A "whitelisting" system will fix these kinds of issues. While I understand this mod is still in very early development, hosting a decent dedicated server (i.e. not a shared VPS POS) isn't cheap, so asking the folks that pay for hardware to stand in line to play on it is not sustainable in the long-term. A simple icon next to each server that uses a player whitelist in the server browser would prevent players from getting frustrated by being rejected from a server they are not authorized to access, and it would allow clans/communities to host the mod "legally" for their own members. Our community has some pretty high-end hardware with which to host the game, but we're not a charity willing to foot the bill for public servers that our people have to wait until a public player drops off to use. Unless I'm mistaken, it is my understanding that it is against the rules to password protect a server, or to kick public players to make room for your own members. If that is indeed the case (and those rules are actually enforced), then getting any sort of long-term community server support will be an uphill battle at best.