle feature, but I tried toggling many times and the player character still remained in permanent sneak mode. Most frustrating. Drekinn
  3. drekinn

    Pending Update: Build 1.7.2

    Since the first 1.7.1 updates, and still existing with 1.7.1.5, the following major player movement bugs now occur: 1) Pressing Shift to enable sneak mode sometimes causes the sneaking to become permanent, preventing walking/running away from zombies. This is a serious fault and needs urgent attention! 2) Upon spawning or regaining consciousness the player will move automatically in one direction, as if the direction key is being held down; pressing the respective direction key will stop this (e.g. pressing forward will stop auto-forward movement). 3) It is no longer possible when crawling to hold down Shift for slower crawling. 4) The player is no longer able to lean left or right. 5) Large white dots appear on the edges of the screen to represent moving entities (zombies, insects, players, vehicles etc.) that are just out of view. This is a feature (possibly for debugging?) that I've noticed in the single player ArmA2 campaign. Could these dot markers please be removed. 6) The player crouch-sneak speed is now painfully slow. I realise this was an intentional decrease, but could it please be increased a tad? In my opinion these are all serious problems which mar the enjoyability of the zombie survival experience. I certainly hope these issues are resolved in the coming updates. Thanks Rocket and team (Team Rocket?). :) Much respect. Drekinn
  4. drekinn

    Possible end-game objective

    Yes, the concept of radio transmissions instructing survivors to reach certain areas of the map (within varying time limits) to gain access to high-grade supplies/weapons would be ideal for gameplay, and would keep players focused on specific goals and working closely together to achieve them. Some 'missions' would require a set number of survivors to be present at the objective's location and thus further reinforce teamwork. Example missions: ---------------- Radio: 'A vehicle drop has landed just SW of Dubrovka. Rally together four survivors and bring fuel and a wheel. Over.' Radio: 'A medical supply crate has dropped somewhere over the town of Zelenogorsk. You'd better be quick before the zombies tear into it. I'd say you've got about 40 minutes. Take care out there, and godspeed.' These are just a few ideas. The types of missions possible are endless. :) What do you think?
  5. Not that it needs one, but how about this for a possible end-game objective for DayZ: - Collect numerous and very rare aeroplane components scattered far and wide around Chernarus, take them to the NW airfield to repair said inoperative aeroplane, and fly into the sunset to safety. Not at all original I know but certainly feasible. To get all the components to that location would take teamwork and planning. Achieving this airborne goal would reward you with a unique 'Escaped' point for your player stats. Perhaps those escaping in planes can drop supplies via parachute to survivors in need. Hmm... Drekinn
  6. drekinn

    Build 1.5.8.2 Hotfix

    Awesome new updates, Rocket. Losing the skin morph is how it should be, and vs the environment heightens the decision-making paranoia we all love about DayZ. Superb work. :)
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