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franklin
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Everything posted by franklin
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DayZ Server Auto Restart - Multiple Methods - **Version 3.3.1
franklin replied to dizzymagoo's topic in Mod Servers & Private Hives
#1 question; I was told if the hive needed a restart, to close the game servers, restart the HiveAuth, then the Hive, then restart the servers.... Is it fine to just restart the hive? -
US Hardcore servers dont allow 3rd person, or crosshairs (or anything that helps players out)
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Loyd, please dont advertise other servers in my server thread. Patrick thanks for the report, hopefully the settings are correct now, if not It will have to remain as is until i get home later today. I apologize for the noob-ness, one of the Developers went in and set everything up properly, as whoever setup the backend of the dayz mod prior didn't to it completely right it looks like. So now I have to go back through and edit all the changes to get rid of the nubification, and I dont have time before I head out for the day.
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The Official Unofficial Bandit Removal Petition
franklin replied to The Killing Joke's topic in DayZ Mod General Discussion
Reset on death, and make the threshold slightly higher. Make regaining humanity only time + act based for Survivors, and only act based for bandits. -
The Official Unofficial Bandit Removal Petition
franklin replied to The Killing Joke's topic in DayZ Mod General Discussion
I'm honestly not a fan of the bandit skin for a few reasons: 1: Rocket has stated that it was a technical problem for him, and the effort spent on the code for the bandit skin could be placed towards another area of focus with more benifit. That said, I do believe most of the issues have been resolved, though some people are still losing gear when switching from bandit back to survivor skin. I have witnessed this myself just two days ago. 2: The skin itself is contrary to its own purpose. The bandit skin being a more militarized person, utilizing camouflage to help hide himself from other humans. The skin presents the militarized appearance, however the camouflage pattern clashes so horribly with the surrounding foliage, that the camo instead works to help survivors spot the bandits. I could see this being done on purpose to make being a bandit more difficult, but wouldn't that go against the nature of the mod? Isn't the idea to not provide assistance to players in any way, so that the gameplay is real, and raw? Making bandits stand out is a gameplay assistance to survivors, and also let's survivors know that those in bandit skins may be more of a threat. 3: The threshold for becoming a bandit is far too low. One or two kills banishes a survivor to run with the cod pewpew kids. Survivors should be able to defend themselves without repercussions. If the threshold was closer to 8-10 kills it would be a more effective system. If not that many kills, allowing survivors to regain humanity quicker, where bandits can only regain humanity for acts of kindness would work as well. Even with the latter, the threshold for kills should be equal to at least 3 or 4 kills, as many bandits operate in pairs. 4: There is no counter to the bandit other than a survivor. If there is a system to identify who is a cod pewpew kid, we should also be able to identify who is a dedicated good player as well. Most survivors kill just as much as bandits, they just suck too much and get killed more, or shoot last, and so they don't get the loss in humanity. However if given the chance they will kill just as much as any other dedicated bandit out there. There needs to be a (for lack of a better term) postman skin. -
All mods are not permitted by the days mod at this time. We will have to wait to beta, or later possibly.
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Want to host a DayZ Server? Read in here.
franklin replied to Antipop (DayZ)'s topic in Mod Servers & Private Hives
I noticed that on most servers, the map changes to a new day every day. Is this done automatically, and inserted somehow from the main database? Or is this something that the admins of those servers are doing on their own? -
The text isn't a server thing, I belive that is mission made?? Ill check into that, as I dont like it telling me where you are either. We are running 4 servers off one box, and I havent dialed in the server bandwidth settings yet, so once I get on that the lag issues may go down.
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For best response to get the servers restarted either go to http://13thsfg.com and post in the chat there, or get on our TS3 @ dallas.jestservers.com:7080 PW: freedom Thanks for your support guys!
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I don't think the night/day cycles should be changed. Yes its unfortunate some people cant play during the day. Maybe having servers dedicated to certain GMT, despite location would be the fix. Of course people would almost always just switch to whatever server is daytime, and one of the reasons why I would personally be against such a "fix." Changing the speed of day to 2 hours would be retarded, that causes so much lag it would be unplayable at any time of the day. I love that the time is synched to where the server is, and it would be awesome if the date and moon phase could be as well (if it isnt already). On topic: In regards to the food cycle, I think the water is good as it is, its not over done, and its not difficult to get around with 2-3 canteens, and supplement with sodas you come across in towns. I think that side of the food cycle is done well. The actual food though, is a little overboard. I don't want a realistic food cycle, because that would make it almost an afterthought, and little more than an annoyance to deal with once a day. However as it is, i spend quite a bit of time hunting animals to be able to provide my group and I with enough food to keep us going. I can understand that in a post apocalyptic scenario such as this, finding food would be very very important, and keeping a large group fed would be somewhat difficult. I think as it is now, its a good representation of that. Still I would like to see food stretch just slightly farther than it does now, so that its not a constant problem, but not so far that it becomes an afterthought all together.
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Got ambushed by a few different people today, some bandits, some not... ended up losing my humanity while in a shootout with 2 bandits and 1 non. Killed the non bandit because he was more of a tactical threat, then got wasted because I was just sitting there while I transformed into a bandit. There definitely needs to be a better way of doing the transformation, or get rid of it all together.