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Everything posted by Obsolescence
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Stop saying "friendly" and immediately trusting me
Obsolescence replied to Obsolescence's topic in New Player Discussion
You're crazy to turn your back on someone you dont know when you have the best backpack and an m24. I couldnt have picked up and loaded that remmington fast enough. Just back away slowly while aiming at the newbie so you can defend yourself. -
You don't need to fly around to find bandits in a chopper. Just auto hover somewhere. The bandits will come with their AS50s aimed at your head or engines.
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Revert to 1.7.2.4 and find the chopper, repair it, fly it where you want, save it, and then re- "upgrade" to the version that just respawns it at last known location after every reset (where it was when you "upgraded" to 1.7.2.5). Cheers =)
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That OP is from May. Are they removing them again?
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Hacked Weapons: Should we take a more reasoned approach?
Obsolescence posted a topic in DayZ Mod General Discussion
1) No, I've never spawned or hacked in any weapons. 2) The only hacked weapons I've found up until this point I buried with the person I found them on. 3) I understand and agree with the very reasonable argument against certain guns for balance reasons (here's looking at you, AS50 TWS). 4) I do not condone, support, or engage in spawning in hacked weapons. Some important points: Not everyone knows the DayZ weapon list by heart. Sometimes people honestly pick up a hacked weapon and never even consider that it may not be a legitimate gun. The first time I saw a Makarov SD I thought it was legit until I came on here to ask. Similarly, the first time I found a M4 Holo SD, I consulted DayZDB only to see comments from other posters claiming that the wiki page was wrong and that the legit version is silenced (its not, FYI, the legit version is non-SD). Admins are banning potentially innocent players for picking up 'hacked' weapons off corpses, which in many cases have no functional advantage over existing weapons. Shouldn't we focus on punishing hackers/spawners and people with balance-breaking weapons (M4 Holo SD w/GL or AS50 TWS), rather than punishing random people who may, until that point, be unaware that the gun they are carrying is hacked and will get them banned. I propose adding in all weapons which are not functionally imbalanced or completely wierd for Chenarus (desert camo stuff), and implementing a server-side check which deletes weapons and ammo from this much smaller list of truely ban-worthy weapons. Then, finding their ban-worthy weapons erased, real hackers may attempt to spawn more in, providing additional evidence to be provided to DayZ staff for global banning. For example: The M9 SD has 15 9x19 rounds per clip. <---- Perfectly legit weapon, enjoy your stay on our servers. The Makarov SD has 8 9x18 rounds per clip. <---- Drop the BANHAMMER and PURGE WITH FIRE. -
Anyone happen to know which is louder to zeds, players, or both? I know DayZ lists the AS50 as having the same range as the M107 to zeds but I don't think that is true so I was wondering what yall thought. Thanks for the input!
