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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ruarz replied to ruarz's topic in DayZ Mod Suggestions
If I get time over the next few days, I'll reorganize this thread, delete the redundant bits, fine tune some suggestions and maybe add a couple more. Then I'll either ask a mod to move it over to the standalone suggestion section or just do a fresh post. Might put the link up on reddit. Don't really wanna lose all dem views though, thats what brang most of the traffic over here :) -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ruarz replied to ruarz's topic in DayZ Mod Suggestions
Also added a new section about ramping up the gun mechanics. -
More weaponry, particularly more appropriate weaponry considering the area Dayz is supposed to be set in. They should make some really nice AKM, AKS, AK-74 and AK-74U models as well as a couple of hunting rifles, including the famous CZ550 from the mod. I'd also like to see a few more handguns, especially the CZ-75, Makarov, Tokarev TT and Nagant M1895 Revolver. Maybe a couple more shotguns as well, an under-and-over double barrel and a pump like the Molot-Bekas, Remington 870 or Mossberg 500. Finally a few more melee weapons, notably a small hatchet, a machete, a hunting knife, a folding knife, a couple of kitchen knives and a hammer. Maybe a sawn-off Mosin variant as well for lower weight and better CQB at the cost of accuracy. Aside from weapons I'd really like to see some work done on clothes, particularly headgear. Make the Payday masks rarer and add some more other headwear. I can think of construction hard-hats, firefighting helmets, balaclavas, boonie hats, police helmets (maybe intruduce entire sets of police gear and riot gear) and deerstalker hats. I'd really like to see some kind of multi-purpose shemagh, which when you right click on it in the inventory it comes up with the options 'Use as headscarf', 'Use as scarf', or 'Use as field dressing'.
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ruarz replied to ruarz's topic in DayZ Mod Suggestions
So good to see so many of these suggestions make their way into the actual release! -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
ruarz replied to SmashT's topic in Mod Announcements & Info
State of decay should fulfill my zombie needs until DayZ releases :) -
Imagine SA using the ArmA III engine
ruarz replied to DayzForumer's topic in DayZ Mod General Discussion
There are some really good things about the Arma 3 engine I'd love to see in DayZ, but I think the team is going in the right direction by making their own engine. If they can they should copy over: The water. The water and ocean in arma 3 is way better than in arma 2, particularly how they waves behave. The physics, particularly ragdoll. Some of the lighting, particularly, light on water and nighttime lighting. The fog. -
No DevBlog this week but here is some screens
ruarz replied to rocket's topic in Mod Announcements & Info
Also here's a direct copy and paste from the inventory section in the suggestion megathread. Admittedly its a little outdated now, this was made almost a year ago. -A REVISED INVENTORY SYSTEM- POCKETS + BINDING MECHANIC -
No DevBlog this week but here is some screens
ruarz replied to rocket's topic in Mod Announcements & Info
Vast improvement :) Just need to add the boxes at the bottom. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ruarz replied to ruarz's topic in DayZ Mod Suggestions
Wow I haven't looked at my own thread in ages. 90,000 views, thats ridiculous! -
Haha those cans of beans look in far too good condition :) think they need to be a bit more dirty!
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Looks like they're having a right laugh :) Need to couple the animations with some decent sound now. On that note they really need to redo the gunshot sounds as well, they sound unbelievably flat, quiet and lifeless in Arma II and in the mod. The J.S.R.S. mod for Arma II has it pretty spot on - you want gunshots to be really rather loud, and carry some distance as well.
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ruarz replied to ruarz's topic in DayZ Mod Suggestions
Mixed opinions on skills, I'm undecided, but I think its unlikely they'll ever make it into the game -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ruarz replied to ruarz's topic in DayZ Mod Suggestions
Yeah I like the idea of fishing :) -
2am, gonna hit the nail on the head and go to bed :)
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ruarz replied to ruarz's topic in DayZ Mod Suggestions
Like Pre-War Money in Fallout. Agree that there needs to be a bit more 'almost useless' junk in DayZ, other than tin cans and empty bottles to add to realism. Other than redundant currency there should be a lot more junk items, especially ones which can be crafted into other things. Rocket has talked about junk items which may then go on to constitute currency, but this would be done in a completely organic and player-driven way.