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NickMackz

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About NickMackz

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    Scavenger

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    Male
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    UK
  1. NickMackz

    Questions about hardware

    Core 2 Duo isn't really good enough. The game will be playable but the FPS will be quite low. With my GTX 570 and core 2 duo @3.00GHz I usually got about 20-30FPS in towns. With my GTX 570 and a i5-3570K at 4.00GHz, I get 40+ almost all of the time. A Radeon HD 7750 should be compatible with your current hardware. Just make sure your PSU (Power Supply Unit) is up to the job, and uninstall your current graphics driver before you install the new card. For a new gaming computer - 8GB RAM, Intel i5 3470 or better, GTX 560Ti/660 or better and just about any Z77 based motherboard (AsRock Z77 Extreme 4, Gigabyte GA-Z77-D3H and Asus P8Z77-V LX are good low priced boards). If you already have the 7750, I wouldn't upgrade to another graphics card until you see if it is good enough with a new motherboard, CPU and RAM.
  2. If the crossbow had craftable bolts and a better sight (dot or good iron sight), then it would be my favourite weapon. I really want to like it but it's hard to aim without a lot of practice and I often can't recover my bolts.
  3. NickMackz

    Kicking a Weapon away

    Not a bad idea but I think the animations, physics simulation, etc. of this make it unlikely to be implemented any time soon.
  4. Something that has always annoyed me with DayZ is how quickly zombies respawn after they are killed. This isn't so bad in medium to large towns, but for small villages, deer stands and places like green mountain, it is frustrating. Currently in the mod, zombies spawn when a player goes within about 200m of their spawn point (I believe) and whilst a player is still in this area they respawn a couple of minutes after being killed. This makes it impossible, even for a group, to properly clear an area or small village. My suggestion is that zombies spawn initially in the same way, but once they are killed they do not respawn whilst any player is still within the ~200m radius of their spawn point. If all players leave the area and other players (or the same players) enter the area again then they should spawn/respawn. This would mean that players would be able to completely clear an area of zombies and it would remain clear until they left. This could allow for new gameplay strategies like making temporary bases in villages. For really large and busy towns/cities like Cherno and Elektro, the no respawn radius should be smaller at about 50m to avoid all the zombies being removed unrealistically. For medium-large and semi-busy towns it should be about 100m. For the standalone it should work in a similar way but as all the zombies are pre-spawned by the server they should just respawn when the player(s) leave the area.
  5. I like that idea. Fairly realistic as your blood preasure will increase when excersing due to increased heart rate.
  6. NickMackz

    What if we removed the crosshair?

    If it just makes you feel sick because of the head bob, you can turn that off in the options so your view stays steady.
  7. NickMackz

    What if we removed the crosshair?

    I agree that way of temporarily aiming more accurately without entering sights is a good idea. Perhaps add a feature where you can hold the right mouse button (or whatevery button) whilst your gun is at the hip to steady your aim, show a faint dot in the center of your screen and have your gun aimed roughly at the center. Not perfectly and with a reasonable amount of inaccuracy, but accurate enough to let you take better shots at short ranges without going into sights.
  8. NickMackz

    What if we removed the crosshair?

    I agree, I think Dayz should be a difficult and challending hardcore FPS. That is what makes it different from most other FPSs - it isn't designed for instant and easy fun. It has a learning curve, it is not as fast paced and it requires the player to think and plan more. Yes I know that other FPSs have tactics that are very important to success but that is not what I am getting at. In other FPSs you don't need to plan where you are going and navigate using the sun, contours and stars (I am deliberately ignoring the annoying constant cloud direction) to avoid getting lost, going in circles, or simply having to run longer because you didn't think about your journey enough and ended up not where you needed to be. Other FPSs don't have diseases that you will have to diagnose yourself and find the appropriate drugs to cure yourself. Other FPSs don't leave you abondanded on a beach with not even a gun after you die. I could go on but you get the idea. Dayz should not cater to people who want a fast paced easy PvP first person shooter, that isn't what it should be about. It should be about surviving in whatever way you see fit and provide an authentic and immersive experience in the process. To properly achieve this, 3rd person and a permanent crosshair need to go. Just my opinion, feel free to dissagree :)
  9. NickMackz

    What if we removed the crosshair?

    I agree to a certain extent, but (excluding aiming deadzone) you can still shoot at close range without sights as you will get a fairly good feel for where your weapon is pointing with a bit of practice. It will usually be near but not at the center of the screen. I'd imagine that even with aiming deadzone, you would get a fairly good feel of how to shoot without sights with a bit of practice. No crosshair doesn't equal more realistic, but no crosshair does equal more immersive and more realistic than the current overly accurate crosshair. Personally I would like both 3rd person and crosshair to go but that is just my opinion and I know a lot of people disagree about losing 3rd person. EDIT to clarify my opinion: I would like to see crosshair completely removed. I agree with what a lot of other people have said. It makes the game too easy and it is too accurate to be realistic. Dayz is not supposed to be easy - it is supposed to be difficult and challenging. Without being difficult and challenging, a lot of the appeal of the game is lost.
  10. NickMackz

    Alienware M17x R4... Low fps. Why?

    Edited my post with some more. FPS dropping in towns is expected as there is a lot more to render. Zombies alone take 6 GPU passes each at the moment due to the way they are made. Again, this will be improved in the standalone.
  11. NickMackz

    Alienware M17x R4... Low fps. Why?

    People often find that they get a higher FPS with the advanced options on highest as it uses the GPU more and the CPU less. The shadows is a good example of this - very high is almost always faster than high. Anyways, make sure you have your interface resolution and 3d resolution are set to 100%. Try adjusting the individual options on the advanced graphics settings to see if one is causing the issues. Turning off post processing often helps quite a lot. If you are running it off an external USB 2.0 hard drive, that can reduce the FPS quite a lot as Arma 2 and Dayz are quite hard drive intensive. Make sure you set your video memory to default or the game won't be able to use more than 512MB of it. Setting GPU_MaxFramesAhead=3; GPU_DetectedFramesAhead=3; in Arma2OA.cfg in Arma 2 in your documents sometimes helps. You will need to set the file as read only to stop Arma 2 changing them back so change other settings in game first. Other than trying those, there isn't much you can do. Dayz is just poorly optimised at the moment. The standalone should be considerably better.
  12. NickMackz

    Hotfix Build 1.7.2.6 Rolling Update

    Are you sure you remembered to save the tent?
  13. NickMackz

    Hotfix Build 1.7.2.6 Rolling Update

    Or save tent inventories as the server shuts down before a restart.
  14. NickMackz

    Not showing on map

    I think this is being disabled on all servers in 1.7.3 anyway. Solution: learn to navigate!
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