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Everything posted by Kowalski (DayZ)
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Additional items -Pen and Paper
Kowalski (DayZ) replied to Kowalski (DayZ)'s topic in DayZ Mod Suggestions
Yeah you can - but this could be an extension of how that can be used - a certainly more fun for both newly spawned and veteran players. And lets face it - give people an extra thing to do after they've got kitted up. I've thought of this idea probably because I've got my current guy pretty well kitted up and the only real options now are bandit the game up or help people. I don't wanna be a bandit so am trying to help people - and even that isn't easy. -
Additional items -Pen and Paper
Kowalski (DayZ) replied to Kowalski (DayZ)'s topic in DayZ Mod Suggestions
Or notes on the bodies of bandits. -
Additional items -Pen and Paper
Kowalski (DayZ) replied to Kowalski (DayZ)'s topic in DayZ Mod Suggestions
Not a fan then. Personally being a good samaritan - I would leave a tent or stash of goodies somewhere an leave a few notes giving treasure map like directions to it on the beach spawn areas. I think it would be great to search for and find something like that. -
Hey all. looking to settle on a single home server to set up base, pitch a tent etc and stock up to become a freelance medic. Anyone recommend a reliable home server. I know tents can still be buggy but don't want the extra hassle of a server vanishing with all my goodies. Ideally a server that has the latest updates, GMT -4 to -8, Euro based (I'm UK) and not too heavily populated. Any ideas and help appreciated.
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Recommend me a reliable home server.
Kowalski (DayZ) replied to Kowalski (DayZ)'s topic in DayZ Mod General Discussion
Thanks for the reply - I'm currently on 95417 - would that bug out on me? (being 95389) One final thing I would like is no tags on the server. -
Need Medical Assistance? We can help.
Kowalski (DayZ) replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Eastern side of map and I will be able to help. -
Need Medical Assistance? We can help.
Kowalski (DayZ) replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Free for next hour or so if anyone needs help. I'm on the east side of map north of Rog. Pm here or steam id :kowalski8 -
Need Medical Assistance? We can help.
Kowalski (DayZ) replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Finally got well supplied with most of the gear I want. 2 ways to go - bandit or help people and I'll be damned if I'm being a bandit. Have plenty of food, water blood etc and looking to help out fellow survivors (how do you go about being an official medic btw) PM me if your in trouble - currently around the mid east side of map. Edit: just seen the process to get on the list. Steam Id : kowalski8 In game i'm Kowalski -
Killed on Loading Screen, but still have gear?
Kowalski (DayZ) replied to torph (DayZ)'s topic in DayZ Mod Troubleshooting
This did happen to me once. But I did notice I accidentally joined a 1.7.2.3 server when I have 1.7.2.4 installed. Dont know if this was a coincidence or the reason though. -
Don't lose interest, and how to get better!
Kowalski (DayZ) replied to theboat's topic in New Player Discussion
Nice post - you're gonna be farting like a trooper bud. Have some more beans. -
For the love of god please remove the knock out mechanic
Kowalski (DayZ) replied to badger05's topic in DayZ Mod General Discussion
I just got knocked out with 11K blood by a zombie through a wall! -
My most heart-racing journey so far
Kowalski (DayZ) replied to _MrKickAss_'s topic in DayZ Mod General Discussion
I did too - nice read. (Not everyone has the attention span of small rodent) -
Ok this may be a long post but stick with me if you have time. I've been playing for a couple of weeks and, like many, I started off with an idealist approach of working together with survivors I came across - always trying to open dialogue and certainly not looking to kill anything that wasn't trying to eat my brains. And, like many over time, came to the realisation that 99% of people you come across will kill me you site, no questions asked. Which kinda kills trust in other players. Hence you take on the attitude of 'canna beat em join em'. Which most of the community now has. So here's my idea to get some trust back into the game, give the survivors a chance and ultimately balance the game a bit more. When you initially spawn you should be given the option to be either a Bandit or a Survivor. This choice would basically create 2 teams in the game and each team would have a certain group of costumes so each team could be separated visually in game. Survivors as they are now, bandits maybe having more worn rough clothing. To encourage trust in the game between the survivors, Friendly fire would be turned off for the survivors so a survivor could not kill another survivor (the way it kinda should be) but obviously Survivors can still kill bandits. So if you see a guy in the distance you could scout him out - if you see he is a survivor you can approach safe in the knowledge he wont kill you and maybe trade or work together a bit. (and hope a bandit wasn't scouting you both out with a sniper) The Bandits would have no such protection from their own kind (friendly fire on) cus hey their bandits and they should expect to get shot in the back by fellow bandits. As your character develops, you should have to choice to change play style and change class to either a bandit or a survivor. Although this change should have a cooling off period (maybe a few hours of gameplay) to avoid players in a group of survivors immediately changing to a bandit and killing everyone. And maybe during this cool off period there could be some visual clue as to the change in terms of clothing. A group of survivors would then have to keep an eye on each other to make sure no one in their group was planning to betray them - which I think would create a kinda cool dynamic. Anyway just an idea to maybe balance the game a little and get some teamwork and trust back into the game. Let me know what you think.