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Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
I use colored posts because I am seeking attention. This is a forum. I created this thread about hacked weapons with the implicit purpose of grabbing the attention of people browsing and engaging them in discussion, debate, conversation, etc. Welcome to the internet? Now, consider the following scenarios: 1) A player spawns an Makarov SD. 2) A player spawns an AS50 3) A player saves a tent with an AS50 in it, providing them with infinite duped AS50s. Situation 2 and 3 are obviously identical in function. The player exploits a vulnerability in the game/hive to procure illegitimate AS50s. Situation 1 is only different from 2 or 3 in that this particular weapon is not in the game normally. Situation 3 does the most damage to the value of AS50s and the game-play as a whole because that tent will continue to spit out AS50s for the owner and for every random passerby. Now there are legions of people armed by a single legitimate looted AS50 (in all likelyhood the AS50 in the tent just came from another tent). How is it fair to ban players for equipping a Makarov SD when 9/10 or more of the people running around with AS50s are guilty of nothing less. The Mak SD is not imbalanced compared to other similar weapons in the game. There is no reasonable excuse to ban/kick someone for using it except to be viciously punitive. Of course, the reasoning applies to many more guns than just the Mak SD, but I use it because it works great as an example. -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
One of the main points I make in the OP is that by including more/most of the balanced guns from A2/OA in DayZ, they will reduce the number of guns / gun names admins need to look out for. If anything, this should make admins jobs easier if they are inclined to kick/ban/warn players using non-legit guns. You wont have to 'grade' anything, Rocket and DayZ Devs would determine what the new legitimate gun list would be (included in loot spawns). After this change, you have less guns to remember and ban for because, ideally, only guns that are imbalanced would not be acceptable. -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
Precisely. That is why I created this thread =) It's the only way I know to get someone's attention on the DayZ staff. If I had Rocket's cell phone number I woulda just called him up and said, "YOU'RE DOING IT WRONG -- I think." -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
My response would be that I imagine there are 10x-100x times as many spawned/duped AS50s resulting in the otherwise avoidable deaths of perhaps 1,000x-10,000x as many survivors from hacks or exploitation. It doesn't matter what weapons they include in DayZ. AS50s, TWS version or otherwise, are going to be the main weapon hackers/dupers want. Why is the Mak SD not included in the game if this fact lends justification for purists to ban players from servers without knowing if said player spawned the weapon or is aware it is not included in DayZ? Just include the reasonable guns in the game and nobody else gets banned by vigilante admins for using reasonable guns excluded for arbitrary reasons, simultaneously harsh-en the punishment for people using guns that actually kill other players by providing an unfair or unearned advantage. Or maybe Makarov SDs are gateway-guns, and if we let people get a taste of these gateway-guns they won't be able to restrain themselves anymore and a 2nd DayZ apocalypse will be upon us -> DayM:SD? -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
Please, see point #4, I added it just for you. Furthermore, I am only questioning the reasonableness of punishing someone who picked up a Makarov SD from a player they killed in an identical manner to the horrible fate I'd prefer to impose upon someone gunning people down with an AS50 TWS. The Makarov SD is by all measures a worse gun than the M9 SD, and yet admins are banning people for using it just as they might ban someone for using the AS50 TWS or a semi-auto grenade launcher. My main point with this thread is to question why should we treat people so harshly for having a gun that is functionally within the bounds of what already exists in the game, when we can't even be sure they spawned it in or are aware it is a hacked gun. Additionally, why not just include guns like the Mak SD in the game and then admins only have to worry about banning people with game-breaking imbalanced guns, which I agree should get people banned from servers. -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
