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Everything posted by grindstone50k
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
grindstone50k replied to SmashT's topic in General Discussion
I've shut so many doors on zombies it's silly. Never seen one glitch through. I even trapped a couple on the roof of the Elektro police station for fun. Also, you can use multiple object to open cans. Axes, knives, hacksaws, bayonets, screwdrivers, etc. -
Have the advantage and keep your gun out. Explain your intentions clearly. Be ready to shoot at the first sign of a threat.
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I got killed by a guy just as I put two rounds of buckshot into him point blank. I have no idea if he survived or not. I like it that way.
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I play however I feel like playing at the time. Sometimes I just want to shoot people. Sometimes I don't feel like shooting people. Sometimes I feel like risking getting shot. Sometimes I feel like being a hermit.
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Early Game Survival and Group Size
grindstone50k replied to Evil Minion's topic in General Discussion
Have you ever played with a large group? "Herding cats" doesn't even cover it. -
Somebody didn't read the changelog or the dev status update.
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Haven't been to Balota in months, couldn't be me. Last time was a couple weeks ago South of Pogorevka, at a heli crash site. Ran into a guy just as I found the knife and a flashbang and was trying to stall him while I tried to figure out how to work it. Then a third party opened up on us both. I died, but the two exchanged fire for a bit afterward. Not sure who was the victor there.
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Which ones? The Cherno high-rise kind or the old Balota-style?
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Ever time I've found a combat knife, I've been shot shortly after. I avoid them now.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
grindstone50k replied to SmashT's topic in General Discussion
I took down a zombie while standing on one of the interior barn ladders using a wrench. It followed me in (have yet to see a zombie wall glitch for the last couple patches, even trapped some zombies inside buildings by luring them in and closing doors on them) and I just ran(!) up and down the ladder whacking at it until it fell. To me, zombies feel much better. -
I have three monitors as well, but the issue doesn't plague me that much. Never had an accidental min, mainly because I control my cursor when I'm in a "menu" type screen. The only issue I've ever had is the "ghost" cursor high-lighting or hover-menuing something I have on the other screen.
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I want to apologize to the DayZ dev's.
grindstone50k replied to Baker.'s topic in General Discussion
That's huge of you. Thanks for posting. I hope a few of the usual babies take a step back and look at themselves objectively. -
=UN= & [-ZaP-] for President: Community Event
grindstone50k replied to Comanche6's topic in General Discussion
Video? -
To the dude on experimental drinking in the lone prison just north of NWAF
grindstone50k replied to doctorwhy's topic in General Discussion
I think the best thing about this thread is learning that doors make noise. Ho-lay-shit that's awesome. -
If you're buying the game then you should know what you should expect.
grindstone50k replied to yazar8's topic in General Discussion
KOS will never go away, nor should it. Discouraged, yes. But conflict is part of human nature. The best thing you can do is not put yourself in a situation to be killed. This can be accomplished many ways, primarily either avoidance or preparedness. -
just buy this game , please answer my question
grindstone50k replied to gooooo's topic in General Discussion
Make sure that "interface resolution" and the "3D resolution" are the same. -
I find myself cycling between going full-on kill-mode and helpful wanderer. No rhyme or reason, just doing what I feel like doing. Which, of course, is one of the best aspects of the game.
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Need it spelled out for you? http://en.wikipedia.org/wiki/Video_game_development Please point out where it says that game development moves from one stage to another based on sales. The thinking that just pouring money into something immediately makes it better is why a lot of Western nations are in serious debt right now.
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Asinine statement is asinine. What is the pace that YOU are saying it should be? Also, what games did you follow that went from rebuilding an engine to full release in under 2 years? AAA games with AAA budgets and AAA dev teams take years. Of course ARMA achieved more, it was in development longer with a stronger dev team. You're kidding, right? This can't be a serious statement. Either you're trolling or if you really mean what you say, you have absolutely zero grasp on game development. This is ridiculous. You are all just rehashing the same old tired debunked canards and doing nothing but reveling your own ignorance and entitlement.
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And what, pray tell, is a normal development pace?
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Looking forward to the balanced version of this mechanic. It's great to have something that will help preoccupy the minds of everyone to keep the game pace toned down. Right now you can just double tap W and zone out as you cross-country it to your next goal. This will make planning routes (other than avoiding known PVP zones) more important. Also, it's good to see water become far more important other than just giving you a healthy status. Water should be THE most important aspect of the game, hands down. Great video. Thanks for taking the time to explore the mechanics and presenting them for us in a very easily consumable manner.
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Experimental Branch: 0.49 Discussion
grindstone50k replied to haknslash's topic in PC Experimental Updates
Because devs only ever work on stopping one hack and never, ever work on stopping any others ever. Ever. Do you even read what you type or do you just vomit the first thing you think and hit submit? -
And yet games that make 10x as much money with AAA development teams take years to be released. Even that isn't a guarantee of a perfect game. Remember BF4?
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I Give up... I really want my money back.
grindstone50k replied to Destructo_Brat's topic in General Discussion
You should probably stick with Animal Crossing. -
How about we just scrap the whole thing and just have "In development, expect issues" and "finished/released". The nuances of the current model escape too many people.