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blaaarg

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About blaaarg

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  1. You can buy some basic but good 60go ssd for ~60€ / 120go ~110€ and there is nothing you can do to prevent stutter / slow reaction time in town or near building / slow lod with arma2 on a regular HD, this game have I/O spiks a regular disc can't handle. You will be able to play the game, but it will never be perfectly fluide. http://forums.bistud...y-using-RAMDISK http://forums.bistud...nalysis-results Told some friends of mine about this issue, they were used to play with the game on an hard drive, made a few test and since their ArmA2 is on an SSD. You can't realise how it change the game until you try because you are used to play on a regular HD.
  2. But some guys can pickup hacked weapon knowing they are hacked then play dumb in order to prevent a ban. If you set up a camp on a "lazy admin" server with hacked weapons, gear up then join a regular server, you will be able to play with hacked weapon and you would be doing "nothing wrong" technically (no hack / script). For hacked weapon, just remember what sd / thermal weapons we got in dayZ and you'll be fine. DayZ wiki for weapons : http://www.dayzwiki.com/wiki/Weapons M9SD, PP19SD, MP5SD & M4CCOSD are the only legit SD weapons in dayZ. L85A2 AWS is the only legit thermal weapon in dayZ. Any other variation of SD / thermal is a hacked one. In ArmA2 SD bullets are not worse, they only travel under the speed of sound but usually deal the same damage at point blank and keep more power over distance. (should not be that way but it is, just check the 5.56 vs 5.56sd. We should not be able to kill someone with the same amount of bullet with regular or Sd ammunition) In some case, SD bullet are more effective than regular one having a lower airfriction in game, if both have the same / close muzzle velocity, SD will perform better over distance.
  3. blaaarg

    2-3 FPS sometimes

    It's a day1 arma2 bug. https://dev-heaven.net/issues/6963 (or maybe https://dev-heaven.net/issues/26297 ) Server performance imact client fps.
  4. Being unaware of a rule do not prevent you to apply that rule. Ignorantia juris non excusat.
  5. blaaarg

    Stuck in the ground

    -Rollback to 1.7.2.4 -try to join a 1.7.2.5 serv -wait a few min at loading screen, then alt+F4 -join a 1.7.2.4 server => it will make you respawn on the coast with your gear.
  6. For players stuck into objets / ground, try this : -Rollback to 1.7.2.4 -Connect to a 1.7.2.5 server -Infinite loading -Alt+F4 after a few min -Connect to a 1.7.2.4 server, it will make you respawn on the coast. Worked for a friend stuck in the ground, so... worth the try imo.
  7. You don't need to buy a new computer, an ssd to install the game is a good start and it's day and night from a classic hdd (did not checked for a while but we can get some good 60go / 60€ - 120go / 120€ SSD now?) Seriously, from an HDD to an SSD in this game is like switching from a 17crt to a flat 24', 120hz monitor. This game can be tricky, you need to tweak a lot (and sometime remove some bottleneck in your rig by buying new parts) in order to get a smooth play. The hard drive *is* a bottleneck in this game and will reduce your fps and add stuttering if you don't have the game on it (or a ramdrive) no matter how good is your cpu / gpu. I5 750@4ghz 4go ram gtx460 game + system on SSD Low / mid setting, 30-80fps, no stuttering, smooth gameplay. Aint a top end computer (bit old actually), but it run the game fine. Could be prettier, but don't really care. If you can and have the knowledge to do so, clock your cpu a bit. You'll get solid fps gain in ArmA2.
  8. blaaarg