I know this thread is getting longer now, but I try to be very explicit that there are many weapons/vehicles which are far outside the bounds of what is already included in the game. Weapons outside the bounds of what already exists legitimately in the game would include, at the top of the list, Main Battle Tanks, along with thermal/nv weapons not already included (AS50 TWS). These weapons and.or vehicles should be dealt with more harshly than they are currently. However, many of the weapons in A2/OA are nearly identical or analogous to stuff we already have, but people are being banned from servers for having them. See the M9 SD vs Makarov SD comparison in the OP. I added another item to my list at the top of the OP to also make it clear that I am not condoning or supporting hacking or spawning in weapons. I just don't see any reasonableness to the staff's and community's current approach of banning people for weapons that give them no real advantage over the current stock and that they might no be wholely aware are hacked in the first place. If they included all reasonable and balanced guns from A2/OA in DayZ then the only weapons people would be getting banned for are the ones game-breaking enough to be worthy of it, and I would fully support the banning of people spawning or refusing to drop these imbalanced weapons. -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
The M9 SD has 15 9x19 rounds per clip. <---- Perfectly legit weapon, enjoy your stay on our servers. The Makarov SD has 8 9x18 rounds per clip. <---- Drop the BANHAMMER and PURGE WITH FIRE. If you can provide the logic and reason behind why it makes sense to ban someone from a server for using an 8 round 9mm silenced pistol they acquired from a dead player, but not someone using an otherwise identical 15 round 9mm silenced pistol they acquired from a dead player then I will merrily replace the OP with "I'M FUCKING RETARDED, AND JDZ PROVED IT TO ME!" in the largest font size possible and I will end this thread and never post on the topic of gun availability/hacks again. The only reasonable, but inane, answer I will not accept as qualifying would be some equivalent to: "it's against the rules" / "Rocket said so." -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
This is precisely the reason why Rocket made the rule that admins weren't allowed to ban for hacked weapons, and the main reason I made this thread. Not including perfectly legitimate guns in the game causes people to be banned for unknowingly using a gun they found on someone's body that may be no better than a legit gun already included in the loot tables. Yeah, I disagree with you on that one. Nobody should be spawning in any hacked guns, the issue is that once they are spawned in why are the admins/community punishing potentially innocent people for using guns they picked up from a corpse. HOW DARE THEY NOT KNOW THE FULL LIST OF WEAPONS IN DAYZ BY HEART. HOW... DARE... THEY... Which points to THE LARGER PROBLEM, if they included most of the guns in the loot tables, then there would only be a handful of balance-breaking guns left to ban. Why not just implement a server-side query that searches the inventory of every player who joins and purges this smaller list of banned guns / ammo? If they join the server, find their hacked guns missing, and respawn their weapons then they just added evidence of their hacking to the server logs and now that admin can provide the proper proof of hacking and get them globally banned. -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
I hope you realize I only think the guns that don't have any real impact on balance should be added (non NV, non thermal), and also not the crazy military guns all camo'd up for the desert which would just look silly on chenarus. However, there are still 30-40+ guns that are not only absent from the mod but are getting people banned from servers who might not know better if they didn't come check with the forums/wiki first. -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
You suggest that it is a problem to let people spawn in mass amounts of hacked weaponry, but where we part is when you seem to indicate that this is only an issue for hacked weaponry. I don't see how mass spawning in legit AS50s is any less threatening to the rarity factor of high end weapons, or the Call of Dutification, than mass spawning AWPs (which also appear to be 1-hit kill sniper rifles from what I can tell). In either case the player has a top end sniper rifle that kills in 1 hit and doesn't afraid of anything. Obviously this is a different problem entirely if they are spawning in AS50 TWS's or some other balance-breaking gun. A point I've addressed often and thoroughly at this point. -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
The first reply told me to go use the weapons in the game Arma II. The OP is specifically concerning the use of these weapons in DayZ. Personally, to me his reply sounded like trolling. I apologize if I enjoyed writing my reply too much for your taste. To a degree, you are right, if a paticular vehicle is in Arma II and has no functional difference from a current legitimate vehicle, then I see no arguement to keep it out of the game except what I presume is a limit on the number of vehicles a server or the hive can handle/maintain. I completely agree, which is why I think the AS50 is rediculous, outlandish, and unnecessary given that the M107 already fills this role but is properly loud. Furthermore, I support your point that the amount of military grade hardware in the game is absurd, and I would also prefer if the more rudimentary weapons were much more common. Also, why does the hunting rifle (CZ550) not spawn in hunting stands, but CCOs and M24s do? -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
