a player may betray you after 20 mins of game, cuz you found a better rifle, and that kind of thing can happen really often, maybe over 50% of the times you ally a stranger.. but if you played side by side for 3-4 hours that changes, it's really difficult ad that point to cold-blood shoot a teammate. also it changes with real-life friends. (like in a real scenario, i would ally with my hold, well known friends, not with random strangers). DayZ is already all about psicology, no need for in game features