hulahuga
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Everything posted by hulahuga
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Zombie Spawning - Increase range to 1000-1800m (max view distance)
hulahuga replied to diepepsi@gmail.com's topic in DayZ Mod Suggestions
+1! -
+1 with OP, you have most it covered :) And no, I am not a whiney cheater, whatever, I can take care of myself in the game very well, have coyote backpack, other stuff, and even found a heli, but I still have to go around and avoid all the bugs and weird shit of the game all the time, and that just isn't as fun as just being able to play it in a realistic manner, as it should be!
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Yeah, and people could really role play this and make their killers, or perhaps finders start caring for their story :)
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Well, people can just put them up? There could be fires? Players could fuel reserve generators? Some towns might actually use renewable energy, or players building bases with a windmill in them? Think man, just think ;)
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The engine is not only of massive importance to the look and capabilities of the game, but also for the developers since they are the ones who actually need to be able to make something that is halfway proper without ripping their eyes out...
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Possible Player Skin Additions - Already in Arma2: CO
hulahuga replied to LeOverlord's topic in DayZ Mod Suggestions
OP: YES! :) -
Punching or Flashlight for a Starting Weapon
hulahuga replied to Nasuko's topic in DayZ Mod Suggestions
Well you can actually do more damage by swinging your stock into someones face than by hitting them with your fists, so why not just make a button or firing mode for every weapon where you can melee with it? And also have the axe or a form of melee weapon take the place of a secondary or third weapon... -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
hulahuga replied to ruarz's topic in DayZ Mod Suggestions
Most of these suggestions are very good and in line with what I've been thinking. Especially the system of bullets being more valuable, albeit powerful, each shot will be both a sacrifice and a gain in its own right (as well as having bullet pouches were you can gather a variety of different ammunition that might be used one at a time depending on what weapon that you want to use). The current UI of ArmA is a great hinderence for this, but you could probably just add an extended scaleform UI or something on top of it and be quite fine for now :) Common weapons should be much more common and varied, with assault rifles and similar things being much rarer (as described in a thread of mine) <--- This is something that can be done now. More varied forms of finding food and equipment, whilst making it more valuable by making it drop less is also something interesting. If we were to combine this, the ammo and weapon suggestions, and perhaps cannibalism you would get a situation much closer to The Road (Cormack McCarthy). One thing I do not agree on is however the vehicle changes that you propose. You say that you want a shitload of vehicles on ever server, and I just think that would be too much. I think however that you should have much more vehicles than right now, with a bit more cleaned up roads (leave the blockades to the players and zombies to create). These vehicles would however reflect the real world and be constituted of a higher number of more common cars, only that you need to choose which ones to waste fuel on (tanks would just be too powerful in my opinion). They could just vary in their state of (dis)repair. Some vehicles would still remain completely destroyed, but I still think that if you find a just slightly ruined car you should be able to fix it up, only at a higher cost, than a car found in better fashion. Cargo planes and other large vehicles (perhaps their wrecks) would however be able to constitute very good town/base/camp centres, and with some rigorous repairs then who knows, cargo planes could take people, equipment and vehicles from airfield to airfield, albeit at a very large fuel cost. And yes, I fully agree on that the damage system needs a serious improvement, right now tires can be wiped completely just by hitting a tiny rock. You should be able to drive over smaller stuff without any issue really. You shoudl also be able to fix flat tires by simply giving them more air and patching them up, if not filling up a slightly ajar tire by filling it up numerous times on your way to the repair place (simply somewhere were you can patch it up or get a new tire). Note: Your thoughts on food are interesting, but I don't think that they would constitute that much of a gameplay changer as it stands right now. It is however something interesting that might be implemented in some way after everything else is done ;). PS: I can actually get working on some more weapons, equipment, clothing and stuff that the mod can use (right now) if they would like me to (already sent in a request, but have yet to receive a reply). -
Zombies are Mike Tyson
hulahuga replied to joevella.ns@gmail.com's topic in DayZ Mod Troubleshooting
+ fucking 1. I goddamn hate that they can do that when you are in good health, should not be flipping possible. Reeling effect +1 too.. -
Crytek only charges a percentage fee...
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Could auto record stuff too :)
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Realistic weapon drops and amounts! Hunting rifles should be more common than AKs!
hulahuga replied to hulahuga's topic in DayZ Mod Suggestions
+1. Russians don't have frigging AKs in their pockets lol ;) Many of them hunt though, just see that statistics link that someone (think Planck) posted :) -
Yeah, of course you'll have to re-script some things that are dependent and specialized code, but lots of otherthings you don't, and the things that you do you can just basically copy to a high degree. Lip-sync, 1st/3rd person AND a persistent character are all in the CE3 or are very easy to do (I know how) so I don't know what you are talking about. Also map interaction and immersion in my meaning is a lot better in CE3, generally. The only real issue I find with cry is that you would probably have to build in stuff like a bit better ballistics...
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Lol, no? The animation work that is visible currently in the game is not that impressive in comparison, and you could dash something out very fast actually if you just do it iteratively ;)
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Well I'd like both things :). The message board would just be a place to stick them :)
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Let players do this, but have a trading option, and also more ways for players to flag their intentions (such as real flags and whatnot). Then leave it up for everyone to use that in douche baggy ways and trick people by all means, but still have it there :)
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Realistic weapon drops and amounts! Hunting rifles should be more common than AKs!
hulahuga replied to hulahuga's topic in DayZ Mod Suggestions
Exactly ;) -
Hey hey hey, listen, now I haven't actually done any mods for the RV engine, but you don't have to rewrite every line of code unless you've written very dependent and specialized code (which rocket has said he hasn't done). An engine change can be done, but yes, it will probably be easier to do it for the new RV engine, but CryEngine is a definite possibility. The critical aspect of the cryengine however is the optimization and block size loading, but that is just down to some clever programming, the engine can definitely take it :)
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Realistic weapon drops and amounts! Hunting rifles should be more common than AKs!
hulahuga replied to hulahuga's topic in DayZ Mod Suggestions
Nah, dont agree with that really. But yeah, they should really be quite uncommon :) -
Could the mods please consolidate similar threads (that are of any value)? Would also be great it you added different sections to the suggestions board so that gameplay, bugs, pvp, pve and stuff come where it is supposed to.
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Yeah, loads of possibilites. You should edit your OP post ;)
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Realistic weapon drops and amounts! Hunting rifles should be more common than AKs!
hulahuga replied to hulahuga's topic in DayZ Mod Suggestions
On food drops I think it should go more towards a the road feeling btw. And cannibalism...