I hope you'll revisit this thread cause I have a few questions: First, isn't it still true that admins are NOT technically allowed to ban people for having hacked guns? Only for spawning them in, right? Second, wouldn't it be easier for admins to enforce a ban on a shorter list of infringing items rather than longer list? The ban appeal section is chock-full of ban appeals because an admin confused or misread a legitimate item as a hacked one and banned for it. Third, I agree that balance is a great reason for banning guns that are imbalanced (AS50 TWS), but what is the reason for banning guns that have no benefit over current ones (SEE BELOW)? The M9 SD has 15 9x19 rounds per clip. <---- Perfectly legit weapon, enjoy your stay on our servers. The Makarov SD has 8 9x18 rounds per clip. <---- Drop the BANHAMMER and PURGE WITH FIRE. People get banned from servers because they are using a gun that has 7 fewer rounds per clip, but is otherwise identical except in wireframe/texture? And please don't say, "they get banned because those guns aren't in the game and so they obviously hacked them in." The issue isn't whether or not these guns in the mod are hacked in, the issue is why aren't these guns already in the mod? -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
Know that I'm not trying to be argumentative, but perhaps I'm just misunderstanding what the real issue is here. Can you explain what issues, balance or otherwise, including the Makarov SD would create? Or any of the 20 or so perfectly ordinary sniper rifles / variants? Or the pethora of assault rifles missing from the game? I'm not arguing for all of the guns to be in the game, or even for any more to be added to the list (although that'd be nice), but I just don't see why we have to, as a community, take such a hard line approach to rather boring non-thermal, non-NV weapons which have no functional benefit over the current set of guns except that they aren't included in this arbitrary list? If you add more guns, and some of those guns need special ammo, then the amount of ammo you find for your paticular gun becomes more rare making it more common to pick up a new gun because you ran out of ammo, which I not only think sounds like a lot more fun, but also seems more realistic, yeah? -
Hacked Weapons: Should we take a more reasoned approach?
Obsolescence replied to Obsolescence's topic in DayZ Mod General Discussion
Is this the right forum? The forum for the Arma II mod called DayZ? Oh, why yes it is! I can see the name in the logo at the top of this page. I'm asking, why it is a big deal to have functionally ordinary guns like the M40 sniper rifle or the Makarov SD in DayZ? Why can't they just be added into the mod or at least not be bannable just for carrying them (again, not referring to game breaking thermal weapons, etc.)? If I only cared about using the weapons, and not using them in DayZ, I would have posted this on the Arma II forums, except there is no reason to post this on the Arma II forums because Arma II didn't purge 2/3rds of the weapons in its game from multiplayer. -
[Server Side Fix] Tutorial how to fix tents and vehicles on 1.7.2.5
Obsolescence replied to audiorejectz's topic in DayZ Mod General Discussion
Bumped for great justice! I hope this works :) -
I always hear people citing the AKMs ability to zero between 100 and 800 meters as being a huge strength. Can anyone explain when this is used or how effective it is? I find it difficult just to spot/sight a player at 400+ meters. This question may seem dense of me, but I just haven't discovered on my own why people care about this on an assault rifle. Thanks for the advice/input, as always.
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I just wish vehicles would work again. Tents are partially working at least.
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I specifically mentioned in the OP that I was aware of the listed audible range of the AS50, but in my experience the 450+ range is correct for the M107 but not for the AS50. Also, I wanted to know about the audible range for players because to me, the AS50 sounds softer than the harsh boom-crack of the 7.62 DMR rounds.
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M107/AS50 and Skill; do they go with one another?
Obsolescence posted a topic in DayZ Mod General Discussion
Recently I've decided that I'm no longer going to focus on getting or using the .50 cal snipers, because I'm bored with how easy they are to kill with. Switching back to the DMR/M24/CZ, I realize what a piss-poor sniper they made me. Getting a headshot at 600m-800m to me seems much more difficult, and thus satisfying, than just hitting the target anywhere. If the .50 cals weren't zero-able I might not feel so cheap when using them, but as they are now it feels boring, lazy, and not nearly rare enough to justify the disparity in ease-of-use. However, because of the prevalence of M107s and AS50s, and there fantastic ability to shoot down choppers and through walls, I find it hard to just leave them. So I was hoping the DayZ community might discuss whether or not most players like them being in the game, how rare you think they should be, and whether or not you think they take any skill. Personally, I'd like to see only spawn at choppers maybe half as often as they do now and make it so ammo for them only spawns with the gun itself 0-3 clips. Please rant, rave, flame, and give beans. Thanks.