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Have Zombie Spawning Mechanics Changed?
Kowalski (DayZ) replied to Thortimer's topic in DayZ Mod General Discussion
Yeah I agree. Since the last update zeds seem higher in numbers and there senses seem to have been boosted. Certainly much harder to stealth into a town. -
Need help, infected
Kowalski (DayZ) replied to Littleassassin2's topic in DayZ Mod General Discussion
I have some antibiotics if you still need help. Anywhere near pavlovo? -
Idea to sort out some trust issues
Kowalski (DayZ) replied to Kowalski (DayZ)'s topic in DayZ Mod Suggestions
I've never murdered anyone. I've always tried to open a conversation. But it works so rarely I thought I'd give a suggestion of encouraging some more teamwork amongst the 'good guys' I personally think managing the Friendly fire between survivors would work - certainly for me. But everyone obviously has their own views about how the game should develop. -
Idea to sort out some trust issues
Kowalski (DayZ) replied to Kowalski (DayZ)'s topic in DayZ Mod Suggestions
What ideas do you think could be implemented to improve the mechanics of being a bandit are? -
Idea to sort out some trust issues
Kowalski (DayZ) replied to Kowalski (DayZ)'s topic in DayZ Mod Suggestions
"Good idea but it kinda ruins the realism and the mystery if someone is friendly or not and if you will shoot them or try and talk it out." But at the min their is no mystery in this - I thought there would be when I first started playing - but now their is no mystery. People shoot on site - no questions asked - no attempt to open dialogue. -
Idea to sort out some trust issues
Kowalski (DayZ) replied to Kowalski (DayZ)'s topic in DayZ Mod Suggestions
I mentioned people should be allowed to change in game - with a cooling off period - so choice at the start dont have to be forever. And in terms of realism, having the bandits able to kill anyone but also be killed by anyone and the survivors only able to kill bandits or be killed by them would create a realistic dynamic. Admittedly using game mechanics to do it. But I think it needs doing as 99% bandits in the world isn't realsitc it's just a symptom of the current game dynamics. -
Idea to sort out some trust issues
Kowalski (DayZ) replied to Kowalski (DayZ)'s topic in DayZ Mod Suggestions
I think it would encourage teamwork from within the game - rather than groups of people who have got together outside the game from a forum etc. And would give survivors a chance of grouping together. Cus lets face it at the min the game is 99% bandits and the other 1% just haven't played the game long enough to realise that's the way you need to play. -
Hotfix Build 1.7.2.4 Rolling Update
Kowalski (DayZ) replied to rocket's topic in Mod Announcements & Info
I dont know if it's just me not playing as carefully as I have been the last few days.... But since applying latest updates Zombie's seem to be able to see me from much much further away - one even seemed to pinpoint me from 200m+ away and made a beeline for me. -
[OFFICIAL] 1.7.2.4 -- Stuck at loading screen
Kowalski (DayZ) replied to Benlandia's topic in DayZ Mod Troubleshooting
I had the same issue till I updated to latest beta patch. -
broke my leg in elektro earlier - crawling through a door of all things did it!
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Need Medical Assistance? We can help.
Kowalski (DayZ) replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Disregard this now. Decided to make a crawl to the hospital but some sad camping **** shot me. -
Need Medical Assistance? We can help.
Kowalski (DayZ) replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Hi dont know if someone can help but.. I'm stuck in the church in elektro - just managed to brake a leg crawling out of a building!!! Got stung a few time on the way to church so have about 8k blood. Not too concerned about blood but would really appreciate if someone was available to sort my leg out. Really dont want to lose this character as made a start on it at night and managed to survive a spawn just outside elektro in the pitch black. PM here or steam id - kowalski8