    AS50 Night Vision Compatible

    True, we should add some BTR-90 and replace the UH-1 with an MI171sh (the one with quad rocket pods). After all we can find em in real life laying around everywhere and more important, it's a simulator so if it's in real life, we need it in game.
  9. You need a high-end computer to play in a military simulator. No-one said ArmA2 was exept of bugs, unrealistic stuff and was running at 100fps on a 4 y/o computer, it's a big sandbox with a 15x15km map, ballistic on every bullets, no "invisible walls"... An alpha zombie game in a milsim that already require knowledge, tweaks & tricks to run fine, what do you expect?
  10. Gear having a weigh and weigh being a penalty. I put a 14kg sniper in my backpack + 3 spare mag, an 8kg LMG in my hands + 4x200 rounds belt, food, water, hatchet plus 2x20l jerrycan... i can barly "run" for a minute and will have to stop for a long time after that. I travel light with a small rifle and a couple of rounds, some food and basic stuff i can run longer, faster, drink / eat less, and walk for hours.
  11. Hi, I think the zombie spawn distance should be tweaked in some way : current game mecanic can be exploited easily to know if there is a player in a certain area or not, and "house / deerstand" spawn only create a safe zone outside town were you can only focus on spotting other survivors. Stop 300m from a town. Scan with binoc... Z? => player in a 200m area around the Z. No Z? => no player, maybe a sniper around, maybe another survivor waiting and watching but "no spawn = no survivor in a 200m radius" In a forest, i can only rely on my eyes / ears to spot a survivor / bandit and they can be everywere, the only moment i *know* there is no-one around is when i walk in a town with no Z spawn. -increased Z spawn distance? Add some (a lot of?) server load, but make spotting from Z spawn less accurate? Also add some difficulty when you start shooting with big guns but i'm ok with that. -random Z spawn distance? A 150-400m (?) spawn, making spotting less accurate but could make town infiltration easier in some case (less Z in your aggro radius) Also, a bigger spawn radius could intel you as well in some case (a guy walking in a forest near a town) -Combinaison of a spawn location proximity (house, barracks...) and sound made by the player? Z walks, in a infestation town would be full of Z but you'll find some in forest away from civilisation centers, atm we can honk for hours in the middle of a forest and never aggro anything. (ofc it attract .50cal bullets but that's another story) 3 guys hunting (shooting a couple of rounds) then making a fire (light, smell) could aggro a Z even if it's in the middle of nowhere. In the other hand, an experienced survivor hiding / crawling in a town could see less Z spawn because he don't make any noise, keep a low profile so thoses waiting in houses don't show up. Could add some server load but would make Z (and spotting survivor) less predicable? What do you think?
  12. ArmA2 is a cpu killer, i can run bf3 w/o any problem (I5@4ghz, gtx460) but on arma2 the fps are only "ok" (~25-35 in big city on full server, 50-80 outside in dayZ with my rig), i wonder if a stock phenom II is enough to run the game with enough fps, especially if there is a lot of AI. Try to reduce your graphical option to the minimum and see if there is an fps gain, if there is not... you got a cpu bottleneck. ArmA2 require a huge mono-core power (oc'ed i5/i7) along with an SSD to run smooth. Trust me, an SSD is a must for this game bec it reduce a lot the stuttering / micro-freeze especially in cites, lower the LOD loading time and so on. Can't tell if it's still the case, but ~1 years ago the server you were playing on was capping your fps, so it was possible to get great fps on a good server w/o a lot of people + ai, and switch to another server and get crappy fps.
  13. blaaarg

    Thermal sight needs to be removed

    L85 is not a weapon from my point of view, it's a spotting tool. I don't care about the gun, the scope is a problem. It have a limited use since it's really hard to spot under ~400m due to the scope magnification but if you're at the right range... it's almost impossible to hide. More than a spotting tool for a sniper, it can be extremly powerful if you intel a squad moving to an objectif because they'll know what they are going to face most of the time if you do your job right. A lot of players who discovered ArmA2 with DayZ don't understand how powerful intel can be, weapons are only tools in this game, intel kill you. Maybe "duping will be fixed", but atm it is not and a lot of people got duped weapons. While using duped weapon, they shadow a large part of the game and we're missing a lot of other problem / balance issue / possible game amelioration that can be discovered because we adapt to an unbalance. (in this case, a guy able to spot then kill solo a target 1km away with two weapon you can only loot on chopper, at a really low %) Since devs can't fix dupe atm, the other solution is to... remove this weapon until dupe is fixed. Aint mad againt L85, even got one atm (+ a couple in friend's tent) but... it's an alpha, and we need to test all others part of the mod w/o high-end gear everywere in a game were the lucky one should (and will when dupe will be fixed) have an M4 and a couple of mag.
  14. blaaarg

    Item "duping" & "dupers".

    One little problem... I want to play "legit", w/o any duped stuff. -i can't loot tents / vehicule -i can't loot players, exept for casual stuff My own tent / car dupe stuff even if i don't want to (or loose it, like... server restart incoming, i save the car, wait for the restart and it randomise stuff sometime), when i deco-reco it resupply magically some ammo. Sometime ammo morph into... medical supply, another ammo type. I even managed to dupe *my own body* after a deco-reco (reco : body standing alive for 5 min, die from unknown cause and was there until next server restart) There is dupe even if you don't want to. If a guy who hate exploit / dupe manage to do it even if he don't want to... what about those who want to dupe item?
  15. I beg to differ, there is double barrel shotgun everywere in europe. Common in rural area, you can see guys carring em in forest during hunting season. As a french, i would love to see a Famas in game but as an old ArmA2 player... i think there is things more important atm for dayZ. (& i don't know if this weapon belong to dayZ) +1 for ww2 weapons, i know for a fact there is still a lot of ww2 weapon in circulation (1911, luger, mauser...) in rural / moutain area, some old farmers keep them as souvenir even if they are fully operational. (and often illegal).
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